Files
OpenSpace/modules/multiresvolume/rendering/multiresvolumeraycaster.cpp
2016-06-03 11:16:57 +02:00

186 lines
7.9 KiB
C++

/*****************************************************************************************
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* OpenSpace *
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* Copyright (c) 2014-2016 *
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#include <sstream>
#include <memory>
#include <modules/multiresvolume/rendering/multiresvolumeraycaster.h>
#include <glm/glm.hpp>
#include <ghoul/opengl/ghoul_gl.h>
#include <ghoul/opengl/bufferbinding.h>
#include <ghoul/opengl/programobject.h>
#include <openspace/util/powerscaledcoordinate.h>
#include <openspace/util/updatestructures.h>
#include <openspace/rendering/renderable.h>
#include <ghoul/opengl/texture.h>
namespace {
const std::string GlslRaycastPath = "${MODULES}/multiresvolume/shaders/raycast.glsl";
const std::string GlslHelperPath = "${MODULES}/multiresvolume/shaders/helper.glsl";
const std::string GlslBoundsVsPath = "${MODULES}/multiresvolume/shaders/boundsVs.glsl";
const std::string GlslBoundsFsPath = "${MODULES}/multiresvolume/shaders/boundsFs.glsl";
}
namespace openspace {
MultiresVolumeRaycaster::MultiresVolumeRaycaster(std::shared_ptr<TSP> tsp,
std::shared_ptr<AtlasManager> atlasManager,
std::shared_ptr<TransferFunction> transferFunction)
: _tsp(tsp)
, _atlasManager(atlasManager)
, _transferFunction(transferFunction)
, _boundingBox(glm::vec3(1.0)) {}
MultiresVolumeRaycaster::~MultiresVolumeRaycaster() {}
void MultiresVolumeRaycaster::initialize() {
_boundingBox.initialize();
}
void MultiresVolumeRaycaster::deinitialize() {
}
void MultiresVolumeRaycaster::renderEntryPoints(const RenderData& data, ghoul::opengl::ProgramObject& program) {
program.setUniform("modelTransform", _modelTransform);
program.setUniform("viewProjection", data.camera.viewProjectionMatrix());
Renderable::setPscUniforms(program, data.camera, data.position);
// Cull back face
glEnable(GL_CULL_FACE);
glCullFace(GL_BACK);
// Render bounding geometry
_boundingBox.render();
}
void MultiresVolumeRaycaster::renderExitPoints(const RenderData& data, ghoul::opengl::ProgramObject& program) {
// Uniforms
program.setUniform("modelTransform", _modelTransform);
program.setUniform("viewProjection", data.camera.viewProjectionMatrix());
Renderable::setPscUniforms(program, data.camera, data.position);
// Cull front face
glEnable(GL_CULL_FACE);
glCullFace(GL_FRONT);
// Render bounding geometry
_boundingBox.render();
// Restore defaults
glCullFace(GL_BACK);
}
void MultiresVolumeRaycaster::preRaycast(const RaycastData& data, ghoul::opengl::ProgramObject& program) {
std::string timestepUniformName = "timestep" + std::to_string(data.id);
std::string stepSizeUniformName = "maxStepSize" + std::to_string(data.id);
std::string id = std::to_string(data.id);
//program.setUniform("opacity_" + std::to_string(id), visible ? 1.0f : 0.0f);
program.setUniform("stepSizeCoefficient_" + id, _stepSizeCoefficient);
_tfUnit = std::make_unique<ghoul::opengl::TextureUnit>();
_tfUnit->activate();
_transferFunction->getTexture().bind();
program.setUniform("transferFunction_" + id, _tfUnit->unitNumber());
_atlasUnit = std::make_unique<ghoul::opengl::TextureUnit>();
_atlasUnit->activate();
_atlasManager->textureAtlas().bind();
program.setUniform("textureAtlas_" + id, _atlasUnit->unitNumber());
_atlasMapBinding = std::make_unique<ghoul::opengl::BufferBinding<ghoul::opengl::bufferbinding::Buffer::ShaderStorage>>();
glBindBufferBase(GL_SHADER_STORAGE_BUFFER, _atlasMapBinding->bindingNumber(), _atlasManager->atlasMapBuffer());
program.setSsboBinding("atlasMapBlock_" + id, _atlasMapBinding->bindingNumber());
program.setUniform("gridType_" + id, static_cast<int>(_tsp->header().gridType_));
program.setUniform("maxNumBricksPerAxis_" + id, static_cast<unsigned int>(_tsp->header().xNumBricks_));
program.setUniform("paddedBrickDim_" + id, static_cast<unsigned int>(_tsp->paddedBrickDim()));
glm::size3_t size = _atlasManager->textureSize();
glm::ivec3 atlasSize(size.x, size.y, size.z);
program.setUniform("atlasSize_" + id, atlasSize);
}
bool MultiresVolumeRaycaster::cameraIsInside(const RenderData& data, glm::vec3& localPosition) {
// Camera rig position in world coordinates.
glm::vec4 rigWorldPos = glm::vec4(data.camera.position().vec3(), 1.0);
//rigWorldPos /= data.camera.scaling().x * pow(10.0, data.camera.scaling().y);
glm::mat4 invSgctMatrix = glm::inverse(data.camera.viewMatrix());
// Camera position in world coordinates.
glm::vec4 camWorldPos = rigWorldPos;
glm::vec3 objPos = data.position.vec3();
glm::mat4 modelTransform = glm::translate(_modelTransform, objPos);
float divisor = 1.0;
for (int i = 0; i < 4; i++) for (int j = 0; j < 4; j++) {
if (abs(modelTransform[i][j] > divisor)) divisor = modelTransform[i][j];
}
glm::mat4 scaledModelTransform = modelTransform / divisor;
glm::vec4 modelPos = (glm::inverse(scaledModelTransform) / divisor) * camWorldPos;
localPosition = (modelPos.xyz() + glm::vec3(0.5));
return (localPosition.x > 0 && localPosition.y > 0 && localPosition.z > 0 && localPosition.x < 1 && localPosition.y < 1 && localPosition.z < 1);
}
void MultiresVolumeRaycaster::postRaycast(const RaycastData& data, ghoul::opengl::ProgramObject& program) {
// For example: release texture units
}
std::string MultiresVolumeRaycaster::getBoundsVsPath() const {
return GlslBoundsVsPath;
}
std::string MultiresVolumeRaycaster::getBoundsFsPath() const {
return GlslBoundsFsPath;
}
std::string MultiresVolumeRaycaster::getRaycastPath() const {
return GlslRaycastPath;
}
std::string MultiresVolumeRaycaster::getHelperPath() const {
return GlslHelperPath; // no helper file
}
void MultiresVolumeRaycaster::setModelTransform(glm::mat4 transform) {
_modelTransform = transform;
}
void MultiresVolumeRaycaster::setStepSizeCoefficient(float stepSizeCoefficient) {
_stepSizeCoefficient = stepSizeCoefficient;
}
}