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* Add ability to render the bounding sphere as a debug option * Separate boundingsphere and interactionspheres * Correctly compute BoundingSpheres for more renderables (RenderablePlanesCloud, RenderableOrbitalKepler)
162 lines
6.1 KiB
C++
162 lines
6.1 KiB
C++
/*****************************************************************************************
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* *
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* OpenSpace *
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* *
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* Copyright (c) 2014-2021 *
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* software and associated documentation files (the "Software"), to deal in the Software *
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* without restriction, including without limitation the rights to use, copy, modify, *
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* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
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* permit persons to whom the Software is furnished to do so, subject to the following *
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* conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in all copies *
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* or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#ifndef __OPENSPACE_MODULE_DIGITALUNIVERSE___RENDERABLEPLANESCLOUD___H__
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#define __OPENSPACE_MODULE_DIGITALUNIVERSE___RENDERABLEPLANESCLOUD___H__
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#include <openspace/rendering/renderable.h>
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#include <openspace/properties/optionproperty.h>
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#include <openspace/properties/stringproperty.h>
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#include <openspace/properties/scalar/boolproperty.h>
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#include <openspace/properties/scalar/floatproperty.h>
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#include <openspace/properties/vector/vec2property.h>
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#include <openspace/properties/vector/vec3property.h>
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#include <ghoul/opengl/ghoul_gl.h>
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#include <ghoul/opengl/uniformcache.h>
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#include <functional>
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#include <unordered_map>
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namespace ghoul::filesystem { class File; }
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namespace ghoul::fontrendering { class Font; }
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namespace ghoul::opengl {
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class ProgramObject;
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class Texture;
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} // namespace ghoul::opengl
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namespace openspace {
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// (x, y, z, w, s, t) * 6 = 36
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const int PLANES_VERTEX_DATA_SIZE = 36;
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namespace documentation { struct Documentation; }
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class RenderablePlanesCloud : public Renderable {
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public:
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explicit RenderablePlanesCloud(const ghoul::Dictionary& dictionary);
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~RenderablePlanesCloud() = default;
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void initialize() override;
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void initializeGL() override;
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void deinitializeGL() override;
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bool isReady() const override;
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void render(const RenderData& data, RendererTasks& rendererTask) override;
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void update(const UpdateData& data) override;
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static documentation::Documentation Documentation();
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private:
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enum Unit {
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Meter = 0,
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Kilometer = 1,
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Parsec = 2,
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Kiloparsec = 3,
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Megaparsec = 4,
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Gigaparsec = 5,
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GigalightYears = 6
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};
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double unitToMeter(Unit unit) const;
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struct PlaneAggregate {
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int textureIndex;
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int numberOfPlanes;
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GLuint vao;
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GLuint vbo;
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std::vector<GLfloat> planesCoordinates;
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};
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void deleteDataGPUAndCPU();
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void createPlanes();
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void renderPlanes(const RenderData& data, const glm::dmat4& modelViewMatrix,
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const glm::dmat4& projectionMatrix, float fadeInVariable);
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void renderLabels(const RenderData& data,
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const glm::dmat4& modelViewProjectionMatrix, const glm::dvec3& orthoRight,
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const glm::dvec3& orthoUp, float fadeInVariable);
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bool loadData();
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bool loadTextures();
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bool readSpeckFile();
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bool readLabelFile();
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bool loadCachedFile(const std::string& file);
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bool saveCachedFile(const std::string& file) const;
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bool _hasSpeckFile = false;
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bool _dataIsDirty = true;
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bool _textColorIsDirty = true;
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bool _hasLabel = false;
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bool _labelDataIsDirty = true;
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int _textMinSize = 0;
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int _textMaxSize = 200;
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int _planeStartingIndexPos = 0;
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int _textureVariableIndex = 0;
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properties::FloatProperty _scaleFactor;
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properties::Vec3Property _textColor;
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properties::FloatProperty _textOpacity;
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properties::FloatProperty _textSize;
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properties::BoolProperty _drawElements;
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properties::OptionProperty _blendMode;
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properties::Vec2Property _fadeInDistance;
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properties::BoolProperty _disableFadeInDistance;
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properties::FloatProperty _planeMinSize;
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// DEBUG:
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properties::OptionProperty _renderOption;
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ghoul::opengl::ProgramObject* _program = nullptr;
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UniformCache(modelViewProjectionTransform, alphaValue, fadeInValue,
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galaxyTexture) _uniformCache;
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std::shared_ptr<ghoul::fontrendering::Font> _font = nullptr;
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std::unordered_map<int, std::unique_ptr<ghoul::opengl::Texture>> _textureMap;
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std::unordered_map<int, std::string> _textureFileMap;
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std::unordered_map<int, PlaneAggregate> _planesMap;
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std::string _speckFile;
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std::string _labelFile;
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std::string _texturesPath;
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std::string _luminosityVar;
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Unit _unit = Parsec;
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std::vector<float> _fullData;
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std::vector<std::pair<glm::vec3, std::string>> _labelData;
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std::unordered_map<std::string, int> _variableDataPositionMap;
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int _nValuesPerAstronomicalObject = 0;
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float _sluminosity = 1.f;
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glm::dmat4 _transformationMatrix = glm::dmat4(1.0);
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};
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} // namespace openspace
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#endif // __OPENSPACE_MODULE_DIGITALUNIVERSE___RENDERABLEPLANESCLOUD___H__
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