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* Cleanup * CMake cleanups * Update current year * Update copyright header * Use script to return list of all modules * Update credits, license and ghoul
123 lines
4.5 KiB
C++
123 lines
4.5 KiB
C++
/*****************************************************************************************
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* *
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* OpenSpace *
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* *
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* Copyright (c) 2014-2019 *
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* software and associated documentation files (the "Software"), to deal in the Software *
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* without restriction, including without limitation the rights to use, copy, modify, *
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* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
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* permit persons to whom the Software is furnished to do so, subject to the following *
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* conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in all copies *
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* or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#include <openspace/properties/vector/dvec4property.h>
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#include <ghoul/glm.h>
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#include <ghoul/lua/ghoul_lua.h>
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#include <ghoul/misc/misc.h>
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#include <limits>
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#include <sstream>
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namespace {
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glm::dvec4 fromLuaConversion(lua_State* state, bool& success) {
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glm::dvec4 result;
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lua_pushnil(state);
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for (glm::length_t i = 0; i < ghoul::glm_components<glm::dvec4>::value; ++i) {
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int hasNext = lua_next(state, -2);
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if (hasNext != 1) {
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success = false;
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return glm::dvec4(0);
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}
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if (lua_isnumber(state, -1) != 1) {
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success = false;
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return glm::dvec4(0);
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}
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else {
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result[i] = lua_tonumber(state, -1);
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lua_pop(state, 1);
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}
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}
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// The last accessor argument is still on the stack
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lua_pop(state, 1);
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success = true;
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return result;
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}
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bool toLuaConversion(lua_State* state, glm::dvec4 value) {
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lua_newtable(state);
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int number = 1;
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for (glm::length_t i = 0; i < ghoul::glm_components<glm::dvec4>::value; ++i) {
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lua_pushnumber(state, value[i]);
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lua_rawseti(state, -2, number);
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++number;
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}
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return true;
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}
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glm::dvec4 fromStringConversion(const std::string& val, bool& success) {
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glm::dvec4 result;
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std::vector<std::string> tokens = ghoul::tokenizeString(val, ',');
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if (tokens.size() != static_cast<size_t>(result.length())) {
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success = false;
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return result;
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}
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for (glm::length_t i = 0; i < ghoul::glm_components<glm::dvec4>::value; ++i) {
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std::stringstream s(tokens[i]);
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glm::dvec4::value_type v;
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s >> v;
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if (s.fail()) {
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success = false;
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return result;
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}
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else {
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result[i] = v;
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}
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}
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success = true;
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return result;
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}
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bool toStringConversion(std::string& outValue, glm::dvec4 inValue) {
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outValue = "{";
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for (glm::length_t i = 0; i < ghoul::glm_components<glm::dvec4>::value; ++i) {
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outValue += std::to_string(inValue[i]) + ",";
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}
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outValue.pop_back();
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outValue += "}";
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return true;
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}
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} // namespace
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namespace openspace::properties {
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REGISTER_NUMERICALPROPERTY_SOURCE(
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DVec4Property,
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glm::dvec4,
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glm::dvec4(0),
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glm::dvec4(std::numeric_limits<double>::lowest()),
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glm::dvec4(std::numeric_limits<double>::max()),
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glm::dvec4(0.01),
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fromLuaConversion,
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toLuaConversion,
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fromStringConversion,
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toStringConversion,
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LUA_TTABLE
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)
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} // namespace openspace::properties
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