Files
OpenSpace/include/openspace/rendering/renderengine.h

250 lines
8.4 KiB
C++

/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2016 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#ifndef __RENDERENGINE_H__
#define __RENDERENGINE_H__
#include <openspace/scripting/scriptengine.h>
#include <openspace/properties/vectorproperty.h>
#include <openspace/properties/stringproperty.h>
#include <openspace/rendering/screenspacerenderable.h>
#include <openspace/util/syncdata.h>
#include <openspace/performance/performancemanager.h>
namespace ghoul {
namespace fontrendering {
class Font;
}
namespace opengl {
class ProgramObject;
}
class Dictionary;
class SharedMemory;
}
namespace openspace {
// Forward declare to minimize dependencies
class Camera;
class SyncBuffer;
class Scene;
class Renderer;
class RaycasterManager;
class ScreenLog;
class ScreenSpaceRenderable;
class RenderEngine {
public:
enum class RendererImplementation {
Framebuffer = 0,
ABuffer,
Invalid
};
enum class RenderProgramType {
Default = 0,
Post
};
enum class FrametimeType {
DtTimeAvg = 0,
FPS,
FPSAvg
};
static const std::string KeyFontMono;
static const std::string KeyFontLight;
static const std::vector<FrametimeType> FrametimeTypes;
RenderEngine();
~RenderEngine();
bool initialize();
bool deinitialize();
void setSceneGraph(Scene* sceneGraph);
Scene* scene();
Camera* camera() const;
Renderer* renderer() const;
RendererImplementation rendererImplementation() const;
RaycasterManager& raycasterManager();
// sgct wrapped functions
bool initializeGL();
void updateSceneGraph();
void updateShaderPrograms();
void updateFade();
void updateRenderer();
void updateScreenSpaceRenderables();
void render(const glm::mat4& projectionMatrix, const glm::mat4& viewMatrix);
void renderScreenLog();
void renderShutdownInformation(float timer, float fullTime);
void postDraw();
void takeScreenshot();
void toggleInfoText(bool b);
void toggleFrametimeType(int t);
// Performance measurements
void setPerformanceMeasurements(bool performanceMeasurements);
bool doesPerformanceMeasurements() const;
performance::PerformanceManager* performanceManager();
float globalBlackOutFactor();
void setGlobalBlackOutFactor(float factor);
void setNAaSamples(int nAaSamples);
void setShowFrameNumber(bool enabled);
void setDisableRenderingOnMaster(bool enabled);
void registerScreenSpaceRenderable(std::shared_ptr<ScreenSpaceRenderable> s);
void unregisterScreenSpaceRenderable(std::shared_ptr<ScreenSpaceRenderable> s);
void unregisterScreenSpaceRenderable(std::string name);
std::shared_ptr<ScreenSpaceRenderable> screenSpaceRenderable(std::string name);
std::vector<ScreenSpaceRenderable*> screenSpaceRenderables() const;
std::unique_ptr<ghoul::opengl::ProgramObject> buildRenderProgram(
std::string name,
std::string vsPath,
std::string fsPath,
const ghoul::Dictionary& dictionary = ghoul::Dictionary(),
RenderEngine::RenderProgramType type = RenderEngine::RenderProgramType::Default);
std::unique_ptr<ghoul::opengl::ProgramObject> buildRenderProgram(
std::string name,
std::string vsPath,
std::string fsPath,
std::string csPath,
const ghoul::Dictionary& dictionary = ghoul::Dictionary(),
RenderEngine::RenderProgramType type = RenderEngine::RenderProgramType::Default);
std::string progressToStr(int size, double t);
void removeRenderProgram(const std::unique_ptr<ghoul::opengl::ProgramObject>& program);
/**
* Set raycasting uniforms on the program object, and setup raycasting.
*/
void preRaycast(ghoul::opengl::ProgramObject& programObject);
/**
* Tear down raycasting for the specified program object.
*/
void postRaycast(ghoul::opengl::ProgramObject& programObject);
void setRendererFromString(const std::string& method);
/**
* Lets the renderer update the data to be brought into the rendererer programs
* as a 'rendererData' variable in the dictionary.
*/
void setRendererData(const ghoul::Dictionary& rendererData);
/**
* Lets the renderer update the data to be brought into the post rendererer programs
* as a 'resolveData' variable in the dictionary.
*/
void setResolveData(const ghoul::Dictionary& resolveData);
/**
* Returns the Lua library that contains all Lua functions available to affect the
* rendering.
*/
static scripting::LuaLibrary luaLibrary();
// This is a temporary method to change the origin of the coordinate system ---abock
void changeViewPoint(std::string origin);
// Temporary fade functionality
void startFading(int direction, float fadeDuration);
void sortScreenspaceRenderables();
// This is temporary until a proper screenspace solution is found ---abock
struct OnScreenInformation{
glm::vec2 _position;
unsigned int _size;
int _node;
};
SyncData<OnScreenInformation> _onScreenInformation;
std::vector<Syncable*> getSyncables();
private:
void setRenderer(std::unique_ptr<Renderer> renderer);
RendererImplementation rendererFromString(const std::string& method);
void renderInformation();
Camera* _mainCamera;
Scene* _sceneGraph;
RaycasterManager* _raycasterManager;
std::unique_ptr<performance::PerformanceManager> _performanceManager;
std::unique_ptr<Renderer> _renderer;
RendererImplementation _rendererImplementation;
ghoul::Dictionary _rendererData;
ghoul::Dictionary _resolveData;
ScreenLog* _log;
FrametimeType _frametimeType;
bool _showInfo;
bool _showLog;
bool _takeScreenshot;
bool _showFrameNumber;
float _globalBlackOutFactor;
float _fadeDuration;
float _currentFadeTime;
int _fadeDirection;
int _nAaSamples;
unsigned int _frameNumber;
std::vector<ghoul::opengl::ProgramObject*> _programs;
std::vector<std::shared_ptr<ScreenSpaceRenderable>> _screenSpaceRenderables;
std::shared_ptr<ghoul::fontrendering::Font> _fontBig = nullptr;
std::shared_ptr<ghoul::fontrendering::Font> _fontInfo = nullptr;
std::shared_ptr<ghoul::fontrendering::Font> _fontDate = nullptr;
std::shared_ptr<ghoul::fontrendering::Font> _fontLog = nullptr;
bool _disableMasterRendering = false;
};
} // namespace openspace
#endif // __RENDERENGINE_H__