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OpenSpace/modules/base/rendering/renderablemodel.h
2015-05-20 19:19:10 +02:00

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3.3 KiB
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/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2015 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#ifndef __RENDERABLEMODEL_H__
#define __RENDERABLEMODEL_H__
#include <openspace/rendering/renderable.h>
#include <openspace/properties/stringproperty.h>
#include <openspace/util/updatestructures.h>
#include <ghoul/opengl/programobject.h>
#include <ghoul/opengl/texture.h>
namespace openspace {
namespace modelgeometry {
class ModelGeometry;
}
class RenderableModel : public Renderable {
public:
RenderableModel(const ghoul::Dictionary& dictionary);
bool initialize() override;
bool deinitialize() override;
bool isReady() const override;
void render(const RenderData& data) override;
void update(const UpdateData& data) override;
protected:
void loadTexture();
private:
properties::StringProperty _colorTexturePath;
properties::BoolProperty _performFade;
properties::FloatProperty _fading;
ghoul::opengl::ProgramObject* _programObject;
ghoul::opengl::Texture* _texture;
modelgeometry::ModelGeometry* _geometry;
float _alpha;
glm::dmat3 _stateMatrix;
std::string _source;
std::string _destination;
std::string _target;
//bool _isGhost;
int _frameCount;
psc _sunPosition;
properties::BoolProperty _performShading;
};
} // namespace openspace
#endif // __RENDERABLEMODEL_H__