Files
OpenSpace/modules/globebrowsing/geometry/ellipsoid.cpp
2016-08-17 00:30:53 -04:00

166 lines
6.1 KiB
C++

/*****************************************************************************************
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* OpenSpace *
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* Copyright (c) 2014-2016 *
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#include <modules/globebrowsing/geometry/ellipsoid.h>
#define _USE_MATH_DEFINES
#include <math.h>
#include <algorithm>
namespace {
const std::string _loggerCat = "Ellipsoid";
}
namespace openspace {
Ellipsoid::Ellipsoid() : Ellipsoid(1,1,1) {
}
Ellipsoid::Ellipsoid(Vec3 radii) : _radii(radii) {
updateInternalCache();
}
Ellipsoid::Ellipsoid(Scalar x, Scalar y, Scalar z) : _radii(x, y, z) {
updateInternalCache();
}
Ellipsoid::~Ellipsoid(){
}
void Ellipsoid::updateInternalCache() {
_cached._radiiSquared = Vec3(
(_radii.x * _radii.x),
(_radii.y * _radii.y),
(_radii.z * _radii.z));
_cached._oneOverRadiiSquared = Vec3(1) / _cached._radiiSquared;
_cached._radiiToTheFourth = _cached._radiiSquared * _cached._radiiSquared;
std::vector<Scalar> radii = { _radii.x, _radii.y, _radii.z };
std::sort(radii.begin(), radii.end());
_cached._minimumRadius = radii[0];
_cached._medianRadius = radii[1];
_cached._maximumRadius = radii[2];
}
Vec3 Ellipsoid::geocentricSurfaceProjection(const Vec3& p) const {
Scalar beta = 1.0 / sqrt(dot(p * p, _cached._oneOverRadiiSquared));
return beta * p;
}
Vec3 Ellipsoid::geodeticSurfaceProjection(const Vec3& p) const {
Scalar beta = 1.0 / sqrt(dot(p * p, _cached._oneOverRadiiSquared));
Scalar n = glm::length(beta * p * _cached._oneOverRadiiSquared);
Scalar alpha = (1.0 - beta) * (glm::length(p) / n);
Vec3 p2 = p * p;
Vec3 d, d2, d3;
Scalar s = 0.0;
Scalar dSdA = 1.0;
Scalar epsilon = 1e-10;
do {
alpha -= (s / dSdA);
d = Vec3(1.0) + alpha * _cached._oneOverRadiiSquared;
d2 = d * d;
d3 = d * d2;
s = glm::dot(p2 / (_cached._radiiSquared * d2), Vec3(1.0)) - 1.0;
dSdA = -2.0 * glm::dot(p2 / (_cached._radiiToTheFourth * d3), Vec3(1.0));
}
while (abs(s) > epsilon);
return p / d;
}
Vec3 Ellipsoid::geodeticSurfaceNormalForGeocentricallyProjectedPoint(const Vec3& p) const {
Vec3 normal = p * _cached._oneOverRadiiSquared;
return glm::normalize(normal);
}
Vec3 Ellipsoid::geodeticSurfaceNormal(Geodetic2 geodetic2) const {
Scalar cosLat = glm::cos(geodetic2.lat);
//geodetic2.lon = geodetic2.lon > M_PI ? geodetic2.lon - M_PI * 2 : geodetic2.lon;
return Vec3(
cosLat * cos(geodetic2.lon),
cosLat * sin(geodetic2.lon),
sin(geodetic2.lat));
}
Vec3 Ellipsoid::radiiSquared() const {
return _cached._radiiSquared;
}
Vec3 Ellipsoid::oneOverRadiiSquared() const {
return _cached._oneOverRadiiSquared;
}
Vec3 Ellipsoid::radiiToTheFourth() const {
return _cached._radiiToTheFourth;
}
Scalar Ellipsoid::minimumRadius() const {
return _cached._minimumRadius;
}
Scalar Ellipsoid::maximumRadius() const {
return _cached._maximumRadius;
}
Scalar Ellipsoid::averageRadius() const {
return (_radii.x + _radii.y + _radii.z) / 3.0;
}
Geodetic2 Ellipsoid::cartesianToGeodetic2(const Vec3& p) const
{
Vec3 normal = geodeticSurfaceNormalForGeocentricallyProjectedPoint(p);
return Geodetic2(
asin(normal.z / length(normal)), // Latitude
atan2(normal.y, normal.x)); // Longitude
}
Vec3 Ellipsoid::cartesianSurfacePosition(const Geodetic2& geodetic2) const
{
// Position on surface : height = 0
return cartesianPosition(Geodetic3({ geodetic2, 0 }));
}
Vec3 Ellipsoid::cartesianPosition(const Geodetic3& geodetic3) const
{
Vec3 normal = geodeticSurfaceNormal(geodetic3.geodetic2);
Vec3 k = _cached._radiiSquared * normal;
Scalar gamma = sqrt(dot(k, normal));
Vec3 rSurface = k / gamma;
return rSurface + geodetic3.height * normal;
}
} // namespace openspace