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https://github.com/OpenSpace/OpenSpace.git
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Renamed SceneGraph to Scene Added new class SceneGraph to handle scenegraph related tasks
166 lines
5.7 KiB
C++
166 lines
5.7 KiB
C++
/*****************************************************************************************
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* *
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* OpenSpace *
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* *
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* Copyright (c) 2014-2015 *
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* software and associated documentation files (the "Software"), to deal in the Software *
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* without restriction, including without limitation the rights to use, copy, modify, *
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* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
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* permit persons to whom the Software is furnished to do so, subject to the following *
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* conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in all copies *
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* or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#ifndef __SCENEGRAPHLOADER_H__
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#define __SCENEGRAPHLOADER_H__
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#include <string>
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#include <vector>
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namespace openspace {
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class SceneGraphNode;
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class SceneGraphLoader {
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public:
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static bool load(const std::string& sceneDescription, std::vector<SceneGraphNode*>& nodes);
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private:
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};
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} // namespace openspace
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//// std includes
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//#include <vector>
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//#include <map>
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//#include <set>
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//#include <mutex>
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//
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//#include <openspace/util/camera.h>
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//#include <openspace/util/updatestructures.h>
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//#include <openspace/scripting/scriptengine.h>
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//
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//#include <ghoul/opengl/programobject.h>
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//#include <ghoul/misc/dictionary.h>
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//
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//namespace openspace {
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//
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//
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//class SceneGraphNode;
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//
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//// Notifications:
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//// SceneGraphFinishedLoading
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//class SceneGraph {
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//public:
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// // constructors & destructor
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// SceneGraph();
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// ~SceneGraph();
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//
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// /**
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// * Initalizes the SceneGraph by loading modules from the ${SCENEPATH} directory
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// */
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// bool initialize();
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//
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// /*
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// * Clean up everything
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// */
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// bool deinitialize();
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//
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// /*
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// * Load the scenegraph from the provided folder
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// */
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// void scheduleLoadSceneFile(const std::string& sceneDescriptionFilePath);
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// void clearSceneGraph();
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//
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// void loadModule(const std::string& modulePath);
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//
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// /*
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// * Updates all SceneGraphNodes relative positions
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// */
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// void update(const UpdateData& data);
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//
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// /*
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// * Evaluates if the SceneGraphNodes are visible to the provided camera
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// */
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// void evaluate(Camera* camera);
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//
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// /*
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// * Render visible SceneGraphNodes using the provided camera
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// */
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// void render(const RenderData& data);
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//
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// /*
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// * Returns the root SceneGraphNode
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// */
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// SceneGraphNode* root() const;
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//
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// /**
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// * Return the scenegraph node with the specified name or <code>nullptr</code> if that
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// * name does not exist
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// */
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// SceneGraphNode* sceneGraphNode(const std::string& name) const;
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//
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// std::vector<SceneGraphNode*> allSceneGraphNodes() const;
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//
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// /**
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// * Returns the Lua library that contains all Lua functions available to change the
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// * scene graph. The functions contained are
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// * - openspace::luascriptfunctions::property_setValue
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// * - openspace::luascriptfunctions::property_getValue
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// * \return The Lua library that contains all Lua functions available to change the
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// * scene graph
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// */
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// static scripting::ScriptEngine::LuaLibrary luaLibrary();
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//
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//private:
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// bool loadSceneInternal(const std::string& sceneDescriptionFilePath);
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//
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// void writePropertyDocumentation(const std::string& filename, const std::string& type);
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//
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// std::string _focus;
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//
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// // actual scenegraph
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// SceneGraphNode* _root;
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// std::vector<SceneGraphNode*> _nodes;
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// std::map<std::string, SceneGraphNode*> _allNodes;
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//
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// std::string _sceneGraphToLoad;
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//
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// std::mutex _programUpdateLock;
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// std::set<ghoul::opengl::ProgramObject*> _programsToUpdate;
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// std::vector<ghoul::opengl::ProgramObject*> _programs;
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//
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// typedef std::map<std::string, ghoul::Dictionary> NodeMap;
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// typedef std::multimap<std::string, std::string> DependencyMap;
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// typedef std::vector<std::string> LoadedList;
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//
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// struct LoadMaps {
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// NodeMap nodes;
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// DependencyMap dependencies;
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// LoadedList loadedNodes;
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// };
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//
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// void loadModules(const std::string& directory, const ghoul::Dictionary& dictionary);
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// void loadModule(LoadMaps& m,const std::string& modulePath, lua_State* state);
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// void loadNodes(const std::string& parentName, LoadMaps& m);
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// void loadNode(const ghoul::Dictionary& dictionary);
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//};
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//
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//} // namespace openspace
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#endif // __SCENEGRAPHLOADER_H__
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