Files
OpenSpace/include/openspace/scenegraph/scenegraphnode.h
2014-05-11 18:34:57 +02:00

104 lines
3.9 KiB
C++

/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#ifndef SCENEGRAPHNODE_H
#define SCENEGRAPHNODE_H
// open space includes
#include <openspace/rendering/renderable.h>
#include <openspace/scenegraph/ephemeris.h>
#include <openspace/scenegraph/scenegraph.h>
#include <ghoul/misc/dictionary.h>
// std includes
#include <iostream>
#include <memory>
#include <string>
#include <vector>
namespace openspace {
class SceneGraphNode {
public:
// constructors & destructor
SceneGraphNode();
~SceneGraphNode();
static SceneGraphNode* createFromDictionary(const ghoul::Dictionary& dictionary);
bool initialize();
bool deinitialize();
// essential
void update();
void evaluate(const Camera* camera, const psc& parentPosition = psc());
void render(const Camera* camera, const psc& parentPosition = psc());
// set & get
void addNode(SceneGraphNode* child);
void setName(const std::string& name);
void setParent(SceneGraphNode* parent);
const psc& getPosition() const;
psc getWorldPosition() const;
std::string nodeName() const;
SceneGraphNode* parent() const;
const std::vector<SceneGraphNode*>& children() const;
// bounding sphere
PowerScaledScalar calculateBoundingSphere();
SceneGraphNode* get(const std::string& name);
void print() const;
// renderable
void setRenderable(Renderable* renderable);
const Renderable* getRenderable() const;
private:
// essential
std::vector<SceneGraphNode*> _children;
SceneGraphNode* _parent;
std::string _nodeName;
Ephemeris* _ephemeris;
// renderable
Renderable* _renderable;
bool _renderableVisible;
// bounding sphere
bool _boundingSphereVisible;
PowerScaledScalar _boundingSphere;
// private helper methods
bool sphereInsideFrustum(const psc s_pos, const PowerScaledScalar& s_rad, const Camera* camera);
};
} // namespace openspace
#endif