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13 lines
190 B
GLSL
13 lines
190 B
GLSL
#include "fragment.glsl"
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uniform sampler2D tex;
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in vec2 uv;
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Fragment getFragment() {
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Fragment frag;
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frag.disableLDR2HDR = true;
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frag.color = texture(tex, uv).rrrr;
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return frag;
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}
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