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104 lines
3.9 KiB
C++
104 lines
3.9 KiB
C++
/*****************************************************************************************
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* *
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* OpenSpace *
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* *
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* Copyright (c) 2014 *
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* software and associated documentation files (the "Software"), to deal in the Software *
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* without restriction, including without limitation the rights to use, copy, modify, *
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* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
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* permit persons to whom the Software is furnished to do so, subject to the following *
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* conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in all copies *
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* or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#ifndef SCENEGRAPHNODE_H
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#define SCENEGRAPHNODE_H
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// open space includes
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#include <openspace/rendering/renderable.h>
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#include <openspace/scenegraph/ephemeris.h>
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#include <openspace/scenegraph/scenegraph.h>
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#include <ghoul/misc/dictionary.h>
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// std includes
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#include <iostream>
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#include <memory>
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#include <string>
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#include <vector>
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namespace openspace {
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class SceneGraphNode {
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public:
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// constructors & destructor
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SceneGraphNode();
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~SceneGraphNode();
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static SceneGraphNode* createFromDictionary(const ghoul::Dictionary& dictionary);
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bool initialize();
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bool deinitialize();
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// essential
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void update();
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void evaluate(const Camera* camera, const psc& parentPosition = psc());
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void render(const Camera* camera, const psc& parentPosition = psc());
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// set & get
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void addNode(SceneGraphNode* child);
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void setName(const std::string& name);
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void setParent(SceneGraphNode* parent);
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const psc& getPosition() const;
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psc getWorldPosition() const;
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std::string nodeName() const;
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SceneGraphNode* parent() const;
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const std::vector<SceneGraphNode*>& children() const;
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// bounding sphere
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PowerScaledScalar calculateBoundingSphere();
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SceneGraphNode* get(const std::string& name);
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void print() const;
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// renderable
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void setRenderable(Renderable* renderable);
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const Renderable* getRenderable() const;
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private:
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// essential
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std::vector<SceneGraphNode*> _children;
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SceneGraphNode* _parent;
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std::string _nodeName;
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Ephemeris* _ephemeris;
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// renderable
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Renderable* _renderable;
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bool _renderableVisible;
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// bounding sphere
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bool _boundingSphereVisible;
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PowerScaledScalar _boundingSphere;
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// private helper methods
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bool sphereInsideFrustum(const psc s_pos, const PowerScaledScalar& s_rad, const Camera* camera);
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};
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} // namespace openspace
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#endif
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