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a6d33162ca48d0b5b74f530c8dd95e163eedccfb
OpenSpace/modules/space/shaders
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Alexander Bock 47233b8e6f Make use of UniformCache in many Renderables and switch from setUniform(const std::string&, ...) to setUniform(GLint, ...) in those cases
2017-12-31 17:31:10 -05:00
..
constellationbounds_fs.glsl
Update copyright header
2017-12-29 20:11:22 +01:00
constellationbounds_vs.glsl
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2017-12-29 20:11:22 +01:00
nighttexture_fs.glsl
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2017-12-29 20:11:22 +01:00
nighttexture_vs.glsl
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2017-12-29 20:11:22 +01:00
renderableplanet_fs.glsl
Update copyright header
2017-12-29 20:11:22 +01:00
renderableplanet_vs.glsl
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2017-12-29 20:11:22 +01:00
rings_fs.glsl
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2017-12-29 20:11:22 +01:00
rings_vs.glsl
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2017-12-29 20:11:22 +01:00
shadow_fs.glsl
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2017-12-29 20:11:22 +01:00
shadow_nighttexture_fs.glsl
Update copyright header
2017-12-29 20:11:22 +01:00
shadow_nighttexture_vs.glsl
Update copyright header
2017-12-29 20:11:22 +01:00
shadow_vs.glsl
Update copyright header
2017-12-29 20:11:22 +01:00
star_fs.glsl
Update copyright header
2017-12-29 20:11:22 +01:00
star_ge.glsl
Update copyright header
2017-12-29 20:11:22 +01:00
star_vs.glsl
Make use of UniformCache in many Renderables and switch from setUniform(const std::string&, ...) to setUniform(GLint, ...) in those cases
2017-12-31 17:31:10 -05:00
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