Files
OpenSpace/src/interaction/mousecamerastates.cpp
Alexander Bock bb3db7ada7 Feature/jenkins fix (#816)
* Cleanup
* CMake cleanups
* Update current year
* Update copyright header
* Use script to return list of all modules
* Update credits, license and ghoul
2019-03-24 11:19:39 +01:00

142 lines
6.5 KiB
C++

/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2019 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#include <openspace/interaction/mousecamerastates.h>
#include <openspace/interaction/inputstate.h>
namespace {
const double SENSITIVITY_ADJUSTMENT_INCREASE = 8.0;
const double SENSITIVITY_ADJUSTMENT_DECREASE = 0.5;
}
namespace openspace::interaction {
MouseCameraStates::MouseCameraStates(double sensitivity, double velocityScaleFactor)
: CameraInteractionStates(sensitivity, velocityScaleFactor)
{}
void MouseCameraStates::updateStateFromInput(const InputState& inputState,
double deltaTime)
{
glm::dvec2 mousePosition = inputState.mousePosition();
bool button1Pressed = inputState.isMouseButtonPressed(MouseButton::Button1);
bool button2Pressed = inputState.isMouseButtonPressed(MouseButton::Button2);
bool button3Pressed = inputState.isMouseButtonPressed(MouseButton::Button3);
bool keyCtrlPressed = inputState.isKeyPressed(Key::LeftControl) |
inputState.isKeyPressed(Key::RightControl);
bool keyShiftPressed = inputState.isKeyPressed(Key::LeftShift) |
inputState.isKeyPressed(Key::RightShift);
bool keyAltPressed = inputState.isKeyPressed(Key::LeftAlt) |
inputState.isKeyPressed(Key::RightAlt);
// Update the mouse states
if (button1Pressed && !keyShiftPressed && !keyAltPressed) {
if (keyCtrlPressed) {
glm::dvec2 mousePositionDelta = _localRotationState.previousPosition -
mousePosition;
_localRotationState.velocity.set(
mousePositionDelta * _sensitivity,
deltaTime
);
_globalRotationState.previousPosition = mousePosition;
_globalRotationState.velocity.decelerate(deltaTime);
}
else {
glm::dvec2 mousePositionDelta = _globalRotationState.previousPosition -
mousePosition;
_globalRotationState.velocity.set(
mousePositionDelta * _sensitivity,
deltaTime
);
_localRotationState.previousPosition = mousePosition;
_localRotationState.velocity.decelerate(deltaTime);
}
}
else { // !button1Pressed
_localRotationState.previousPosition = mousePosition;
_localRotationState.velocity.decelerate(deltaTime);
_globalRotationState.previousPosition = mousePosition;
_globalRotationState.velocity.decelerate(deltaTime);
}
if (button2Pressed || (keyAltPressed && button1Pressed)) {
glm::dvec2 mousePositionDelta = _truckMovementState.previousPosition -
mousePosition;
double sensitivity = _sensitivity;
if (inputState.isKeyPressed(Key::Z)) {
sensitivity *= SENSITIVITY_ADJUSTMENT_INCREASE;
}
else if (inputState.isKeyPressed(Key::X)) {
sensitivity *= SENSITIVITY_ADJUSTMENT_DECREASE;
}
_truckMovementState.velocity.set(
mousePositionDelta * sensitivity,
deltaTime
);
}
else { // !button2Pressed
_truckMovementState.previousPosition = mousePosition;
_truckMovementState.velocity.decelerate(deltaTime);
}
if (button3Pressed || (keyShiftPressed && button1Pressed)) {
if (keyCtrlPressed) {
glm::dvec2 mousePositionDelta = _localRollState.previousPosition -
mousePosition;
_localRollState.velocity.set(
mousePositionDelta * _sensitivity,
deltaTime
);
_globalRollState.previousPosition = mousePosition;
_globalRollState.velocity.decelerate(deltaTime);
}
else {
glm::dvec2 mousePositionDelta = _globalRollState.previousPosition -
mousePosition;
_globalRollState.velocity.set(
mousePositionDelta * _sensitivity,
deltaTime
);
_localRollState.previousPosition = mousePosition;
_localRollState.velocity.decelerate(deltaTime);
}
}
else { // !button3Pressed
_globalRollState.previousPosition = mousePosition;
_globalRollState.velocity.decelerate(deltaTime);
_localRollState.previousPosition = mousePosition;
_localRollState.velocity.decelerate(deltaTime);
}
}
} // namespace openspace::interaction