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Can happen quite often if something goes wrong in Glue, so use a warning rather than an error
489 lines
18 KiB
C++
489 lines
18 KiB
C++
/*****************************************************************************************
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* *
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* OpenSpace *
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* *
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* Copyright (c) 2014-2021 *
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* software and associated documentation files (the "Software"), to deal in the Software *
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* without restriction, including without limitation the rights to use, copy, modify, *
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* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
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* permit persons to whom the Software is furnished to do so, subject to the following *
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* conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in all copies *
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* or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#include <modules/softwareintegration/pointdatamessagehandler.h>
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#include <modules/softwareintegration/softwareintegrationmodule.h>
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#include <openspace/engine/globals.h>
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#include <openspace/engine/moduleengine.h>
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#include <openspace/query/query.h>
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#include <openspace/rendering/renderable.h>
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#include <openspace/rendering/renderengine.h>
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#include <openspace/scene/scene.h>
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#include <openspace/scripting/scriptengine.h>
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#include <ghoul/logging/logmanager.h>
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#include <ghoul/misc/dictionaryluaformatter.h>
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#include <iomanip>
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namespace {
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constexpr const char* _loggerCat = "SoftwareIntegration";
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constexpr const int LargeDatasetThreshold = 5000;
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} // namespace
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namespace openspace {
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void PointDataMessageHandler::handlePointDataMessage(const std::vector<char>& message,
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SoftwareConnection& connection)
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{
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int messageOffset = 0;
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// The following order of creating variables is the exact order they are received
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// in the message. If the order is not the same, the global variable
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// 'message offset' will be wrong
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const std::string identifier = readString(message, messageOffset);
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const glm::vec3 color = readColor(message, messageOffset);
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const float opacity = readFloatValue(message, messageOffset);
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const float size = readFloatValue(message, messageOffset);
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const std::string guiName = readString(message, messageOffset);
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// 9 first bytes is the length of the data
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const int lengthOffset = messageOffset + 9;
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std::string length;
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for (int i = messageOffset; i < lengthOffset; i++) {
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length.push_back(message[i]);
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messageOffset++;
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}
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const int nPoints = stoi(length);
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const std::vector<float> xCoordinates = readFloatData(message, nPoints, messageOffset);
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const std::vector<float> yCoordinates = readFloatData(message, nPoints, messageOffset);
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const std::vector<float> zCoordinates = readFloatData(message, nPoints, messageOffset);
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// Do some simple checking to make sure the data was loaded correctly
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// @TODO make this check more clever to avoid trying to read all data
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// if something goes wrong
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bool equalSize = (xCoordinates.size() == yCoordinates.size()) &&
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(xCoordinates.size() == zCoordinates.size());
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if (!equalSize || (nPoints != xCoordinates.size())) {
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LERROR("Something went wrong when loading the data!");
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return;
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}
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using namespace std::string_literals;
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// Create a renderable
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ghoul::Dictionary renderable;
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renderable.setValue("Type", "RenderablePointsCloud"s);
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renderable.setValue("Color", static_cast<glm::dvec3>(color));
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renderable.setValue("Opacity", static_cast<double>(opacity));
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renderable.setValue("Size", static_cast<double>(size));
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if (nPoints > LargeDatasetThreshold) {
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// If huge number of points, use the module's temporary data storage
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const int nValuesPerPoint = 3;
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const int nValues = nPoints * nValuesPerPoint;
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std::vector<float> data;
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data.reserve(nValues);
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for (int i = 0; i < nPoints; i++) {
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float x = xCoordinates[i];
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float y = yCoordinates[i];
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float z = zCoordinates[i];
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data.insert(data.end(), { x, y, z });
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}
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// Use the renderable identifier as the data key
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const std::string key = identifier;
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auto module = global::moduleEngine->module<SoftwareIntegrationModule>();
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module->storeData(key, std::move(data));
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renderable.setValue("DataStorageKey", key);
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}
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else {
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ghoul::Dictionary pointDataDictonary;
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for (int i = 0; i < nPoints; i++) {
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float x = xCoordinates[i];
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float y = yCoordinates[i];
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float z = zCoordinates[i];
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glm::dvec3 point{ x, y, z };
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const std::string key = fmt::format("[{}]", i + 1);
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// Avoid passing nan values through dictionary
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if (glm::any(glm::isnan(point))) {
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point = glm::dvec3(0.0);
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// @TODO Keep track of invalid indices?
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}
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pointDataDictonary.setValue<glm::dvec3>(key, std::move(point));
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}
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renderable.setValue("Data", pointDataDictonary);
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}
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ghoul::Dictionary gui;
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gui.setValue("Name", guiName);
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gui.setValue("Path", "/Software Integration"s);
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ghoul::Dictionary node;
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node.setValue("Identifier", identifier);
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node.setValue("Renderable", renderable);
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node.setValue("GUI", gui);
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openspace::global::scriptEngine->queueScript(
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"openspace.addSceneGraphNode(" + ghoul::formatLua(node) + ")",
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scripting::ScriptEngine::RemoteScripting::Yes
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);
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openspace::global::scriptEngine->queueScript(
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"openspace.setPropertyValueSingle('NavigationHandler.OrbitalNavigator.RetargetAnchor', nil)"
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"openspace.setPropertyValueSingle('NavigationHandler.OrbitalNavigator.Anchor', '" + identifier + "')"
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"openspace.setPropertyValueSingle('NavigationHandler.OrbitalNavigator.Aim', '')",
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scripting::ScriptEngine::RemoteScripting::Yes
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);
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// We have to wait until the renderable exists before we can subscribe to
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// changes in its properties
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auto callback = [this, identifier, &connection]() {
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subscribeToRenderableUpdates(identifier, connection);
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};
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_onceNodeExistsCallbacks.emplace(identifier, callback);
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}
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void PointDataMessageHandler::handleColorMessage(const std::vector<char>& message) {
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int messageOffset = 0;
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const std::string identifier = readString(message, messageOffset);
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const glm::vec3 color = readColor(message, messageOffset);
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// Get color of renderable
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const Renderable* r = renderable(identifier);
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if (!r) {
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LWARNING(fmt::format("No renderable with identifier '{}' was found", identifier));
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return;
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}
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properties::Property* colorProperty = r->property("Color");
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std::any propertyAny = colorProperty->get();
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glm::vec3 propertyColor = std::any_cast<glm::vec3>(propertyAny);
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// Update color of renderable
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if (propertyColor != color) {
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colorProperty->set(color);
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}
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}
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void PointDataMessageHandler::handleOpacityMessage(const std::vector<char>& message) {
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int messageOffset = 0;
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const std::string identifier = readString(message, messageOffset);
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const float opacity = readFloatValue(message, messageOffset);
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// Get opacity of renderable
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const Renderable* r = renderable(identifier);
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if (!r) {
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LWARNING(fmt::format("No renderable with identifier '{}' was found", identifier));
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return;
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}
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properties::Property* opacityProperty = r->property("Opacity");
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auto propertyAny = opacityProperty->get();
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float propertyOpacity = std::any_cast<float>(propertyAny);
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// Update opacity of renderable
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if (propertyOpacity != opacity) {
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opacityProperty->set(opacity);
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}
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}
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void PointDataMessageHandler::handlePointSizeMessage(const std::vector<char>& message) {
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int messageOffset = 0;
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const std::string identifier = readString(message, messageOffset);
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float size = readFloatValue(message, messageOffset);
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// Get size of renderable
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const Renderable* r = renderable(identifier);
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if (!r) {
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LWARNING(fmt::format("No renderable with identifier '{}' was found", identifier));
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return;
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}
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properties::Property* sizeProperty = r->property("Size");
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auto propertyAny = sizeProperty->get();
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float propertySize = std::any_cast<float>(propertyAny);
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// Update size of renderable
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if (propertySize != size) {
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sizeProperty->set(size);
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}
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}
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void PointDataMessageHandler::handleVisiblityMessage(const std::vector<char>& message) {
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int messageOffset = 0;
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const std::string identifier = readString(message, messageOffset);
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std::string visibility;
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visibility.push_back(message[messageOffset]);
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// Toggle visibility of renderable
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const Renderable* r = renderable(identifier);
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if (!r) {
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LWARNING(fmt::format("No renderable with identifier '{}' was found", identifier));
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return;
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}
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bool boolValue = (visibility == "F") ? false : true;
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properties::Property* visibilityProperty = r->property("ToggleVisibility");
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visibilityProperty->set(boolValue);
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}
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void PointDataMessageHandler::preSyncUpdate() {
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if (_onceNodeExistsCallbacks.empty()) {
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return;
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}
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// Check if the scene graph node has been created. If so, call the corresponding
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// callback function to set up any subscriptions
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auto it = _onceNodeExistsCallbacks.begin();
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while (it != _onceNodeExistsCallbacks.end()) {
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const std::string& identifier = it->first;
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const std::function<void()>& callback = it->second;
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const SceneGraphNode* sgn =
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global::renderEngine->scene()->sceneGraphNode(identifier);
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if (sgn) {
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callback();
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it = _onceNodeExistsCallbacks.erase(it);
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continue;
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}
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it++;
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}
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}
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std::string formatUpdateMessage(std::string_view messageType,
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std::string_view identifier, std::string_view value)
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{
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const int lengthOfIdentifier = static_cast<int>(identifier.length());
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const int lengthOfValue = static_cast<int>(value.length());
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std::string subject = fmt::format(
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"{}{}{}{}", lengthOfIdentifier, identifier, lengthOfValue, value
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);
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// Format length of subject to always be 4 digits
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std::ostringstream os;
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os << std::setfill('0') << std::setw(4) << subject.length();
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const std::string lengthOfSubject = os.str();
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return fmt::format("{}{}{}", messageType, lengthOfSubject, subject);
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}
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void PointDataMessageHandler::subscribeToRenderableUpdates(const std::string& identifier,
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SoftwareConnection& connection)
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{
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const Renderable* aRenderable = renderable(identifier);
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if (!aRenderable) {
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LERROR(fmt::format("Renderable with identifier '{}' doesn't exist", identifier));
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return;
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}
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if (!connection.isConnected()) {
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LERROR(fmt::format(
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"Could not subscribe to updates for renderable '{}' due to lost connection",
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identifier
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));
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return;
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}
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properties::Property* colorProperty = aRenderable->property("Color");
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properties::Property* opacityProperty = aRenderable->property("Opacity");
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properties::Property* sizeProperty = aRenderable->property("Size");
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properties::Property* visibilityProperty = aRenderable->property("ToggleVisibility");
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// Update color of renderable
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auto updateColor = [colorProperty, identifier, &connection]() {
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const std::string value = colorProperty->getStringValue();
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const std::string message = formatUpdateMessage("UPCO", identifier, value);
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connection.sendMessage(message);
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};
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if (colorProperty) {
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colorProperty->onChange(updateColor);
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}
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// Update opacity of renderable
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auto updateOpacity = [opacityProperty, identifier, &connection]() {
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const std::string value = opacityProperty->getStringValue();
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const std::string message = formatUpdateMessage("UPOP", identifier, value);
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connection.sendMessage(message);
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};
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if (opacityProperty) {
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opacityProperty->onChange(updateOpacity);
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}
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// Update size of renderable
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auto updateSize = [sizeProperty, identifier, &connection]() {
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const std::string value = sizeProperty->getStringValue();
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const std::string message = formatUpdateMessage("UPSI", identifier, value);
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connection.sendMessage(message);
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};
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if (sizeProperty) {
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sizeProperty->onChange(updateSize);
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}
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// Toggle visibility of renderable
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auto toggleVisibility = [visibilityProperty, identifier, &connection]() {
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const int lengthOfIdentifier = static_cast<int>(identifier.length());
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bool isVisible = visibilityProperty->getStringValue() == "true";
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std::string_view visibilityFlag = isVisible ? "T" : "F";
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const std::string subject = fmt::format(
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"{}{}{}", lengthOfIdentifier, identifier, visibilityFlag
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);
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// We don't need a lengthOfValue here because it will always be 1 character
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// @TODO (emmbr 2021-02-02) make sure this message has the same format as the
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// others, so the 'formatUpdateMessage(..)' function can be used here
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// Format length of subject to always be 4 digits
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std::ostringstream os;
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os << std::setfill('0') << std::setw(4) << subject.length();
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const std::string lengthOfSubject = os.str();
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const std::string_view messageType = "TOVI";
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const std::string message = fmt::format(
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"{}{}{}", messageType, lengthOfSubject, subject
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);
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connection.sendMessage(message);
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};
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if (visibilityProperty) {
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visibilityProperty->onChange(toggleVisibility);
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}
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}
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float PointDataMessageHandler::readFloatValue(const std::vector<char>& message,
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int& offset)
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{
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std::string length;
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length.push_back(message[offset]);
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offset++;
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int lengthOfValue = stoi(length);
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std::string value;
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int counter = 0;
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while (counter != lengthOfValue) {
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value.push_back(message[offset]);
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offset++;
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counter++;
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}
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return std::stof(value);
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}
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glm::vec3 PointDataMessageHandler::readColor(const std::vector<char>& message,
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int& offset)
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{
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std::string lengthOfColor; // Not used for now, but sent in message
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lengthOfColor.push_back(message[offset]);
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offset++;
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lengthOfColor.push_back(message[offset]);
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offset++;
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// Color is recieved in a string-format of (redValue, greenValue, blueValue)
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// Therefore, we have to iterate through the message and ignore characters
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// "( , )" and separate the values in the string
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std::string red;
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while (message[offset] != ',') {
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if (message[offset] == '(') {
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offset++;
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}
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else {
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red.push_back(message[offset]);
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offset++;
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}
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}
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offset++;
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std::string green;
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while (message[offset] != ',') {
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green.push_back(message[offset]);
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offset++;
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}
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offset++;
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std::string blue;
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while (message[offset] != ')') {
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blue.push_back(message[offset]);
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offset++;
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}
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offset++;
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// Convert red, green, blue strings to floats
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float r = std::stof(red);
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float g = std::stof(green);
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float b = std::stof(blue);
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return glm::vec3(r, g, b);
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}
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std::string PointDataMessageHandler::readString(const std::vector<char>& message,
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int& offset)
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{
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std::string length;
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length.push_back(message[offset]);
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offset++;
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length.push_back(message[offset]);
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offset++;
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int lengthOfValue = stoi(length);
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std::string value;
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int counter = 0;
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while (counter != lengthOfValue) {
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value.push_back(message[offset]);
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offset++;
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counter++;
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}
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return value;
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}
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std::vector<float> PointDataMessageHandler::readFloatData(const std::vector<char>& message,
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int nValues, int& offset)
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{
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std::vector<float> data;
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for (int counter = 0; counter < nValues; ++counter) {
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std::string value;
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while (message[offset] != ',') {
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value.push_back(message[offset]);
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offset++;
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}
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try {
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float dataValue = stof(value);
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data.push_back(dataValue);
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}
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catch (const std::invalid_argument& ia) {
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LERROR(fmt::format(
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"Error reading value {}. Invalid argument: {} ", counter + 1, ia.what()
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));
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return std::vector<float>();
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}
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offset++;
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}
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return data;
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}
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} // namespace openspace
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