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316 lines
11 KiB
C++
316 lines
11 KiB
C++
/*****************************************************************************************
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* *
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* OpenSpace *
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* *
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* Copyright (c) 2014-2022 *
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* software and associated documentation files (the "Software"), to deal in the Software *
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* without restriction, including without limitation the rights to use, copy, modify, *
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* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
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* permit persons to whom the Software is furnished to do so, subject to the following *
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* conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in all copies *
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* or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#include <modules/space/rendering/renderabletravelspeed.h>
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#include <modules/base/basemodule.h>
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#include <openspace/documentation/documentation.h>
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#include <openspace/engine/globals.h>
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#include <openspace/query/query.h>
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#include <openspace/rendering/renderengine.h>
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#include <openspace/scene/scenegraphnode.h>
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#include <openspace/util/distanceconstants.h>
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#include <openspace/util/timemanager.h>
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#include <openspace/util/updatestructures.h>
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#include <ghoul/filesystem/filesystem.h>
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#include <optional>
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namespace {
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constexpr std::array<const char*, 2> UniformNames = {"lineColor", "opacity"};
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constexpr openspace::properties::Property::PropertyInfo SpeedInfo = {
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"TravelSpeed",
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"Speed of travel",
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"The speed of light is the default value."
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};
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constexpr openspace::properties::Property::PropertyInfo TargetInfo = {
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"TargetNode",
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"Target object",
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"This value sets which scene graph node to target with the light speed indicator"
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};
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constexpr openspace::properties::Property::PropertyInfo LineColorInfo = {
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"Color",
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"Color",
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"This value determines the RGB color for the line."
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};
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constexpr openspace::properties::Property::PropertyInfo LineWidthInfo = {
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"LineWidth",
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"Line Width",
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"This value specifies the line width."
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};
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constexpr openspace::properties::Property::PropertyInfo IndicatorLengthInfo = {
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"IndicatorLength",
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"Indicator Length",
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"This value specifies the length of the light indicator set in light seconds."
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};
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constexpr openspace::properties::Property::PropertyInfo FadeLengthInfo = {
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"FadeLength",
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"Fade Length",
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"This value specifies the length of the faded tail of the light indicator "
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"set in light seconds."
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};
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struct [[codegen::Dictionary(RenderableLightTravel)]] Parameters {
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// [[codegen::verbatim(TargetInfo.description)]]
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std::string target;
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// [[codegen::verbatim(SpeedInfo.description)]]
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std::optional<double> travelSpeed;
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// [[codegen::verbatim(LineColorInfo.description)]]
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std::optional<glm::vec3> color;
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// [[codegen::verbatim(LineWidthInfo.description)]]
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std::optional<float> lineWidth;
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// [[codegen::verbatim(IndicatorLengthInfo.description)]]
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std::optional<int> indicatorLength;
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// [[codegen::verbatim(FadeLengthInfo.description)]]
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std::optional<int> fadeLength;
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};
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#include "renderabletravelspeed_codegen.cpp"
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} // namespace
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namespace openspace {
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documentation::Documentation RenderableTravelSpeed::Documentation() {
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return codegen::doc<Parameters>("base_renderable_renderabletravelspeed");
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}
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RenderableTravelSpeed::RenderableTravelSpeed(const ghoul::Dictionary& dictionary)
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: Renderable(dictionary)
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, _targetName(TargetInfo)
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, _travelSpeed(
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SpeedInfo,
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distanceconstants::LightSecond,
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1.0,
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distanceconstants::LightSecond
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)
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, _indicatorLength(IndicatorLengthInfo, 1, 1, 360)
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, _fadeLength(FadeLengthInfo, 1, 0, 360)
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, _lineWidth(LineWidthInfo, 2.f, 1.f, 20.f)
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, _lineColor(LineColorInfo, glm::vec3(1.f), glm::vec3(0.f), glm::vec3(1.f))
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{
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addProperty(_opacity);
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const Parameters p = codegen::bake<Parameters>(dictionary);
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setRenderBin(RenderBin::Overlay);
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_lineColor = p.color.value_or(_lineColor);
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_lineColor.setViewOption(properties::Property::ViewOptions::Color);
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addProperty(_lineColor);
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_lineWidth = p.lineWidth.value_or(_lineWidth);
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addProperty(_lineWidth);
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_indicatorLength = p.indicatorLength.value_or(_indicatorLength);
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addProperty(_indicatorLength);
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_fadeLength = p.fadeLength.value_or(_fadeLength);
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addProperty(_fadeLength);
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_targetName = p.target;
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addProperty(_targetName);
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_targetName.onChange([this]() {
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if (SceneGraphNode* n = sceneGraphNode(_targetName); n) {
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_targetNode = n;
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_targetPosition = _targetNode->worldPosition();
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_lightTravelTime = calculateLightTravelTime(
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_sourcePosition,
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_targetPosition
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);
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calculateDirectionVector();
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reinitiateTravel();
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}
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});
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_travelSpeed = p.travelSpeed.value_or(_travelSpeed);
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addProperty(_travelSpeed);
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_travelSpeed.onChange([this]() {
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reinitiateTravel();
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});
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}
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void RenderableTravelSpeed::initialize() {
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_targetNode = sceneGraphNode(_targetName);
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if (_targetNode == nullptr) {
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throw ghoul::RuntimeError("Could not find targetNode");
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}
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}
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void RenderableTravelSpeed::initializeGL() {
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_shaderProgram = BaseModule::ProgramObjectManager.request(
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"Travelspeed",
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[]() -> std::unique_ptr<ghoul::opengl::ProgramObject> {
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return global::renderEngine->buildRenderProgram(
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"Travelspeed",
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absPath("${MODULE_SPACE}/shaders/travelspeed_vs.glsl"),
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absPath("${MODULE_SPACE}/shaders/travelspeed_fs.glsl")
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);
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}
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);
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glGenVertexArrays(1, &_vaoId);
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glGenBuffers(1, &_vBufferId);
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ghoul::opengl::updateUniformLocations(*_shaderProgram, _uniformCache, UniformNames);
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}
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void RenderableTravelSpeed::deinitializeGL() {
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BaseModule::ProgramObjectManager.release(
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"Travelspeed",
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[](ghoul::opengl::ProgramObject* p) {
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global::renderEngine->removeRenderProgram(p);
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}
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);
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glDeleteVertexArrays(1, &_vaoId);
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glDeleteBuffers(1, &_vBufferId);
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}
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double RenderableTravelSpeed::calculateLightTravelTime(glm::dvec3 startPosition,
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glm::dvec3 targetPosition) {
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return glm::distance(targetPosition, startPosition) / _travelSpeed;
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}
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void RenderableTravelSpeed::calculateDirectionVector() {
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_directionVector = glm::normalize(_targetPosition - _sourcePosition);
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}
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void RenderableTravelSpeed::calculateVerticesPositions() {
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// 3: start of light, 2: start of fade, 1: end of fade
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_vertexPositions.headOfLight = _travelSpeed * _timeSinceStart * _directionVector;
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// This if statment is there to not start the line from behind the source node
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if (_timeSinceStart < _indicatorLength) {
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_vertexPositions.betweenLightAndFade = glm::vec3(0.0, 0.0, 0.0); // = source node
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}
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else {
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_vertexPositions.betweenLightAndFade =
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_travelSpeed * (_timeSinceStart - _indicatorLength) * _directionVector;
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}
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// This if statment is there to not start the line from behind the source node
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if (_timeSinceStart < (_indicatorLength + _fadeLength)) {
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_vertexPositions.endOfFade = glm::vec3(0.0, 0.0, 0.0); // = source node
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}
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else {
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_vertexPositions.endOfFade = _travelSpeed *
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(_timeSinceStart - _indicatorLength - _fadeLength) * _directionVector;
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}
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}
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void RenderableTravelSpeed::updateVertexData() {
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calculateVerticesPositions();
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glBindVertexArray(_vaoId);
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glBindBuffer(GL_ARRAY_BUFFER, _vBufferId);
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glBufferData(
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GL_ARRAY_BUFFER,
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sizeof(VertexPositions),
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&_vertexPositions,
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GL_DYNAMIC_DRAW
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);
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glEnableVertexAttribArray(0);
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glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 3 * sizeof(float), nullptr);
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glBindVertexArray(0);
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}
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void RenderableTravelSpeed::reinitiateTravel() {
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_initiationTime = global::timeManager->time().j2000Seconds();
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_arrivalTime = _initiationTime + _lightTravelTime;
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}
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bool RenderableTravelSpeed::isReady() const{
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return _shaderProgram != nullptr;
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}
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void RenderableTravelSpeed::update(const UpdateData& data) {
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if (_initiationTime == -1.0) {
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_initiationTime = data.time.j2000Seconds();
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_arrivalTime = _initiationTime + _lightTravelTime;
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}
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_targetPosition = _targetNode->worldPosition();
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SceneGraphNode* mySGNPointer = _parent;
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ghoul_assert(mySGNPointer, "Renderable have to be owned by scene graph node");
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_sourcePosition = mySGNPointer->worldPosition();
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_lightTravelTime = calculateLightTravelTime(
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_sourcePosition,
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_targetPosition
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);
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const double currentTime = data.time.j2000Seconds();
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// Unless we've reached the target
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if (_initiationTime < currentTime && _arrivalTime > currentTime) {
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_timeSinceStart = currentTime - _initiationTime;
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calculateDirectionVector();
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updateVertexData();
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}
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else { // in case we've reached the target
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reinitiateTravel();
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}
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_shaderProgram->setUniform("lineColor", _lineColor);
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_shaderProgram->setUniform("opacity", opacity());
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}
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void RenderableTravelSpeed::render(const RenderData& data, RendererTasks& ) {
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if (!_enabled) {
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return;
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}
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_shaderProgram->activate();
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const glm::dmat4 modelTransform =
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glm::translate(glm::dmat4(1.0), data.modelTransform.translation) *
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glm::dmat4(data.modelTransform.rotation) *
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glm::scale(glm::dmat4(1.0), data.modelTransform.scale);
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const glm::dmat4 modelViewTransform = data.camera.combinedViewMatrix() *
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modelTransform;
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_shaderProgram->setUniform("modelViewTransform", glm::mat4(modelViewTransform));
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_shaderProgram->setUniform("projectionTransform", data.camera.projectionMatrix());
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#ifndef __APPLE__
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glLineWidth(_lineWidth);
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#else
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glLineWidth(1.f);
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#endif
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glBindVertexArray(_vaoId);
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glBindBuffer(GL_ARRAY_BUFFER, _vBufferId);
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glDrawArrays(GL_LINE_STRIP, 0, 3);
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glBindVertexArray(0);
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_shaderProgram->deactivate();
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}
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} // namespace openspace
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