Files
OpenSpace/modules/onscreengui/include/renderproperties.h
2016-05-20 16:46:33 -04:00

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3.0 KiB
C++

/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2016 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#ifndef __RENDERPROPERTIES_H__
#define __RENDERPROPERTIES_H__
#include <openspace/engine/openspaceengine.h>
#include <openspace/properties/property.h>
using namespace openspace::properties;
void executeScript(const std::string& id, const std::string& value);
void renderBoolProperty(Property* prop, const std::string& ownerName);
void renderOptionProperty(Property* prop, const std::string& ownerName);
void renderSelectionProperty(Property* prop, const std::string& ownerName);
void renderStringProperty(Property* prop, const std::string& ownerName);
void renderIntProperty(Property* prop, const std::string& ownerName);
void renderFloatProperty(Property* prop, const std::string& ownerName);
void renderVec2Property(Property* prop, const std::string& ownerName);
void renderVec3Property(Property* prop, const std::string& ownerName);
void renderVec4Property(Property* prop, const std::string& ownerName);
void renderTriggerProperty(Property* prop, const std::string& ownerName);
#endif __RENDERPROPERTIES_H__