Files
OpenSpace/modules/base/rendering/grids/renderablesphericalgrid.cpp
Emma Broman eb1cfec7bd Renderable property info walkthrough/cleanup (#3226)
A passover of all the Parameters descriptions and PropertyInfo descriptions of the renderables in the code base to make then more consistently and concisely formatted. Also fixed some small issues and added or updated descriptions.

* Start rephrasing propertyinfos for more consistency

* Update eclipse cone propertyinfos

* Update `RenderableFov` property infos and group colors in UI

* `RenderableGalaxy` and `RenderableGlobe`

* Update more descriptions

* Moore descriptions

* Update docs for `RenderableShadowCylinder` and add properties

* `RenderableSkyTarget`, and spheres (`ImageOnline` and `ImageLocal`)

* `RnederableSphericalGrid`, and update line width info of other types, for consistency

* `RenderableStars` and `RenderableTimeVaryingSphere`

* Update more propertyinfos

* Fix inconsistent mentioning of true/false

* change some phrasings for increased consistency

* Update Renderbin description to include Sticker bin and remove extra property

* Rename `OutlineWeight` -> `OutlineWidth`

* Extend description about enable depth test for models

* Clarify what relative values mean for `RenderableNodeArrow`

* Elaborate on `RenderableLabel` size property

---------

Co-authored-by: Alexander Bock <alexander.bock@liu.se>
Co-authored-by: Ylva Selling <ylva.selling@gmail.com>
Co-authored-by: Malin E <malin.ejdbo@gmail.com>
2024-05-20 09:24:40 +02:00

329 lines
12 KiB
C++

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#include <modules/base/rendering/grids/renderablesphericalgrid.h>
#include <modules/base/basemodule.h>
#include <openspace/engine/globals.h>
#include <openspace/rendering/renderengine.h>
#include <openspace/util/updatestructures.h>
#include <openspace/documentation/verifier.h>
#include <ghoul/glm.h>
#include <ghoul/filesystem/filesystem.h>
#include <ghoul/opengl/openglstatecache.h>
#include <ghoul/opengl/programobject.h>
#include <optional>
namespace {
constexpr openspace::properties::Property::PropertyInfo ColorInfo = {
"Color",
"Color",
"The color of the grid lines.",
openspace::properties::Property::Visibility::NoviceUser
};
constexpr openspace::properties::Property::PropertyInfo SegmentsInfo = {
"Segments",
"Number of Segments",
"The number of segments the sphere is split into. Determines the resolution "
"of the rendered sphere. Should be an even value (if an odd value is provided, "
"the value will be set to the new value minus one).",
openspace::properties::Property::Visibility::User
};
constexpr openspace::properties::Property::PropertyInfo LineWidthInfo = {
"LineWidth",
"Line Width",
"The width of the grid lines. The larger number, the thicker the lines.",
openspace::properties::Property::Visibility::NoviceUser
};
const openspace::properties::PropertyOwner::PropertyOwnerInfo LabelsInfo = {
"Labels",
"Labels",
"The labels for the grid."
};
struct [[codegen::Dictionary(RenderableSphericalGrid)]] Parameters {
// [[codegen::verbatim(ColorInfo.description)]]
std::optional<glm::vec3> color [[codegen::color()]];
// [[codegen::verbatim(SegmentsInfo.description)]]
std::optional<int> segments;
// [[codegen::verbatim(LineWidthInfo.description)]]
std::optional<float> lineWidth;
// [[codegen::verbatim(LabelsInfo.description)]]
std::optional<ghoul::Dictionary> labels
[[codegen::reference("labelscomponent")]];
};
#include "renderablesphericalgrid_codegen.cpp"
} // namespace
namespace openspace {
documentation::Documentation RenderableSphericalGrid::Documentation() {
return codegen::doc<Parameters>("base_renderable_sphericalgrid");
}
RenderableSphericalGrid::RenderableSphericalGrid(const ghoul::Dictionary& dictionary)
: Renderable(dictionary)
, _gridProgram(nullptr)
, _color(ColorInfo, glm::vec3(0.5f), glm::vec3(0.f), glm::vec3(1.f))
, _segments(SegmentsInfo, 36, 4, 200)
, _lineWidth(LineWidthInfo, 0.5f, 1.f, 20.f)
{
const Parameters p = codegen::bake<Parameters>(dictionary);
addProperty(Fadeable::_opacity);
_color = p.color.value_or(_color);
_color.setViewOption(properties::Property::ViewOptions::Color);
addProperty(_color);
_segments = p.segments.value_or(_segments);
_segments.onChange([this]() {
if (_segments.value() % 2 == 1) {
_segments = _segments - 1;
}
_gridIsDirty = true;
});
addProperty(_segments);
_lineWidth = p.lineWidth.value_or(_lineWidth);
addProperty(_lineWidth);
// Radius is always 1
setBoundingSphere(1.0);
if (p.labels.has_value()) {
_labels = std::make_unique<LabelsComponent>(*p.labels);
_hasLabels = true;
addPropertySubOwner(_labels.get());
// Fading of the labels should also depend on the fading of the renderable
_labels->setParentFadeable(this);
}
}
bool RenderableSphericalGrid::isReady() const {
return _hasLabels ? _gridProgram && _labels->isReady() : _gridProgram != nullptr;
}
void RenderableSphericalGrid::initialize() {
if (_hasLabels) {
_labels->initialize();
}
}
void RenderableSphericalGrid::initializeGL() {
_gridProgram = BaseModule::ProgramObjectManager.request(
"GridProgram",
[]() -> std::unique_ptr<ghoul::opengl::ProgramObject> {
return global::renderEngine->buildRenderProgram(
"GridProgram",
absPath("${MODULE_BASE}/shaders/grid_vs.glsl"),
absPath("${MODULE_BASE}/shaders/grid_fs.glsl")
);
}
);
glGenVertexArrays(1, &_vaoID);
glGenBuffers(1, &_vBufferID);
glGenBuffers(1, &_iBufferID);
glBindVertexArray(_vaoID);
glBindBuffer(GL_ARRAY_BUFFER, _vBufferID);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, _iBufferID);
glEnableVertexAttribArray(0);
glBindVertexArray(0);
}
void RenderableSphericalGrid::deinitializeGL() {
glDeleteVertexArrays(1, &_vaoID);
_vaoID = 0;
glDeleteBuffers(1, &_vBufferID);
_vBufferID = 0;
glDeleteBuffers(1, &_iBufferID);
_iBufferID = 0;
BaseModule::ProgramObjectManager.release(
"GridProgram",
[](ghoul::opengl::ProgramObject* p) {
global::renderEngine->removeRenderProgram(p);
}
);
_gridProgram = nullptr;
}
void RenderableSphericalGrid::render(const RenderData& data, RendererTasks&){
_gridProgram->activate();
auto [modelTransform, modelViewTransform, modelViewProjectionTransform] =
calcAllTransforms(data);
_gridProgram->setUniform("modelViewTransform", modelViewTransform);
_gridProgram->setUniform("MVPTransform", modelViewProjectionTransform);
_gridProgram->setUniform("opacity", opacity());
_gridProgram->setUniform("gridColor", _color);
// Change GL state:
#ifndef __APPLE__
glLineWidth(_lineWidth);
#else
glLineWidth(1.f);
#endif
glEnablei(GL_BLEND, 0);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glEnable(GL_LINE_SMOOTH);
glDepthMask(false);
glBindVertexArray(_vaoID);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, _iBufferID);
glDrawElements(_mode, _isize, GL_UNSIGNED_INT, nullptr);
glBindVertexArray(0);
_gridProgram->deactivate();
// Restore GL State
global::renderEngine->openglStateCache().resetBlendState();
global::renderEngine->openglStateCache().resetLineState();
global::renderEngine->openglStateCache().resetDepthState();
// Draw labels
if (_hasLabels && _labels->enabled()) {
const glm::vec3 lookup = data.camera.lookUpVectorWorldSpace();
const glm::vec3 viewDirection = data.camera.viewDirectionWorldSpace();
glm::vec3 right = glm::cross(viewDirection, lookup);
const glm::vec3 up = glm::cross(right, viewDirection);
const glm::dmat4 worldToModelTransform = glm::inverse(modelTransform);
glm::vec3 orthoRight = glm::normalize(
glm::vec3(worldToModelTransform * glm::vec4(right, 0.0))
);
if (orthoRight == glm::vec3(0.0)) {
const glm::vec3 otherVector = glm::vec3(lookup.y, lookup.x, lookup.z);
right = glm::cross(viewDirection, otherVector);
orthoRight = glm::normalize(
glm::vec3(worldToModelTransform * glm::vec4(right, 0.0))
);
}
const glm::vec3 orthoUp = glm::normalize(
glm::vec3(worldToModelTransform * glm::dvec4(up, 0.0))
);
_labels->render(data, modelViewProjectionTransform, orthoRight, orthoUp);
}
}
void RenderableSphericalGrid::update(const UpdateData&) {
if (!_gridIsDirty) {
return;
}
_isize = 6 * _segments * _segments;
_vsize = (_segments + 1) * (_segments + 1);
_varray.resize(_vsize);
constexpr Vertex v = { 0.f, 0.f, 0.f };
std::fill(_varray.begin(), _varray.end(), v);
_iarray.resize(_isize);
std::fill(_iarray.begin(), _iarray.end(), 0);
int nr = 0;
const float fsegments = static_cast<float>(_segments);
for (int nSegment = 0; nSegment <= _segments; ++nSegment) {
// define an extra vertex around the y-axis due to texture mapping
for (int j = 0; j <= _segments; j++) {
const float fi = static_cast<float>(nSegment);
const float fj = static_cast<float>(j);
// inclination angle (north to south)
const float theta = fi * glm::pi<float>() / fsegments * 2.f; // 0 -> PI
// azimuth angle (east to west)
const float phi = fj * glm::pi<float>() * 2.0f / fsegments; // 0 -> 2*PI
const float x = std::sin(phi) * std::sin(theta); //
const float y = std::cos(theta); // up
const float z = std::cos(phi) * std::sin(theta); //
glm::vec3 normal = glm::vec3(x, y, z);
if (x != 0.f || y != 0.f || z != 0.f) {
normal = glm::normalize(normal);
}
glm::vec4 tmp(x, y, z, 1.f);
const glm::mat4 rot = glm::rotate(
glm::mat4(1.f),
glm::half_pi<float>(),
glm::vec3(1.f, 0.f, 0.f)
);
tmp = glm::vec4(glm::dmat4(rot) * glm::dvec4(tmp));
for (int i = 0; i < 3; i++) {
_varray[nr].location[i] = tmp[i];
}
++nr;
}
}
nr = 0;
// define indices for all triangles
for (int i = 1; i <= _segments; i++) {
for (int j = 0; j < _segments; j++) {
const int t = _segments + 1;
_iarray[nr] = t * (i - 1) + j + 0; ++nr;
_iarray[nr] = t * (i + 0) + j + 0; ++nr;
_iarray[nr] = t * (i + 0) + j + 1; ++nr;
_iarray[nr] = t * (i - 1) + j + 1; ++nr;
_iarray[nr] = t * (i - 1) + j + 0; ++nr;
}
}
glBindVertexArray(_vaoID);
glBindBuffer(GL_ARRAY_BUFFER, _vBufferID);
glBufferData(
GL_ARRAY_BUFFER,
_vsize * sizeof(Vertex),
_varray.data(),
GL_STATIC_DRAW
);
glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, sizeof(Vertex), nullptr);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, _iBufferID);
glBufferData(
GL_ELEMENT_ARRAY_BUFFER,
_isize * sizeof(int),
_iarray.data(),
GL_STATIC_DRAW
);
_gridIsDirty = false;
}
} // namespace openspace