Files
OpenSpace/shaders/singlepassraycaster.vert
2014-02-28 21:41:56 +00:00

13 lines
257 B
GLSL

#version 400 core
layout(location = 5) in vec3 vertPosition;
uniform mat4 modelViewProjection;
in vec4 Position;
out vec4 vPosition;
void main() {
vec4 vPos = vec4(vertPosition, 1.0);
gl_Position = modelViewProjection * vPos;
vPosition = vPos;
}