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https://github.com/OpenSpace/OpenSpace.git
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183 lines
8.3 KiB
C++
183 lines
8.3 KiB
C++
/*****************************************************************************************
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* *
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* OpenSpace *
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* *
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* Copyright (c) 2014-2016 *
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* software and associated documentation files (the "Software"), to deal in the Software *
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* without restriction, including without limitation the rights to use, copy, modify, *
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* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
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* permit persons to whom the Software is furnished to do so, subject to the following *
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* conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in all copies *
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* or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#include <ghoul/misc/assert.h>
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#include <openspace/engine/openspaceengine.h>
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#include <modules/globebrowsing/chunk/chunklevelevaluator.h>
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#include <modules/globebrowsing/chunk/chunk.h>
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#include <modules/globebrowsing/chunk/chunkedlodglobe.h>
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#include <modules/globebrowsing/tile/layeredtextures.h>
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#include <algorithm>
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namespace {
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const std::string _loggerCat = "ChunkLevelEvaluator";
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}
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namespace openspace {
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int EvaluateChunkLevelByDistance::getDesiredLevel(const Chunk& chunk, const RenderData& data) const {
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// Calculations are done in the reference frame of the globe. Hence, the camera
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// position needs to be transformed with the inverse model matrix
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glm::dmat4 inverseModelTransform = chunk.owner()->inverseModelTransform();
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ChunkedLodGlobe const * globe = chunk.owner();
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const Ellipsoid& ellipsoid = globe->ellipsoid();
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Vec3 cameraPosition =
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glm::dvec3(inverseModelTransform * glm::dvec4(data.camera.positionVec3(), 1));
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Geodetic2 pointOnPatch = chunk.surfacePatch().closestPoint(
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ellipsoid.cartesianToGeodetic2(cameraPosition));
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Chunk::BoundingHeights heights = chunk.getBoundingHeights();
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Vec3 patchPosition = ellipsoid.cartesianSurfacePosition(pointOnPatch);
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Vec3 cameraToChunk = patchPosition - cameraPosition;
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// Calculate desired level based on distance
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Scalar distanceToPatch = glm::length(cameraToChunk);
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Scalar distance = distanceToPatch -heights.min; // distance to actual minimum heights
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Scalar scaleFactor = globe->lodScaleFactor * ellipsoid.minimumRadius();
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Scalar projectedScaleFactor = scaleFactor / distance;
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int desiredLevel = ceil(log2(projectedScaleFactor));
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return desiredLevel;
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}
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int EvaluateChunkLevelByProjectedArea::getDesiredLevel(const Chunk& chunk, const RenderData& data) const {
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// Calculations are done in the reference frame of the globe. Hence, the camera
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// position needs to be transformed with the inverse model matrix
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glm::dmat4 inverseModelTransform = chunk.owner()->inverseModelTransform();
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ChunkedLodGlobe const * globe = chunk.owner();
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const Ellipsoid& ellipsoid = globe->ellipsoid();
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glm::dvec4 cameraPositionModelSpace = glm::dvec4(data.camera.positionVec3(), 1);
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Vec3 cameraPosition = glm::dvec3(inverseModelTransform * cameraPositionModelSpace);
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Vec3 cameraToEllipsoidCenter = -cameraPosition;
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Geodetic2 cameraGeodeticPos = ellipsoid.cartesianToGeodetic2(cameraPosition);
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// Approach:
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// The projected area of the chunk will be calculated based on a small area that
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// is close to the camera, and the scaled up to represent the full area.
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// The advantage of doing this is that it will better handle the cases where the
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// full patch is very curved (e.g. stretches from latitude 0 to 90 deg).
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const Geodetic2 center = chunk.surfacePatch().center();
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const Geodetic2 closestCorner = chunk.surfacePatch().closestCorner(cameraGeodeticPos);
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// Camera
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// |
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// V
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//
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// oo
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// [ ]<
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// *geodetic space*
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//
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// closestCorner
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// +-----------------+ <-- north east corner
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// | |
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// | center |
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// | |
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// +-----------------+ <-- south east corner
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Chunk::BoundingHeights heights = chunk.getBoundingHeights();
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const Geodetic3 c = { center, heights.min };
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const Geodetic3 c1 = { Geodetic2(center.lat, closestCorner.lon), heights.min };
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const Geodetic3 c2 = { Geodetic2(closestCorner.lat, center.lon), heights.min };
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// Camera
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// |
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// V
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//
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// oo
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// [ ]<
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// *geodetic space*
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//
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// +--------c2-------+ <-- north east corner
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// | |
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// c1 c |
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// | |
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// +-----------------+ <-- south east corner
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// Go from geodetic to cartesian space
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Vec3 A = cameraToEllipsoidCenter + ellipsoid.cartesianPosition(c);
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Vec3 B = cameraToEllipsoidCenter + ellipsoid.cartesianPosition(c1);
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Vec3 C = cameraToEllipsoidCenter + ellipsoid.cartesianPosition(c2);
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// Project onto unit sphere
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A = glm::normalize(A);
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B = glm::normalize(B);
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C = glm::normalize(C);
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// Camera *cartesian space*
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// | +--------+---+
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// V __--'' __--'' /
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// C-------A--------- +
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// oo / / /
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//[ ]< +-------B----------+
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//
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// If the geodetic patch is small (i.e. has small width), that means the patch in
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// cartesian space will be almost flat, and in turn, the triangle ABC will roughly
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// correspond to 1/8 of the full area
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const Vec3 AB = B - A;
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const Vec3 AC = C - A;
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double areaABC = 0.5 * glm::length(glm::cross(AC, AB));
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double projectedChunkAreaApprox = 8 * areaABC;
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double scaledArea = globe->lodScaleFactor * projectedChunkAreaApprox;
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return chunk.index().level + round(scaledArea - 1);
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}
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int EvaluateChunkLevelByAvailableTileData::getDesiredLevel(const Chunk& chunk, const RenderData& data) const {
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auto tileProvidermanager = chunk.owner()->getTileProviderManager();
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auto heightMapProviders = tileProvidermanager->getTileProviderGroup(LayeredTextures::HeightMaps).getActiveTileProviders();
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int currLevel = chunk.index().level;
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for (size_t i = 0; i < LayeredTextures::NUM_TEXTURE_CATEGORIES; i++) {
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auto tileProviderGroup = tileProvidermanager->getTileProviderGroup(i);
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for (auto tileProvider : tileProviderGroup.getActiveTileProviders()) {
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Tile::Status tileStatus = tileProvider->getTileStatus(chunk.index());
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if (tileStatus == Tile::Status::OK) {
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return UNKNOWN_DESIRED_LEVEL;
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}
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}
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}
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return currLevel - 1;;
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}
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} // namespace openspace
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