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OpenSpace/modules/globebrowsing/globes/renderableglobe.h

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/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2017 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#ifndef __OPENSPACE_MODULE_GLOBEBROWSING___RENDERABLEGLOBE___H__
#define __OPENSPACE_MODULE_GLOBEBROWSING___RENDERABLEGLOBE___H__
#include <openspace/rendering/renderable.h>
#include <modules/globebrowsing/geometry/ellipsoid.h>
#include <modules/globebrowsing/other/distanceswitch.h>
#include <openspace/properties/scalar/floatproperty.h>
#include <openspace/properties/scalar/intproperty.h>
namespace openspace {
#ifdef OPENSPACE_MODULE_ATMOSPHERE_ENABLED
class AtmosphereDeferredcaster;
#endif
namespace globebrowsing {
class ChunkedLodGlobe;
class LayerManager;
/**
* A <code>RenderableGlobe</code> is a globe modeled as an ellipsoid using a chunked LOD
* algorithm for rendering.
* The renderable uses a <code>DistanceSwitch</code> to determine if the renderable
* should be rendered.
*/
class RenderableGlobe : public Renderable {
public:
/**
* These properties are specific for <code>ChunkedLodGlobe</code> and separated from
* the general properties of <code>RenderableGlobe</code>.
*/
struct DebugProperties {
properties::BoolProperty saveOrThrowCamera;
properties::BoolProperty showChunkEdges;
properties::BoolProperty showChunkBounds;
properties::BoolProperty showChunkAABB;
properties::BoolProperty showHeightResolution;
properties::BoolProperty showHeightIntensities;
properties::BoolProperty performFrustumCulling;
properties::BoolProperty performHorizonCulling;
properties::BoolProperty levelByProjectedAreaElseDistance;
properties::BoolProperty resetTileProviders;
properties::BoolProperty toggleEnabledEveryFrame;
properties::BoolProperty collectStats;
properties::BoolProperty limitLevelByAvailableData;
properties::IntProperty modelSpaceRenderingCutoffLevel;
};
struct GeneralProperties {
properties::BoolProperty isEnabled;
properties::BoolProperty performShading;
properties::BoolProperty atmosphereEnabled;
properties::FloatProperty lodScaleFactor;
properties::FloatProperty cameraMinHeight;
};
#ifdef OPENSPACE_MODULE_ATMOSPHERE_ENABLED
struct AtmosphereProperties {
properties::FloatProperty atmosphereHeightP;
properties::FloatProperty groundAverageReflectanceP;
properties::FloatProperty rayleighHeightScaleP;
properties::FloatProperty rayleighScatteringCoeffXP;
properties::FloatProperty rayleighScatteringCoeffYP;
properties::FloatProperty rayleighScatteringCoeffZP;
properties::FloatProperty mieHeightScaleP;
properties::FloatProperty mieScatteringCoefficientP;
properties::FloatProperty mieScatteringExtinctionPropCoefficientP;
properties::FloatProperty mieAsymmetricFactorGP;
properties::FloatProperty sunIntensityP;
properties::FloatProperty hdrExpositionP;
};
const AtmosphereProperties& atmosphereProperties() const;
#endif
RenderableGlobe(const ghoul::Dictionary& dictionary);
~RenderableGlobe() = default;
bool initialize() override;
bool deinitialize() override;
bool isReady() const override;
void render(const RenderData& data, RendererTasks& tasks) override;
void update(const UpdateData& data) override;
// Getters that perform calculations
glm::dvec3 projectOnEllipsoid(glm::dvec3 position);
float getHeight(glm::dvec3 position);
// Getters
std::shared_ptr<ChunkedLodGlobe> chunkedLodGlobe() const;
const Ellipsoid& ellipsoid() const;
const glm::dmat4& modelTransform() const;
const glm::dmat4& inverseModelTransform() const;
const DebugProperties& debugProperties() const;
const GeneralProperties& generalProperties() const;
const std::shared_ptr<const Camera> savedCamera() const;
double interactionDepthBelowEllipsoid();
// Setters
void setSaveCamera(std::shared_ptr<Camera> camera);
private:
// Globes. These are renderables inserted in a distance switch so that the heavier
// <code>ChunkedLodGlobe</code> does not have to be rendered at far distances.
std::shared_ptr<ChunkedLodGlobe> _chunkedLodGlobe;
Ellipsoid _ellipsoid;
std::shared_ptr<LayerManager> _layerManager;
DistanceSwitch _distanceSwitch;
std::shared_ptr<Camera> _savedCamera;
double _interactionDepthBelowEllipsoid;
std::string _frame;
double _time;
glm::dmat4 _cachedModelTransform;
glm::dmat4 _cachedInverseModelTransform;
// Properties
DebugProperties _debugProperties;
GeneralProperties _generalProperties;
properties::PropertyOwner _debugPropertyOwner;
properties::PropertyOwner _texturePropertyOwner;
#ifdef OPENSPACE_MODULE_ATMOSPHERE_ENABLED
// Atmosphere Data
bool _atmosphereEnabled;
float _atmosphereRadius;
float _atmospherePlanetRadius;
float _planetAverageGroundReflectance;
float _rayleighHeightScale;
float _mieHeightScale;
float _miePhaseConstant;
float _sunRadianceIntensity;
float _hdrConstant;
glm::vec3 _mieExtinctionCoeff;
glm::vec3 _rayleighScatteringCoeff;
glm::vec3 _mieScatteringCoeff;
// Atmosphere Debug
bool _saveCalculationsToTexture;
float _preCalculatedTexturesScale;
AtmosphereProperties _atmosphereProperties;
properties::PropertyOwner _atmospherePropertyOwner;
// Deferred ATM Rendering
std::unique_ptr<AtmosphereDeferredcaster> _deferredcaster;
#endif
private:
#ifdef OPENSPACE_MODULE_ATMOSPHERE_ENABLED
void updateAtmosphereParameters();
#endif
};
} // namespace globebrowsing
} // namespace openspace
#endif // __OPENSPACE_MODULE_GLOBEBROWSING___RENDERABLEGLOBE___H__