Files
OpenSpace/modules/base/shaders/dbg_tex_fs.glsl
T
2024-08-30 10:42:46 +02:00

13 lines
190 B
GLSL

#include "fragment.glsl"
uniform sampler2D tex;
in vec2 uv;
Fragment getFragment() {
Fragment frag;
frag.disableLDR2HDR = true;
frag.color = texture(tex, uv).rrrr;
return frag;
}