mirror of
https://github.com/OpenSpace/OpenSpace.git
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186 lines
7.9 KiB
C++
186 lines
7.9 KiB
C++
/*****************************************************************************************
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* *
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* OpenSpace *
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* *
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* Copyright (c) 2014-2016 *
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* software and associated documentation files (the "Software"), to deal in the Software *
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* without restriction, including without limitation the rights to use, copy, modify, *
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* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
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* permit persons to whom the Software is furnished to do so, subject to the following *
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* conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in all copies *
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* or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#include <sstream>
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#include <memory>
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#include <modules/multiresvolume/rendering/multiresvolumeraycaster.h>
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#include <glm/glm.hpp>
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#include <ghoul/opengl/ghoul_gl.h>
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#include <ghoul/opengl/bufferbinding.h>
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#include <ghoul/opengl/programobject.h>
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#include <openspace/util/powerscaledcoordinate.h>
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#include <openspace/util/updatestructures.h>
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#include <openspace/rendering/renderable.h>
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#include <ghoul/opengl/texture.h>
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namespace {
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const std::string GlslRaycastPath = "${MODULES}/multiresvolume/shaders/raycast.glsl";
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const std::string GlslHelperPath = "${MODULES}/multiresvolume/shaders/helper.glsl";
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const std::string GlslBoundsVsPath = "${MODULES}/multiresvolume/shaders/boundsVs.glsl";
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const std::string GlslBoundsFsPath = "${MODULES}/multiresvolume/shaders/boundsFs.glsl";
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}
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namespace openspace {
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MultiresVolumeRaycaster::MultiresVolumeRaycaster(std::shared_ptr<TSP> tsp,
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std::shared_ptr<AtlasManager> atlasManager,
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std::shared_ptr<TransferFunction> transferFunction)
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: _tsp(tsp)
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, _atlasManager(atlasManager)
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, _transferFunction(transferFunction)
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, _boundingBox(glm::vec3(1.0)) {}
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MultiresVolumeRaycaster::~MultiresVolumeRaycaster() {}
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void MultiresVolumeRaycaster::initialize() {
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_boundingBox.initialize();
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}
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void MultiresVolumeRaycaster::deinitialize() {
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}
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void MultiresVolumeRaycaster::renderEntryPoints(const RenderData& data, ghoul::opengl::ProgramObject& program) {
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program.setUniform("modelTransform", _modelTransform);
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program.setUniform("viewProjection", data.camera.viewProjectionMatrix());
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Renderable::setPscUniforms(program, data.camera, data.position);
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// Cull back face
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glEnable(GL_CULL_FACE);
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glCullFace(GL_BACK);
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// Render bounding geometry
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_boundingBox.render();
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}
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void MultiresVolumeRaycaster::renderExitPoints(const RenderData& data, ghoul::opengl::ProgramObject& program) {
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// Uniforms
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program.setUniform("modelTransform", _modelTransform);
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program.setUniform("viewProjection", data.camera.viewProjectionMatrix());
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Renderable::setPscUniforms(program, data.camera, data.position);
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// Cull front face
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glEnable(GL_CULL_FACE);
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glCullFace(GL_FRONT);
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// Render bounding geometry
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_boundingBox.render();
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// Restore defaults
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glCullFace(GL_BACK);
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}
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void MultiresVolumeRaycaster::preRaycast(const RaycastData& data, ghoul::opengl::ProgramObject& program) {
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std::string timestepUniformName = "timestep" + std::to_string(data.id);
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std::string stepSizeUniformName = "maxStepSize" + std::to_string(data.id);
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std::string id = std::to_string(data.id);
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//program.setUniform("opacity_" + std::to_string(id), visible ? 1.0f : 0.0f);
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program.setUniform("stepSizeCoefficient_" + id, _stepSizeCoefficient);
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_tfUnit = std::make_unique<ghoul::opengl::TextureUnit>();
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_tfUnit->activate();
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_transferFunction->getTexture().bind();
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program.setUniform("transferFunction_" + id, _tfUnit->unitNumber());
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_atlasUnit = std::make_unique<ghoul::opengl::TextureUnit>();
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_atlasUnit->activate();
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_atlasManager->textureAtlas().bind();
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program.setUniform("textureAtlas_" + id, _atlasUnit->unitNumber());
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_atlasMapBinding = std::make_unique<ghoul::opengl::BufferBinding<ghoul::opengl::bufferbinding::Buffer::ShaderStorage>>();
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glBindBufferBase(GL_SHADER_STORAGE_BUFFER, _atlasMapBinding->bindingNumber(), _atlasManager->atlasMapBuffer());
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program.setSsboBinding("atlasMapBlock_" + id, _atlasMapBinding->bindingNumber());
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program.setUniform("gridType_" + id, static_cast<int>(_tsp->header().gridType_));
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program.setUniform("maxNumBricksPerAxis_" + id, static_cast<unsigned int>(_tsp->header().xNumBricks_));
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program.setUniform("paddedBrickDim_" + id, static_cast<unsigned int>(_tsp->paddedBrickDim()));
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glm::size3_t size = _atlasManager->textureSize();
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glm::ivec3 atlasSize(size.x, size.y, size.z);
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program.setUniform("atlasSize_" + id, atlasSize);
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}
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bool MultiresVolumeRaycaster::cameraIsInside(const RenderData& data, glm::vec3& localPosition) {
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// Camera rig position in world coordinates.
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glm::vec4 rigWorldPos = glm::vec4(data.camera.position().vec3(), 1.0);
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//rigWorldPos /= data.camera.scaling().x * pow(10.0, data.camera.scaling().y);
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glm::mat4 invSgctMatrix = glm::inverse(data.camera.viewMatrix());
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// Camera position in world coordinates.
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glm::vec4 camWorldPos = rigWorldPos;
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glm::vec3 objPos = data.position.vec3();
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glm::mat4 modelTransform = glm::translate(_modelTransform, objPos);
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float divisor = 1.0;
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for (int i = 0; i < 4; i++) for (int j = 0; j < 4; j++) {
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if (abs(modelTransform[i][j] > divisor)) divisor = modelTransform[i][j];
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}
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glm::mat4 scaledModelTransform = modelTransform / divisor;
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glm::vec4 modelPos = (glm::inverse(scaledModelTransform) / divisor) * camWorldPos;
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localPosition = (modelPos.xyz() + glm::vec3(0.5));
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return (localPosition.x > 0 && localPosition.y > 0 && localPosition.z > 0 && localPosition.x < 1 && localPosition.y < 1 && localPosition.z < 1);
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}
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void MultiresVolumeRaycaster::postRaycast(const RaycastData& data, ghoul::opengl::ProgramObject& program) {
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// For example: release texture units
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}
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std::string MultiresVolumeRaycaster::getBoundsVsPath() const {
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return GlslBoundsVsPath;
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}
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std::string MultiresVolumeRaycaster::getBoundsFsPath() const {
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return GlslBoundsFsPath;
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}
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std::string MultiresVolumeRaycaster::getRaycastPath() const {
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return GlslRaycastPath;
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}
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std::string MultiresVolumeRaycaster::getHelperPath() const {
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return GlslHelperPath; // no helper file
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}
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void MultiresVolumeRaycaster::setModelTransform(glm::mat4 transform) {
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_modelTransform = transform;
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}
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void MultiresVolumeRaycaster::setStepSizeCoefficient(float stepSizeCoefficient) {
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_stepSizeCoefficient = stepSizeCoefficient;
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}
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}
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