Files
OpenSpace/include/openspace/rendering/renderable.h
Alexander Bock a86d544812 Created classes for PlanetGeometry
Added SimpleSphereGeometry
Created infrastructure for added other geometries
2014-05-05 17:28:46 +02:00

63 lines
2.9 KiB
C++

/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#ifndef __RENDERABLE_H__
#define __RENDERABLE_H__
// open space includes
#include <openspace/util/psc.h>
#include <openspace/util/pss.h>
#include <openspace/util/camera.h>
#include <ghoul/misc/dictionary.h>
#include <openspace/properties/propertyowner.h>
namespace openspace {
class Renderable : public properties::PropertyOwner {
public:
static Renderable* createFromDictionary(const ghoul::Dictionary& dictionary);
// constructors & destructor
Renderable(const ghoul::Dictionary& dictionary);
virtual ~Renderable();
virtual bool initialize() = 0;
virtual bool deinitialize() = 0;
void setBoundingSphere(const pss& boundingSphere);
const pss& getBoundingSphere();
virtual void render(const Camera* camera, const psc& thisPosition) = 0;
virtual void update();
protected:
// Renderable();
private:
pss boundingSphere_;
};
} // namespace openspace
#endif // __RENDERABLE_H__