Files
OpenSpace/modules/globebrowsing/rendering/patchrenderer.cpp
2016-04-14 19:29:58 -04:00

220 lines
9.0 KiB
C++

/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2016 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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****************************************************************************************/
#include <modules/globebrowsing/rendering/patchrenderer.h>
#include <modules/globebrowsing/rendering/clipmapgeometry.h>
// open space includes
#include <openspace/engine/wrapper/windowwrapper.h>
#include <openspace/engine/openspaceengine.h>
#include <openspace/rendering/renderengine.h>
// ghoul includes
#include <ghoul/misc/assert.h>
#define _USE_MATH_DEFINES
#include <math.h>
namespace {
const std::string _loggerCat = "LatLonPatch";
const std::string keyFrame = "Frame";
const std::string keyGeometry = "Geometry";
const std::string keyShading = "PerformShading";
const std::string keyBody = "Body";
}
namespace openspace {
//////////////////////////////////////////////////////////////////////////////////////
// PATCH RENDERER //
//////////////////////////////////////////////////////////////////////////////////////
PatchRenderer::PatchRenderer(shared_ptr<Geometry> geometry)
: _geometry(geometry)
{
}
PatchRenderer::~PatchRenderer() {
if (_programObject) {
RenderEngine& renderEngine = OsEng.renderEngine();
renderEngine.removeRenderProgram(_programObject);
_programObject = nullptr;
}
}
void PatchRenderer::setFrustrumCuller(std::shared_ptr<FrustrumCuller> fc) {
_frustrumCuller = fc;
}
//////////////////////////////////////////////////////////////////////////////////////
// LATLON PATCH RENDERER //
//////////////////////////////////////////////////////////////////////////////////////
LatLonPatchRenderer::LatLonPatchRenderer(shared_ptr<Geometry> geometry)
: PatchRenderer(geometry)
{
_programObject = OsEng.renderEngine().buildRenderProgram(
"LatLonSphereMappingProgram",
"${MODULE_GLOBEBROWSING}/shaders/latlonpatch_spheremapping_vs.glsl",
"${MODULE_GLOBEBROWSING}/shaders/simple_fs.glsl");
ghoul_assert(_programObject != nullptr, "Failed to initialize programObject!");
using IgnoreError = ghoul::opengl::ProgramObject::IgnoreError;
_programObject->setIgnoreSubroutineUniformLocationError(IgnoreError::Yes);
}
void LatLonPatchRenderer::renderPatch(
const LatLonPatch& patch, const RenderData& data, double radius)
{
// activate shader
_programObject->activate();
using namespace glm;
// Get camera transform matrix
// TODO : Should only need to fetch the camera transform and use directly
// but this is not currently possible in the camera class.
vec3 cameraPosition = data.camera.unsynchedPosition().vec3();
mat4 viewTransform = inverse(translate(mat4(1.0), cameraPosition));
viewTransform = mat4(data.camera.viewRotationMatrix()) * viewTransform;
// TODO : Model transform should be fetched as a matrix directly.
mat4 modelTransform = translate(mat4(1), data.position.vec3());
mat4 modelViewProjectionTransform = data.camera.projectionMatrix()
* viewTransform * modelTransform;
// View frustrum culling
if (_frustrumCuller != nullptr) {
//LatLon center = patch.center;
//vec3 centerPoint = radius * center.asUnitCartesian();
if (!_frustrumCuller->isVisible(patch, radius, modelViewProjectionTransform)) {
// dont render the patch
return;
}
}
// Get the textures that should be used for rendering
glm::ivec3 tileIndex = tileSet.getTileIndex(patch);
LatLonPatch tilePatch = tileSet.getTilePositionAndScale(tileIndex);
TextureTile tile00 = tileSet.getTile(tileIndex);
// Upload the tile to the GPU (a lot of caching things should be done)
LatLon swCorner = patch.southWestCorner();
_programObject->setUniform("modelViewProjectionTransform", modelViewProjectionTransform);
_programObject->setUniform("minLatLon", vec2(swCorner.lat, swCorner.lon));
_programObject->setUniform("latLonScalingFactor", 2.0f * vec2(patch.halfSize.asVec2()));
_programObject->setUniform("globeRadius", float(radius));
glEnable(GL_DEPTH_TEST);
glEnable(GL_CULL_FACE);
glCullFace(GL_BACK);
// render
_geometry->drawUsingActiveProgram();
// disable shader
_programObject->deactivate();
}
//////////////////////////////////////////////////////////////////////////////////////
// CLIPMAP PATCH RENDERER //
//////////////////////////////////////////////////////////////////////////////////////
ClipMapPatchRenderer::ClipMapPatchRenderer()
: PatchRenderer(shared_ptr<ClipMapGeometry>(new ClipMapGeometry(32)))
{
_programObject = OsEng.renderEngine().buildRenderProgram(
"LatLonSphereMappingProgram",
"${MODULE_GLOBEBROWSING}/shaders/clipmappatch_spheremapping_vs.glsl",
"${MODULE_GLOBEBROWSING}/shaders/simple_fs.glsl");
ghoul_assert(_programObject != nullptr, "Failed to initialize programObject!");
using IgnoreError = ghoul::opengl::ProgramObject::IgnoreError;
_programObject->setIgnoreSubroutineUniformLocationError(IgnoreError::Yes);
}
void ClipMapPatchRenderer::renderPatch(
const LatLonPatch& patch, const RenderData& data, double radius)
{
// activate shader
_programObject->activate();
using namespace glm;
Vec3 cameraPos = data.camera.position().dvec3();
// Get camera transform matrix
// TODO : Should only need to fetch the camera transform and use directly
// but this is not currently possible in the camera class.
vec3 cameraPosition = data.camera.position().vec3();
mat4 viewTransform = inverse(translate(mat4(1.0), cameraPosition));
viewTransform = mat4(data.camera.viewRotationMatrix()) * viewTransform;
// TODO : Model transform should be fetched as a matrix directly.
mat4 modelTransform = translate(mat4(1), data.position.vec3());
// Snap patch position
int segmentsPerPatch = 32;
LatLon stepSize = LatLon(
patch.halfSize.lat * 2 / segmentsPerPatch,
patch.halfSize.lon * 2 / segmentsPerPatch);
ivec2 patchesToCoverGlobe = ivec2(
M_PI / (patch.halfSize.lat * 2) + 0.5,
M_PI * 2 / (patch.halfSize.lon * 2) + 0.5);
ivec2 intSnapCoord = ivec2(
patch.center.lat / (M_PI * 2) * segmentsPerPatch * patchesToCoverGlobe.y,
patch.center.lon / (M_PI) * segmentsPerPatch * patchesToCoverGlobe.x);
LatLon swCorner = LatLon(
stepSize.lat * intSnapCoord.x - patch.halfSize.lat,
stepSize.lon * intSnapCoord.y - patch.halfSize.lon);
ivec2 contraction = ivec2(intSnapCoord.y % 2, intSnapCoord.x % 2);
//LDEBUG("patch.center = [ " << patch.center.lat << " , " << patch.center.lon << " ]");
//LDEBUG("intSnapCoord = [ " << intSnapCoord.x << " , " << intSnapCoord.y << " ]");
//LDEBUG("contraction = [ " << contraction.x << " , " << contraction.y << " ]");
_programObject->setUniform("modelViewProjectionTransform", data.camera.projectionMatrix() * viewTransform * modelTransform);
_programObject->setUniform("minLatLon", vec2(swCorner.lat, swCorner.lon));
_programObject->setUniform("latLonScalingFactor", 2.0f * vec2(patch.halfSize.lat, patch.halfSize.lon));
_programObject->setUniform("globeRadius", float(radius));
_programObject->setUniform("contraction", contraction);
glEnable(GL_DEPTH_TEST);
glEnable(GL_CULL_FACE);
glCullFace(GL_BACK);
// render
_geometry->drawUsingActiveProgram();
// disable shader
_programObject->deactivate();
}
} // namespace openspace