Files
OpenSpace/modules/base/shaders/path_vs.glsl
2016-08-17 16:58:53 -04:00

62 lines
3.2 KiB
GLSL

/*****************************************************************************************
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* OpenSpace *
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* Copyright (c) 2014-2016 *
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#version __CONTEXT__
in vec4 in_point_position;
uniform vec3 color;
uniform mat4 modelViewTransform;
uniform mat4 projectionTransform;
uniform int pointSteps;
out vec4 vs_positionScreenSpace;
out vec4 vs_pointColor;
#include "PowerScaling/powerScaling_vs.hglsl"
void main() {
vec4 positionCameraSpace = modelViewTransform * in_point_position;
vec4 positionClipSpace = projectionTransform * positionCameraSpace;
vs_positionScreenSpace = z_normalization(positionClipSpace);
gl_Position = vs_positionScreenSpace;
if(mod(gl_VertexID, pointSteps) == 0) {
vs_pointColor.rgb = color;
gl_PointSize = 5.0f;
}
else {
vs_pointColor.rgb = (color + vec3(0.6f, 0.6f, 0.6f)) / 2;
gl_PointSize = 2.f;
}
// I don't like this random variable k defined in powerScalingMath.hglsl.
// Will ignore it and use 10 in protest of psc dependencies. /KB
// float maximumDistance = pow(k, 10);
float maximumDistance = pow(10, 10);
float distanceToCamera = length(positionCameraSpace.xyz);
vs_pointColor.a = maximumDistance / (distanceToCamera/100);
}