mirror of
https://github.com/OpenSpace/OpenSpace.git
synced 2026-01-06 03:29:44 -06:00
48 lines
2.6 KiB
GLSL
48 lines
2.6 KiB
GLSL
/*****************************************************************************************
|
|
* *
|
|
* OpenSpace *
|
|
* *
|
|
* Copyright (c) 2014-2016 *
|
|
* *
|
|
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
|
|
* software and associated documentation files (the "Software"), to deal in the Software *
|
|
* without restriction, including without limitation the rights to use, copy, modify, *
|
|
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
|
|
* permit persons to whom the Software is furnished to do so, subject to the following *
|
|
* conditions: *
|
|
* *
|
|
* The above copyright notice and this permission notice shall be included in all copies *
|
|
* or substantial portions of the Software. *
|
|
* *
|
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
|
|
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
|
|
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
|
|
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
|
|
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
|
|
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
|
|
****************************************************************************************/
|
|
|
|
#include "atmosphere_common.glsl"
|
|
#include "fragment.glsl"
|
|
#include "PowerScaling/powerScalingMath.hglsl"
|
|
|
|
layout(location = 1) out vec4 renderTableColor;
|
|
|
|
// See paper algorithm
|
|
uniform int line;
|
|
uniform sampler2D deltaETexture;
|
|
|
|
Fragment getFragment() {
|
|
if (line == 4)
|
|
renderTableColor = vec4(0.0);
|
|
else if (line == 10) {
|
|
vec2 uv = gl_FragCoord.xy / vec2(OTHER_TEXTURES_W, OTHER_TEXTURES_H);
|
|
renderTableColor = texture(deltaETexture, uv);
|
|
}
|
|
|
|
Fragment frag;
|
|
frag.color = vec4(1.0);
|
|
frag.depth = 1.0;
|
|
|
|
return frag;
|
|
} |