Files
OpenSpace/modules/base/rendering/grids/renderableboxgrid.cpp
Emma Broman eb1cfec7bd Renderable property info walkthrough/cleanup (#3226)
A passover of all the Parameters descriptions and PropertyInfo descriptions of the renderables in the code base to make then more consistently and concisely formatted. Also fixed some small issues and added or updated descriptions.

* Start rephrasing propertyinfos for more consistency

* Update eclipse cone propertyinfos

* Update `RenderableFov` property infos and group colors in UI

* `RenderableGalaxy` and `RenderableGlobe`

* Update more descriptions

* Moore descriptions

* Update docs for `RenderableShadowCylinder` and add properties

* `RenderableSkyTarget`, and spheres (`ImageOnline` and `ImageLocal`)

* `RnederableSphericalGrid`, and update line width info of other types, for consistency

* `RenderableStars` and `RenderableTimeVaryingSphere`

* Update more propertyinfos

* Fix inconsistent mentioning of true/false

* change some phrasings for increased consistency

* Update Renderbin description to include Sticker bin and remove extra property

* Rename `OutlineWeight` -> `OutlineWidth`

* Extend description about enable depth test for models

* Clarify what relative values mean for `RenderableNodeArrow`

* Elaborate on `RenderableLabel` size property

---------

Co-authored-by: Alexander Bock <alexander.bock@liu.se>
Co-authored-by: Ylva Selling <ylva.selling@gmail.com>
Co-authored-by: Malin E <malin.ejdbo@gmail.com>
2024-05-20 09:24:40 +02:00

299 lines
11 KiB
C++

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#include <modules/base/rendering/grids/renderableboxgrid.h>
#include <modules/base/basemodule.h>
#include <openspace/engine/globals.h>
#include <openspace/engine/openspaceengine.h>
#include <openspace/rendering/renderengine.h>
#include <openspace/util/updatestructures.h>
#include <openspace/documentation/verifier.h>
#include <ghoul/glm.h>
#include <ghoul/filesystem/filesystem.h>
#include <ghoul/opengl/openglstatecache.h>
#include <ghoul/opengl/programobject.h>
namespace {
constexpr openspace::properties::Property::PropertyInfo ColorInfo = {
"Color",
"Color",
"The color used for the grid lines.",
openspace::properties::Property::Visibility::NoviceUser
};
constexpr openspace::properties::Property::PropertyInfo LineWidthInfo = {
"LineWidth",
"Line Width",
"The width of the grid lines. The larger number, the thicker the lines.",
openspace::properties::Property::Visibility::User
};
constexpr openspace::properties::Property::PropertyInfo SizeInfo = {
"Size",
"Grid Size",
"The size of each dimension of the box, in meters.",
openspace::properties::Property::Visibility::AdvancedUser
};
const openspace::properties::PropertyOwner::PropertyOwnerInfo LabelsInfo = {
"Labels",
"Labels",
"The labels for the grid."
};
struct [[codegen::Dictionary(RenderableBoxGrid)]] Parameters {
// [[codegen::verbatim(ColorInfo.description)]]
std::optional<glm::vec3> color [[codegen::color()]];
// [[codegen::verbatim(LineWidthInfo.description)]]
std::optional<float> lineWidth;
// [[codegen::verbatim(SizeInfo.description)]]
std::optional<glm::vec3> size;
// [[codegen::verbatim(LabelsInfo.description)]]
std::optional<ghoul::Dictionary> labels
[[codegen::reference("labelscomponent")]];
};
#include "renderableboxgrid_codegen.cpp"
} // namespace
namespace openspace {
documentation::Documentation RenderableBoxGrid::Documentation() {
return codegen::doc<Parameters>("base_renderable_boxgrid");
}
RenderableBoxGrid::RenderableBoxGrid(const ghoul::Dictionary& dictionary)
: Renderable(dictionary)
, _color(ColorInfo, glm::vec3(0.5f), glm::vec3(0.f), glm::vec3(1.f))
, _lineWidth(LineWidthInfo, 0.5f, 1.f, 20.f)
, _size(SizeInfo, glm::vec3(1.f), glm::vec3(1.f), glm::vec3(100.f))
{
const Parameters p = codegen::bake<Parameters>(dictionary);
addProperty(Fadeable::_opacity);
_color = p.color.value_or(_color);
_color.setViewOption(properties::Property::ViewOptions::Color);
addProperty(_color);
_lineWidth = p.lineWidth.value_or(_lineWidth);
addProperty(_lineWidth);
_size = p.size.value_or(_size);
_size.onChange([this]() { _gridIsDirty = true; });
addProperty(_size);
if (p.labels.has_value()) {
_labels = std::make_unique<LabelsComponent>(*p.labels);
_hasLabels = true;
addPropertySubOwner(_labels.get());
// Fading of the labels should also depend on the fading of the renderable
_labels->setParentFadeable(this);
}
}
bool RenderableBoxGrid::isReady() const {
return _hasLabels ? _gridProgram && _labels->isReady() : _gridProgram != nullptr;
}
void RenderableBoxGrid::initialize() {
if (_hasLabels) {
_labels->initialize();
}
}
void RenderableBoxGrid::initializeGL() {
_gridProgram = BaseModule::ProgramObjectManager.request(
"GridProgram",
[]() -> std::unique_ptr<ghoul::opengl::ProgramObject> {
return global::renderEngine->buildRenderProgram(
"GridProgram",
absPath("${MODULE_BASE}/shaders/grid_vs.glsl"),
absPath("${MODULE_BASE}/shaders/grid_fs.glsl")
);
}
);
glGenVertexArrays(1, &_vaoID);
glGenBuffers(1, &_vBufferID);
glBindVertexArray(_vaoID);
glBindBuffer(GL_ARRAY_BUFFER, _vBufferID);
glEnableVertexAttribArray(0);
glBindVertexArray(0);
}
void RenderableBoxGrid::deinitializeGL() {
glDeleteVertexArrays(1, &_vaoID);
_vaoID = 0;
glDeleteBuffers(1, &_vBufferID);
_vBufferID = 0;
BaseModule::ProgramObjectManager.release(
"GridProgram",
[](ghoul::opengl::ProgramObject* p) {
global::renderEngine->removeRenderProgram(p);
}
);
_gridProgram = nullptr;
}
void RenderableBoxGrid::render(const RenderData& data, RendererTasks&){
_gridProgram->activate();
auto [modelTransform, modelViewTransform, modelViewProjectionTransform] =
calcAllTransforms(data);
_gridProgram->setUniform("modelViewTransform", modelViewTransform);
_gridProgram->setUniform("MVPTransform", modelViewProjectionTransform);
_gridProgram->setUniform("opacity", opacity());
_gridProgram->setUniform("gridColor", _color);
// Change GL state:
#ifndef __APPLE__
glLineWidth(_lineWidth);
#else
glLineWidth(1.f);
#endif
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glEnablei(GL_BLEND, 0);
glEnable(GL_LINE_SMOOTH);
glDepthMask(false);
glBindVertexArray(_vaoID);
glDrawArrays(_mode, 0, static_cast<GLsizei>(_varray.size()));
glBindVertexArray(0);
_gridProgram->deactivate();
// Restore GL State
global::renderEngine->openglStateCache().resetBlendState();
global::renderEngine->openglStateCache().resetLineState();
global::renderEngine->openglStateCache().resetDepthState();
// Draw labels
if (_hasLabels && _labels->enabled()) {
const glm::vec3 lookup = data.camera.lookUpVectorWorldSpace();
const glm::vec3 viewDirection = data.camera.viewDirectionWorldSpace();
glm::vec3 right = glm::cross(viewDirection, lookup);
const glm::vec3 up = glm::cross(right, viewDirection);
const glm::dmat4 worldToModelTransform = glm::inverse(modelTransform);
glm::vec3 orthoRight = glm::normalize(
glm::vec3(worldToModelTransform * glm::vec4(right, 0.0))
);
if (orthoRight == glm::vec3(0.0)) {
const glm::vec3 otherVector = glm::vec3(lookup.y, lookup.x, lookup.z);
right = glm::cross(viewDirection, otherVector);
orthoRight = glm::normalize(
glm::vec3(worldToModelTransform * glm::vec4(right, 0.0))
);
}
const glm::vec3 orthoUp = glm::normalize(
glm::vec3(worldToModelTransform * glm::dvec4(up, 0.0))
);
_labels->render(data, modelViewProjectionTransform, orthoRight, orthoUp);
}
}
void RenderableBoxGrid::update(const UpdateData&) {
if (_gridIsDirty) {
const glm::vec3 llf = -_size.value() / 2.f;
const glm::vec3 urb = _size.value() / 2.f;
// 7
// -------------------- 6
// / /
// /| /|
// 4 / | / |
// x-------------------x |
// | | |5 |
// | | | |
// | | | |
// | 3/----------------|--/ 2
// | / | /
// |/ |/
// x-------------------x
// 0 1
//
//
// For Line strip:
// 0 -> 1 -> 2 -> 3 -> 0 -> 4 -> 5 -> 6 -> 7 -> 4 -> 5(d) -> 1 -> 2(d) -> 6
// -> 7(d) -> 3
const glm::vec3 v0 = glm::vec3(llf.x, llf.y, llf.z);
const glm::vec3 v1 = glm::vec3(urb.x, llf.y, llf.z);
const glm::vec3 v2 = glm::vec3(urb.x, urb.y, llf.z);
const glm::vec3 v3 = glm::vec3(llf.x, urb.y, llf.z);
const glm::vec3 v4 = glm::vec3(llf.x, llf.y, urb.z);
const glm::vec3 v5 = glm::vec3(urb.x, llf.y, urb.z);
const glm::vec3 v6 = glm::vec3(urb.x, urb.y, urb.z);
const glm::vec3 v7 = glm::vec3(llf.x, urb.y, urb.z);
_varray.clear();
_varray.reserve(16);
// First add the bounds
_varray.push_back({ v0.x, v0.y, v0.z });
_varray.push_back({ v1.x, v1.y, v1.z });
_varray.push_back({ v2.x, v2.y, v2.z });
_varray.push_back({ v3.x, v3.y, v3.z });
_varray.push_back({ v0.x, v0.y, v0.z });
_varray.push_back({ v4.x, v4.y, v4.z });
_varray.push_back({ v5.x, v5.y, v5.z });
_varray.push_back({ v6.x, v6.y, v6.z });
_varray.push_back({ v7.x, v7.y, v7.z });
_varray.push_back({ v4.x, v4.y, v4.z });
_varray.push_back({ v5.x, v5.y, v5.z });
_varray.push_back({ v1.x, v1.y, v1.z });
_varray.push_back({ v2.x, v2.y, v2.z });
_varray.push_back({ v6.x, v6.y, v6.z });
_varray.push_back({ v7.x, v7.y, v7.z });
_varray.push_back({ v3.x, v3.y, v3.z });
setBoundingSphere(glm::length(glm::dvec3(urb)));
glBindVertexArray(_vaoID);
glBindBuffer(GL_ARRAY_BUFFER, _vBufferID);
glBufferData(
GL_ARRAY_BUFFER,
_varray.size() * sizeof(Vertex),
_varray.data(),
GL_STATIC_DRAW
);
glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, sizeof(Vertex), nullptr);
glBindVertexArray(0);
_gridIsDirty = false;
}
}
} // namespace openspace