mirror of
https://github.com/OpenSpace/OpenSpace.git
synced 2026-03-14 01:10:11 -05:00
528 lines
18 KiB
C++
528 lines
18 KiB
C++
/*****************************************************************************************
|
|
* *
|
|
* OpenSpace *
|
|
* *
|
|
* Copyright (c) 2014-2019 *
|
|
* *
|
|
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
|
|
* software and associated documentation files (the "Software"), to deal in the Software *
|
|
* without restriction, including without limitation the rights to use, copy, modify, *
|
|
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
|
|
* permit persons to whom the Software is furnished to do so, subject to the following *
|
|
* conditions: *
|
|
* *
|
|
* The above copyright notice and this permission notice shall be included in all copies *
|
|
* or substantial portions of the Software. *
|
|
* *
|
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
|
|
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
|
|
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
|
|
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
|
|
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
|
|
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
|
|
****************************************************************************************/
|
|
|
|
#include <modules/autonavigation/autonavigationhandler.h>
|
|
|
|
#include <modules/autonavigation/helperfunctions.h>
|
|
#include <modules/autonavigation/instruction.h>
|
|
#include <modules/autonavigation/pathcurves.h>
|
|
#include <modules/autonavigation/pathspecification.h>
|
|
#include <openspace/engine/globals.h>
|
|
#include <openspace/engine/windowdelegate.h>
|
|
#include <openspace/interaction/navigationhandler.h>
|
|
#include <openspace/scene/scenegraphnode.h>
|
|
#include <openspace/util/camera.h>
|
|
#include <openspace/query/query.h>
|
|
#include <ghoul/logging/logmanager.h>
|
|
#include <glm/gtx/vector_angle.hpp>
|
|
#include <glm/gtx/quaternion.hpp>
|
|
#include <algorithm>
|
|
|
|
namespace {
|
|
constexpr const char* _loggerCat = "AutoNavigationHandler";
|
|
|
|
constexpr const openspace::properties::Property::PropertyInfo MinimalBoundingSphereInfo = {
|
|
"MinimalBoundingSphere",
|
|
"Minimal BoundingSphere",
|
|
"The minimal allowed value for a bounding sphere. Used for computation of target "
|
|
"positions and path generation, to avoid issues when there is no bounding sphere."
|
|
};
|
|
|
|
constexpr const openspace::properties::Property::PropertyInfo DefaultCurveOptionInfo = {
|
|
"DefaultCurveOption",
|
|
"Default Curve Option",
|
|
"The defualt curve type chosen when generating a path, if none is specified."
|
|
};
|
|
|
|
} // namespace
|
|
|
|
namespace openspace::autonavigation {
|
|
|
|
AutoNavigationHandler::AutoNavigationHandler()
|
|
: properties::PropertyOwner({ "AutoNavigationHandler" })
|
|
, _minAllowedBoundingSphere(MinimalBoundingSphereInfo, 10.0, 1.0, 3e10)
|
|
, _defaultCurveOption(DefaultCurveOptionInfo, properties::OptionProperty::DisplayType::Dropdown)
|
|
{
|
|
addProperty(_minAllowedBoundingSphere);
|
|
|
|
_defaultCurveOption.addOptions({
|
|
{ CurveType::Bezier3, "Bezier3" },
|
|
{ CurveType::Linear, "Linear"}
|
|
});
|
|
addProperty(_defaultCurveOption);
|
|
}
|
|
|
|
AutoNavigationHandler::~AutoNavigationHandler() {} // NOLINT
|
|
|
|
Camera* AutoNavigationHandler::camera() const {
|
|
return global::navigationHandler.camera();
|
|
}
|
|
|
|
double AutoNavigationHandler::pathDuration() const {
|
|
double sum = 0.0;
|
|
for (const PathSegment& ps : _pathSegments) {
|
|
sum += ps.duration();
|
|
}
|
|
return sum;
|
|
}
|
|
|
|
bool AutoNavigationHandler::hasFinished() const {
|
|
return _currentTime > pathDuration();
|
|
}
|
|
|
|
CameraState AutoNavigationHandler::currentCameraState() {
|
|
CameraState cs;
|
|
cs.position = camera()->positionVec3();
|
|
cs.rotation = camera()->rotationQuaternion();
|
|
cs.referenceNode = global::navigationHandler.anchorNode()->identifier();
|
|
return cs;
|
|
}
|
|
|
|
void AutoNavigationHandler::updateCamera(double deltaTime) {
|
|
ghoul_assert(camera() != nullptr, "Camera must not be nullptr");
|
|
|
|
if (!_isPlaying || _pathSegments.empty()) return;
|
|
|
|
//TODO: early out if simulation time is not stopped.
|
|
|
|
PathSegment currentSegment = _pathSegments[_currentSegmentIndex];
|
|
|
|
// compute interpolated camera state
|
|
double prevDistance = _distanceAlongCurrentSegment;
|
|
double displacement = deltaTime * currentSegment.speedAtTime(_currentTime - currentSegment.startTime());
|
|
_distanceAlongCurrentSegment += displacement;
|
|
|
|
double relativeDisplacement = _distanceAlongCurrentSegment / currentSegment.pathLength();
|
|
relativeDisplacement = std::max(0.0, std::min(relativeDisplacement, 1.0));
|
|
|
|
CameraState newState = currentSegment.interpolate(relativeDisplacement);
|
|
|
|
// Set anchor node in orbitalNavigator, to render visible nodes and add activate
|
|
// navigation when we reach the end.
|
|
std::string currentAnchor = global::navigationHandler.anchorNode()->identifier();
|
|
if (currentAnchor != newState.referenceNode) {
|
|
global::navigationHandler.orbitalNavigator().setAnchorNode(newState.referenceNode);
|
|
}
|
|
|
|
camera()->setPositionVec3(newState.position);
|
|
camera()->setRotation(newState.rotation);
|
|
|
|
// Have we walked past the current segment?
|
|
if (_currentTime > currentSegment.endTime()) {
|
|
_currentSegmentIndex++;
|
|
_distanceAlongCurrentSegment = 0.0;
|
|
|
|
// Stepped past the last segment
|
|
if (_currentSegmentIndex > _pathSegments.size() - 1) {
|
|
LINFO("Reached end of path.");
|
|
_isPlaying = false;
|
|
return;
|
|
}
|
|
|
|
currentSegment = _pathSegments[_currentSegmentIndex];
|
|
|
|
if (_stopAtTargets) {
|
|
pausePath();
|
|
return;
|
|
}
|
|
}
|
|
|
|
_currentTime += deltaTime;
|
|
}
|
|
|
|
void AutoNavigationHandler::createPath(PathSpecification& spec) {
|
|
clearPath();
|
|
|
|
bool success = true;
|
|
for (int i = 0; i < spec.instructions()->size(); i++) {
|
|
const Instruction& ins = spec.instructions()->at(i);
|
|
success = handleInstruction(ins, i);
|
|
|
|
if (!success)
|
|
break;
|
|
}
|
|
|
|
// OBS! Would it be better to save the spec in the handler class?
|
|
_stopAtTargets = spec.stopAtTargets();
|
|
|
|
// Check if we have a specified start state. If so, update the first segment
|
|
if (spec.hasStartState() && _pathSegments.size() > 0) {
|
|
CameraState startState = cameraStateFromNavigationState(spec.startState());
|
|
_pathSegments[0].setStart(startState);
|
|
}
|
|
|
|
if (success) {
|
|
LINFO("Succefully generated camera path.");
|
|
startPath();
|
|
}
|
|
else
|
|
LERROR("Could not create path.");
|
|
}
|
|
|
|
void AutoNavigationHandler::clearPath() {
|
|
LINFO("Clearing path...");
|
|
_pathSegments.clear();
|
|
_currentTime = 0.0;
|
|
_currentSegmentIndex = 0;
|
|
_distanceAlongCurrentSegment = 0.0;
|
|
}
|
|
|
|
void AutoNavigationHandler::startPath() {
|
|
if (_pathSegments.empty()) {
|
|
LERROR("Cannot start an empty path.");
|
|
return;
|
|
}
|
|
LINFO("Starting path...");
|
|
_currentTime = 0.0;
|
|
_isPlaying = true;
|
|
}
|
|
|
|
void AutoNavigationHandler::pausePath() {
|
|
if (!_isPlaying) {
|
|
LERROR("Cannot pause a path that isn't playing");
|
|
return;
|
|
}
|
|
LINFO(fmt::format("Paused path at target {} / {}", _currentSegmentIndex, _pathSegments.size()));
|
|
_isPlaying = false;
|
|
}
|
|
|
|
void AutoNavigationHandler::continuePath() {
|
|
if (_pathSegments.empty() || hasFinished()) {
|
|
LERROR("No path to resume (path is empty or has finished).");
|
|
return;
|
|
}
|
|
|
|
if (_isPlaying) {
|
|
LERROR("Cannot resume a path that is already playing");
|
|
return;
|
|
}
|
|
|
|
LINFO("Continuing path...");
|
|
|
|
// Recompute start camera state for the upcoming path segment, to avoid clipping to
|
|
// the old camera state.
|
|
_pathSegments[_currentSegmentIndex].setStart(currentCameraState());
|
|
_isPlaying = true;
|
|
}
|
|
|
|
void AutoNavigationHandler::stopPath() {
|
|
_isPlaying = false;
|
|
}
|
|
|
|
// TODO: remove when not needed
|
|
// Created for debugging
|
|
std::vector<glm::dvec3> AutoNavigationHandler::getCurvePositions(int nPerSegment) {
|
|
std::vector<glm::dvec3> positions;
|
|
|
|
if (_pathSegments.empty()) {
|
|
LERROR("There is no current path to sample points from.");
|
|
return positions;
|
|
}
|
|
|
|
const double du = 1.0 / nPerSegment;
|
|
|
|
for (PathSegment &p : _pathSegments) {
|
|
for (double u = 0.0; u < 1.0; u += du) {
|
|
auto position = p.interpolate(u).position;
|
|
positions.push_back(position);
|
|
}
|
|
}
|
|
|
|
return positions;
|
|
}
|
|
|
|
// TODO: remove when not needed
|
|
// Created for debugging
|
|
std::vector<glm::dvec3> AutoNavigationHandler::getControlPoints() {
|
|
std::vector<glm::dvec3> points;
|
|
|
|
if (_pathSegments.empty()) {
|
|
LERROR("There is no current path to sample points from.");
|
|
return points;
|
|
}
|
|
|
|
for (PathSegment &p : _pathSegments) {
|
|
std::vector<glm::dvec3> curvePoints = p.getControlPoints();
|
|
points.insert(points.end(), curvePoints.begin(), curvePoints.end());
|
|
}
|
|
|
|
return points;
|
|
}
|
|
|
|
bool AutoNavigationHandler::handleInstruction(const Instruction& instruction, int index) {
|
|
bool success = true;
|
|
switch (instruction.type)
|
|
{
|
|
case InstructionType::TargetNode:
|
|
success = handleTargetNodeInstruction(instruction);
|
|
break;
|
|
|
|
case InstructionType::NavigationState:
|
|
success = handleNavigationStateInstruction(instruction);
|
|
break;
|
|
|
|
case InstructionType::Pause:
|
|
success = handlePauseInstruction(instruction);
|
|
break;
|
|
|
|
default:
|
|
LERROR("Non-implemented instruction type.");
|
|
success = false;
|
|
break;
|
|
}
|
|
|
|
if (!success) {
|
|
LERROR(fmt::format("Failed handling instruction number {}.", std::to_string(index + 1)));
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool AutoNavigationHandler::handleTargetNodeInstruction(const Instruction& instruction) {
|
|
// Verify instruction type
|
|
TargetNodeInstructionProps* props =
|
|
dynamic_cast<TargetNodeInstructionProps*>(instruction.props.get());
|
|
|
|
if (!props) {
|
|
LERROR("Could not handle target node instruction.");
|
|
return false;
|
|
}
|
|
|
|
CameraState startState =
|
|
_pathSegments.empty() ? currentCameraState() : _pathSegments.back().end();
|
|
|
|
// Compute end state
|
|
std::string& identifier = props->targetNode;
|
|
const SceneGraphNode* targetNode = sceneGraphNode(identifier);
|
|
|
|
if (!targetNode) {
|
|
LERROR(fmt::format("Could not find node '{}' to target", identifier));
|
|
return false;
|
|
}
|
|
|
|
glm::dvec3 targetPos;
|
|
if (props->position.has_value()) {
|
|
// note that the anchor and reference frame is our targetnode.
|
|
// The position in instruction is given is relative coordinates.
|
|
targetPos = targetNode->worldPosition() +
|
|
targetNode->worldRotationMatrix() * props->position.value();
|
|
}
|
|
else {
|
|
targetPos = computeTargetPositionAtNode(
|
|
targetNode,
|
|
startState.position,
|
|
props->height
|
|
);
|
|
}
|
|
|
|
glm::dmat4 lookAtMat = glm::lookAt(
|
|
targetPos,
|
|
targetNode->worldPosition(),
|
|
camera()->lookUpVectorWorldSpace()
|
|
);
|
|
|
|
glm::dquat targetRot = glm::normalize(glm::inverse(glm::quat_cast(lookAtMat)));
|
|
|
|
CameraState endState = CameraState{ targetPos, targetRot, identifier };
|
|
|
|
addSegment(startState, endState, instruction.props->duration);
|
|
return true;
|
|
}
|
|
|
|
bool AutoNavigationHandler::handleNavigationStateInstruction(
|
|
const Instruction& instruction)
|
|
{
|
|
// Verify instruction type
|
|
NavigationStateInstructionProps* props =
|
|
dynamic_cast<NavigationStateInstructionProps*>(instruction.props.get());
|
|
|
|
if (!props) {
|
|
LERROR(fmt::format("Could not handle navigation state instruction."));
|
|
return false;
|
|
}
|
|
|
|
CameraState startState =
|
|
_pathSegments.empty() ? currentCameraState() : _pathSegments.back().end();
|
|
|
|
interaction::NavigationHandler::NavigationState ns = props->navState;
|
|
CameraState endState = cameraStateFromNavigationState(ns);
|
|
|
|
addSegment(startState, endState, instruction.props->duration);
|
|
return true;
|
|
}
|
|
|
|
bool AutoNavigationHandler::handlePauseInstruction(const Instruction& instruction)
|
|
{
|
|
// Verify instruction type
|
|
PauseInstructionProps* props =
|
|
dynamic_cast<PauseInstructionProps*>(instruction.props.get());
|
|
|
|
if (!props) {
|
|
LERROR(fmt::format("Could not handle pause instruction."));
|
|
return false;
|
|
}
|
|
|
|
CameraState state =_pathSegments.empty()
|
|
? currentCameraState()
|
|
: _pathSegments.back().end();
|
|
|
|
// TODO: implement more complex behavior later
|
|
|
|
addPause(state, instruction.props->duration);
|
|
return true;
|
|
}
|
|
|
|
void AutoNavigationHandler::addSegment(CameraState& start,
|
|
CameraState& end, std::optional<double> duration)
|
|
{
|
|
// compute startTime
|
|
double startTime = 0.0;
|
|
if (!_pathSegments.empty()) {
|
|
PathSegment& last = _pathSegments.back();
|
|
startTime = last.startTime() + last.duration();
|
|
}
|
|
|
|
// TODO: Improve how curve types are handled
|
|
const int curveType = _defaultCurveOption;
|
|
|
|
PathSegment newSegment{ start, end, startTime, CurveType(curveType) };
|
|
|
|
// TODO: handle duration better
|
|
if (duration.has_value()) {
|
|
newSegment.setDuration(duration.value());
|
|
}
|
|
_pathSegments.push_back(newSegment);
|
|
}
|
|
|
|
void AutoNavigationHandler::addPause(CameraState& state, std::optional<double> duration) {
|
|
// compute startTime
|
|
double startTime = 0.0;
|
|
if (!_pathSegments.empty()) {
|
|
PathSegment& last = _pathSegments.back();
|
|
startTime = last.startTime() + last.duration();
|
|
}
|
|
|
|
PathSegment newSegment = PathSegment{ state, state, startTime, CurveType::Pause };
|
|
|
|
// TODO: handle duration better
|
|
if (duration.has_value()) {
|
|
newSegment.setDuration(duration.value());
|
|
}
|
|
_pathSegments.push_back(newSegment);
|
|
}
|
|
|
|
double AutoNavigationHandler::findValidBoundingSphere(const SceneGraphNode* node) {
|
|
double bs = static_cast<double>(node->boundingSphere());
|
|
|
|
if (bs < _minAllowedBoundingSphere) {
|
|
|
|
// If the bs of the target is too small, try to find a good value in a child node.
|
|
// Only check the closest children, to avoid deep traversal in the scene graph. Also,
|
|
// the possibility to find a bounding sphere represents the visual size of the
|
|
// target well is higher for these nodes.
|
|
for (SceneGraphNode* child : node->children()) {
|
|
bs = static_cast<double>(child->boundingSphere());
|
|
if (bs > _minAllowedBoundingSphere) {
|
|
LWARNING(fmt::format(
|
|
"The scene graph node '{}' has no, or a very small, bounding sphere. Using bounding sphere of child node '{}' in computations.",
|
|
node->identifier(),
|
|
child->identifier()
|
|
));
|
|
|
|
return bs;
|
|
}
|
|
}
|
|
|
|
LWARNING(fmt::format("The scene graph node '{}' has no, or a very small,"
|
|
"bounding sphere. This might lead to unexpected results.", node->identifier()));
|
|
|
|
bs = _minAllowedBoundingSphere;
|
|
}
|
|
|
|
return bs;
|
|
}
|
|
|
|
glm::dvec3 AutoNavigationHandler::computeTargetPositionAtNode(
|
|
const SceneGraphNode* node, glm::dvec3 prevPos, std::optional<double> heightOptional)
|
|
{
|
|
glm::dvec3 targetPos = node->worldPosition();
|
|
glm::dvec3 targetToPrevVector = prevPos - targetPos;
|
|
// TODO: compute position in a more clever way
|
|
|
|
const double radius = findValidBoundingSphere(node);
|
|
const double defaultHeight = 2 * radius;
|
|
|
|
bool hasHeight = heightOptional.has_value();
|
|
double height = hasHeight ? heightOptional.value() : defaultHeight;
|
|
|
|
// move target position out from surface, along vector to camera
|
|
targetPos += glm::normalize(targetToPrevVector) * (radius + height);
|
|
|
|
return targetPos;
|
|
}
|
|
|
|
CameraState AutoNavigationHandler::cameraStateFromNavigationState(
|
|
const interaction::NavigationHandler::NavigationState& ns)
|
|
{
|
|
// OBS! The following code is exactly the same as used in
|
|
// NavigationHandler::applyNavigationState. Should probably be made into a function.
|
|
const SceneGraphNode* referenceFrame = sceneGraphNode(ns.referenceFrame);
|
|
const SceneGraphNode* anchorNode = sceneGraphNode(ns.anchor); // The anchor is also the target
|
|
|
|
if (!anchorNode) {
|
|
LERROR(fmt::format("Could not find node '{}' to target. Returning empty state.", ns.anchor));
|
|
return CameraState{};
|
|
}
|
|
|
|
const glm::dvec3 anchorWorldPosition = anchorNode->worldPosition();
|
|
const glm::dmat3 referenceFrameTransform = referenceFrame->worldRotationMatrix();
|
|
|
|
const glm::dvec3 targetPositionWorld = anchorWorldPosition +
|
|
glm::dvec3(referenceFrameTransform * glm::dvec4(ns.position, 1.0));
|
|
|
|
glm::dvec3 up = ns.up.has_value() ?
|
|
glm::normalize(referenceFrameTransform * ns.up.value()) :
|
|
glm::dvec3(0.0, 1.0, 0.0);
|
|
|
|
// Construct vectors of a "neutral" view, i.e. when the aim is centered in view.
|
|
glm::dvec3 neutralView =
|
|
glm::normalize(anchorWorldPosition - targetPositionWorld);
|
|
|
|
glm::dquat neutralCameraRotation = glm::inverse(glm::quat_cast(glm::lookAt(
|
|
glm::dvec3(0.0),
|
|
neutralView,
|
|
up
|
|
)));
|
|
|
|
glm::dquat pitchRotation = glm::angleAxis(ns.pitch, glm::dvec3(1.f, 0.f, 0.f));
|
|
glm::dquat yawRotation = glm::angleAxis(ns.yaw, glm::dvec3(0.f, -1.f, 0.f));
|
|
|
|
glm::quat targetRotation = neutralCameraRotation * yawRotation * pitchRotation;
|
|
|
|
return CameraState{ targetPositionWorld, targetRotation, ns.anchor };
|
|
}
|
|
|
|
} // namespace openspace::autonavigation
|