Files
OpenSpace/modules/newhorizons/rendering/renderableshadowcylinder.cpp

214 lines
8.1 KiB
C++

/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2016 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#include <modules/newhorizons/rendering/renderableshadowcylinder.h>
#include <openspace/engine/openspaceengine.h>
#include <openspace/rendering/renderengine.h>
#include <openspace/util/powerscaledcoordinate.h>
#include <openspace/util/spicemanager.h>
#include <ghoul/opengl/programobject.h>
namespace {
const std::string _loggerCat = "RenderablePlane";
const std::string KeyType = "TerminatorType";
const std::string KeyLightSource = "LightSource";
const std::string KeyObserver = "Observer";
const std::string KeyBody = "Body";
const std::string KeyBodyFrame = "BodyFrame";
const std::string KeyMainFrame = "MainFrame";
const std::string KeyAberration = "Aberration";
}
namespace openspace {
RenderableShadowCylinder::RenderableShadowCylinder(const ghoul::Dictionary& dictionary)
: Renderable(dictionary)
, _numberOfPoints("amountOfPoints", "Points", 190, 1, 300)
, _shadowLength("shadowLength", "Shadow Length", 0.1, 0.0, 0.5)
, _shadowColor("shadowColor", "Shadow Color",
glm::vec4(1.f, 1.f, 1.f, 0.25f), glm::vec4(0.f), glm::vec4(1.f))
, _shader(nullptr)
, _vao(0)
, _vbo(0)
{
addProperty(_numberOfPoints);
addProperty(_shadowLength);
addProperty(_shadowColor);
_terminatorType = dictionary.value<std::string>(KeyType);
_lightSource = dictionary.value<std::string>(KeyLightSource);
_observer = dictionary.value<std::string>(KeyObserver);
_body = dictionary.value<std::string>(KeyBody);
_bodyFrame = dictionary.value<std::string>(KeyBodyFrame);
_mainFrame = dictionary.value<std::string>(KeyMainFrame);
_aberration = SpiceManager::AberrationCorrection(dictionary.value<std::string>(KeyAberration));
}
bool RenderableShadowCylinder::initialize() {
glGenVertexArrays(1, &_vao);
glGenBuffers(1, &_vbo);
RenderEngine& renderEngine = OsEng.renderEngine();
_shader = renderEngine.buildRenderProgram(
"ShadowProgram",
"${MODULE_NEWHORIZONS}/shaders/terminatorshadow_vs.glsl",
"${MODULE_NEWHORIZONS}/shaders/terminatorshadow_fs.glsl"
);
if (!_shader)
return false;
return true;
}
bool RenderableShadowCylinder::deinitialize() {
RenderEngine& renderEngine = OsEng.renderEngine();
if (_shader) {
renderEngine.removeRenderProgram(_shader);
_shader = nullptr;
}
glDeleteVertexArrays(1, &_vao);
_vao = 0;
glDeleteBuffers(1, &_vbo);
_vbo = 0;
return true;
}
bool RenderableShadowCylinder::isReady() const {
return true;
}
void RenderableShadowCylinder::render(const RenderData& data){
glDepthMask(false);
_shader->activate();
// Model transform and view transform needs to be in double precision
glm::dmat4 modelTransform =
glm::translate(glm::dmat4(1.0), data.modelTransform.translation) * // Translation
glm::dmat4(data.modelTransform.rotation) * // Spice rotation
glm::dmat4(glm::scale(glm::dmat4(1.0), glm::dvec3(data.modelTransform.scale)));
glm::dmat4 modelViewTransform = data.camera.combinedViewMatrix() * modelTransform;
_shader->setUniform("modelViewProjectionTransform",
data.camera.projectionMatrix() * glm::mat4(modelViewTransform));
//_shader->setUniform("ViewProjection", data.camera.viewProjectionMatrix());
//_shader->setUniform("ModelTransform", glm::mat4(_stateMatrix));
_shader->setUniform("shadowColor", _shadowColor);
//setPscUniforms(*_shader.get(), data.camera, data.position);
glBindVertexArray(_vao);
glDrawArrays(GL_TRIANGLE_STRIP, 0, static_cast<GLsizei>(_vertices.size()));
glBindVertexArray(0);
_shader->deactivate();
glDepthMask(true);
}
void RenderableShadowCylinder::update(const UpdateData& data) {
_stateMatrix = SpiceManager::ref().positionTransformMatrix(_bodyFrame, _mainFrame, data.time);
if (_shader->isDirty()) {
_shader->rebuildFromFile();
}
createCylinder(data.time);
}
glm::vec4 psc_addition(glm::vec4 v1, glm::vec4 v2) {
float k = 10.f;
float ds = v2.w - v1.w;
if (ds >= 0) {
float p = pow(k, -ds);
return glm::vec4(v1.x*p + v2.x, v1.y*p + v2.y, v1.z*p + v2.z, v2.w);
}
else {
float p = pow(k, ds);
return glm::vec4(v1.x + v2.x*p, v1.y + v2.y*p, v1.z + v2.z*p, v1.w);
}
}
void RenderableShadowCylinder::createCylinder(double time) {
auto res = SpiceManager::ref().terminatorEllipse(
_body,
_observer,
_bodyFrame,
_lightSource,
SpiceManager::terminatorTypeFromString(_terminatorType),
_aberration,
time,
_numberOfPoints
);
std::vector<psc> terminatorPoints;
std::transform(
res.terminatorPoints.begin(),
res.terminatorPoints.end(),
std::back_inserter(terminatorPoints),
[](const glm::dvec3& p) {
PowerScaledCoordinate psc = PowerScaledCoordinate::CreatePowerScaledCoordinate(p.x, p.y, p.z);
psc[3] += 3;
return psc;
}
);
double lt;
glm::dvec3 vecLightSource =
SpiceManager::ref().targetPosition(_body, _lightSource, _mainFrame, _aberration, time, lt);
vecLightSource = glm::inverse(_stateMatrix) * vecLightSource;
vecLightSource *= _shadowLength;
_vertices.clear();
psc endpoint = psc::CreatePowerScaledCoordinate(vecLightSource.x, vecLightSource.y, vecLightSource.z);
for (const auto& v : terminatorPoints) {
_vertices.push_back({ v[0], v[1], v[2], v[3] });
glm::vec4 f = psc_addition(v.vec4(), endpoint.vec4());
_vertices.push_back({ f[0], f[1], f[2], f[3] });
}
_vertices.push_back(_vertices[0]);
_vertices.push_back(_vertices[1]);
glBindVertexArray(_vao);
glBindBuffer(GL_ARRAY_BUFFER, _vbo);
glBufferData(GL_ARRAY_BUFFER, _vertices.size() * sizeof(CylinderVBOLayout), NULL, GL_DYNAMIC_DRAW);
glBufferSubData(GL_ARRAY_BUFFER, 0, _vertices.size() * sizeof(CylinderVBOLayout), &_vertices[0]);
glEnableVertexAttribArray(0);
glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, 0, 0);
glBindVertexArray(0);
}
} // namespace openspace