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OpenSpace/include/openspace/interaction/interactionhandler.h

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/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2016 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#ifndef __INTERACTIONHANDLER_H__
#define __INTERACTIONHANDLER_H__
#include <openspace/interaction/keyboardcontroller.h>
#include <openspace/interaction/mousecontroller.h>
#include <openspace/interaction/interactionmode.h>
#include <openspace/network/parallelconnection.h>
#include <openspace/properties/propertyowner.h>
#include <openspace/properties/stringproperty.h>
#include <openspace/util/mouse.h>
#include <openspace/util/keys.h>
#include <list>
#include <mutex>
namespace openspace {
class Camera;
class SceneGraphNode;
namespace interaction {
//#define USE_OLD_INTERACTIONHANDLER
#ifdef USE_OLD_INTERACTIONHANDLER
class InteractionHandler : public properties::PropertyOwner {
public:
InteractionHandler();
~InteractionHandler();
// Mutators
void setKeyboardController(KeyboardController* controller);
void setMouseController(MouseController* controller);
void setFocusNode(SceneGraphNode* node);
void setCamera(Camera* camera);
void setInteractionSensitivity(float sensitivity);
void resetKeyBindings();
void setInvertRoll(bool invert);
void setInvertRotation(bool invert);
void addController(Controller* controller);
void addKeyframe(const network::datamessagestructures::PositionKeyframe &kf);
void clearKeyframes();
void bindKey(Key key, KeyModifier modifier, std::string lua);
void lockControls();
void unlockControls();
void update(double deltaTime);
// Accessors
const SceneGraphNode* const focusNode() const;
const Camera* const camera() const;
double deltaTime() const;
float interactionSensitivity() const;
bool invertRoll() const;
bool invertRotation() const;
/**
* Returns the Lua library that contains all Lua functions available to affect the
* interaction. The functions contained are
* - openspace::luascriptfunctions::setOrigin
* \return The Lua library that contains all Lua functions available to affect the
* interaction
*/
static scripting::LuaLibrary luaLibrary();
// Callback functions
void keyboardCallback(Key key, KeyModifier modifier, KeyAction action);
void mouseButtonCallback(MouseButton button, MouseAction action);
void mousePositionCallback(double x, double y);
void mouseScrollWheelCallback(double pos);
// Interaction functions
void orbitDelta(const glm::quat& rotation);
void orbit(const float &dx, const float &dy, const float &dz, const float &dist);
void rotateDelta(const glm::quat& rotation);
void distanceDelta(const PowerScaledScalar& distance, size_t iterations = 0);
void lookAt(const glm::quat& rotation);
void setRotation(const glm::quat& rotation);
private:
// Remove copy and move constructors
InteractionHandler(const InteractionHandler&) = delete;
InteractionHandler& operator=(const InteractionHandler&) = delete;
InteractionHandler(InteractionHandler&&) = delete;
InteractionHandler& operator=(InteractionHandler&&) = delete;
// Settings
float _controllerSensitivity;
bool _invertRoll;
bool _invertRotation;
// Pointers to entities to affect
Camera* _camera;
SceneGraphNode* _focusNode;
// Cached data
double _deltaTime;
std::mutex _mutex;
//bool _validKeyLua;
std::multimap<KeyWithModifier, std::string > _keyLua;
KeyboardController* _keyboardController;
MouseController* _mouseController;
std::vector<Controller*> _controllers;
properties::StringProperty _origin;
properties::StringProperty _coordinateSystem;
//remote controller
std::vector<network::datamessagestructures::PositionKeyframe> _keyframes;
double _currentKeyframeTime;
std::mutex _keyframeMutex;
};
#else // USE_OLD_INTERACTIONHANDLER
class InteractionHandler : public properties::PropertyOwner
{
public:
InteractionHandler();
~InteractionHandler();
// Mutators
void setFocusNode(SceneGraphNode* node);
void setCamera(Camera* camera);
void resetCameraDirection();
// Interaction mode setters
void setCameraStateFromDictionary(const ghoul::Dictionary& cameraDict);
void setInteractionMode(const std::string& interactionModeKey);
void resetKeyBindings();
void addKeyframe(const network::datamessagestructures::PositionKeyframe &kf);
void clearKeyframes();
void bindKey(Key key, KeyModifier modifier, std::string lua);
void lockControls();
void unlockControls();
//void update(double deltaTime);
void updateCamera();
void updateInputStates(double timeSinceLastUpdate);
// Accessors
ghoul::Dictionary getCameraStateDictionary();
SceneGraphNode* const focusNode() const;
Camera* const camera() const;
const InputState& inputState() const;
/**
* Returns the Lua library that contains all Lua functions available to affect the
* interaction. The functions contained are
* - openspace::luascriptfunctions::setOrigin
* \return The Lua library that contains all Lua functions available to affect the
* interaction
*/
static scripting::LuaLibrary luaLibrary();
// Callback functions
void keyboardCallback(Key key, KeyModifier modifier, KeyAction action);
void mouseButtonCallback(MouseButton button, MouseAction action);
void mousePositionCallback(double x, double y);
void mouseScrollWheelCallback(double pos);
void saveCameraStateToFile(const std::string& filepath);
void restoreCameraStateFromFile(const std::string& filepath);
void writeKeyboardDocumentation(const std::string& type, const std::string& file);
private:
void setInteractionMode(std::shared_ptr<InteractionMode> interactionMode);
bool _cameraUpdatedFromScript = false;
std::multimap<KeyWithModifier, std::string > _keyLua;
std::unique_ptr<InputState> _inputState;
Camera* _camera;
std::shared_ptr<InteractionMode> _currentInteractionMode;
std::map<std::string, std::shared_ptr<InteractionMode>> _interactionModes;
std::shared_ptr<OrbitalInteractionMode::MouseStates> _mouseStates;
// Properties
properties::StringProperty _origin;
properties::StringProperty _coordinateSystem;
properties::BoolProperty _rotationalFriction;
properties::BoolProperty _horizontalFriction;
properties::BoolProperty _verticalFriction;
properties::FloatProperty _sensitivity;
properties::FloatProperty _rapidness;
};
#endif // USE_OLD_INTERACTIONHANDLER
} // namespace interaction
} // namespace openspace
#endif // __INTERACTIONHANDLER_H__