mirror of
https://github.com/OpenSpace/OpenSpace.git
synced 2026-01-11 05:59:57 -06:00
A passover of all the Parameters descriptions and PropertyInfo descriptions of the renderables in the code base to make then more consistently and concisely formatted. Also fixed some small issues and added or updated descriptions. * Start rephrasing propertyinfos for more consistency * Update eclipse cone propertyinfos * Update `RenderableFov` property infos and group colors in UI * `RenderableGalaxy` and `RenderableGlobe` * Update more descriptions * Moore descriptions * Update docs for `RenderableShadowCylinder` and add properties * `RenderableSkyTarget`, and spheres (`ImageOnline` and `ImageLocal`) * `RnederableSphericalGrid`, and update line width info of other types, for consistency * `RenderableStars` and `RenderableTimeVaryingSphere` * Update more propertyinfos * Fix inconsistent mentioning of true/false * change some phrasings for increased consistency * Update Renderbin description to include Sticker bin and remove extra property * Rename `OutlineWeight` -> `OutlineWidth` * Extend description about enable depth test for models * Clarify what relative values mean for `RenderableNodeArrow` * Elaborate on `RenderableLabel` size property --------- Co-authored-by: Alexander Bock <alexander.bock@liu.se> Co-authored-by: Ylva Selling <ylva.selling@gmail.com> Co-authored-by: Malin E <malin.ejdbo@gmail.com>
562 lines
24 KiB
C++
562 lines
24 KiB
C++
/*****************************************************************************************
|
|
* *
|
|
* OpenSpace *
|
|
* *
|
|
* Copyright (c) 2014-2024 *
|
|
* *
|
|
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
|
|
* software and associated documentation files (the "Software"), to deal in the Software *
|
|
* without restriction, including without limitation the rights to use, copy, modify, *
|
|
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
|
|
* permit persons to whom the Software is furnished to do so, subject to the following *
|
|
* conditions: *
|
|
* *
|
|
* The above copyright notice and this permission notice shall be included in all copies *
|
|
* or substantial portions of the Software. *
|
|
* *
|
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
|
|
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
|
|
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
|
|
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
|
|
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
|
|
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
|
|
****************************************************************************************/
|
|
|
|
#include <modules/base/rendering/renderabletrailtrajectory.h>
|
|
|
|
#include <openspace/documentation/documentation.h>
|
|
#include <openspace/documentation/verifier.h>
|
|
#include <openspace/scene/translation.h>
|
|
#include <openspace/util/spicemanager.h>
|
|
#include <openspace/util/updatestructures.h>
|
|
#include <optional>
|
|
|
|
// This class creates the entire trajectory at once and keeps it in memory the entire
|
|
// time. This means that there is no need for updating the trail at runtime, but also that
|
|
// the whole trail has to fit in memory.
|
|
// Opposed to the RenderableTrailOrbit, no index buffer is needed as the vertex can be
|
|
// written into the vertex buffer object continuously and then selected by using the
|
|
// count variable from the RenderInformation struct to toggle rendering of the entire path
|
|
// or subpath.
|
|
// In addition, this RenderableTrail implementation uses an additional RenderInformation
|
|
// bucket that contains the line from the last shown point to the current location of the
|
|
// object iff not the entire path is shown and the object is between _startTime and
|
|
// _endTime. This buffer is updated every frame.
|
|
|
|
namespace {
|
|
constexpr openspace::properties::Property::PropertyInfo StartTimeInfo = {
|
|
"StartTime",
|
|
"Start Time",
|
|
"The start time for the range of this trajectory. The date must be in ISO 8601 "
|
|
"format: YYYY MM DD HH:mm:ss.xxx.",
|
|
openspace::properties::Property::Visibility::AdvancedUser
|
|
};
|
|
|
|
constexpr openspace::properties::Property::PropertyInfo EndTimeInfo = {
|
|
"EndTime",
|
|
"End Time",
|
|
"The end time for the range of this trajectory. The date must be in ISO 8601 "
|
|
"format: YYYY MM DD HH:mm:ss.xxx.",
|
|
openspace::properties::Property::Visibility::AdvancedUser
|
|
};
|
|
|
|
constexpr openspace::properties::Property::PropertyInfo SampleIntervalInfo = {
|
|
"SampleInterval",
|
|
"Sample Interval",
|
|
"The interval between samples of the trajectory. This value (together with "
|
|
"'TimeStampSubsampleFactor') determines how far apart (in time) the samples are "
|
|
"spaced along the trajectory. The time interval between 'StartTime' and "
|
|
"'EndTime' is split into 'SampleInterval' * 'TimeStampSubsampleFactor' segments.",
|
|
openspace::properties::Property::Visibility::AdvancedUser
|
|
};
|
|
|
|
constexpr openspace::properties::Property::PropertyInfo TimeSubSampleInfo = {
|
|
"TimeStampSubsampleFactor",
|
|
"Time Stamp Subsampling Factor",
|
|
"The factor that is used to create subsamples along the trajectory. This value "
|
|
"(together with 'SampleInterval') determines how far apart (in time) the samples "
|
|
"are spaced along the trajectory. The time interval between 'StartTime' and "
|
|
"'EndTime' is split into 'SampleInterval' * 'TimeStampSubsampleFactor' segments.",
|
|
openspace::properties::Property::Visibility::AdvancedUser
|
|
};
|
|
|
|
constexpr openspace::properties::Property::PropertyInfo RenderFullPathInfo = {
|
|
"ShowFullTrail",
|
|
"Render Full Trail",
|
|
"If true, the entire trail will be rendered. If false, only the trail until "
|
|
"the current time in the application will be shown.",
|
|
openspace::properties::Property::Visibility::NoviceUser
|
|
};
|
|
|
|
constexpr openspace::properties::Property::PropertyInfo SweepChunkSizeInfo = {
|
|
"SweepChunkSize",
|
|
"Sweep Chunk Size",
|
|
"The number of vertices that will be calculated each frame whenever the trail "
|
|
"needs to be recalculated. A greater value will result in more calculations per "
|
|
"frame.",
|
|
openspace::properties::Property::Visibility::AdvancedUser
|
|
};
|
|
|
|
constexpr openspace::properties::Property::PropertyInfo EnableSweepChunkingInfo = {
|
|
"EnableSweepChunking",
|
|
"Use Sweep Chunking",
|
|
"Enable or Disable the use of iterative calculations (chunking) during full "
|
|
"sweep vertex calculations. When enabled, small part of the trail will be "
|
|
"calculated each frame instead of calculating the entire trail in one go. "
|
|
"The size of each 'chunk' can be altered by changing the sweep chunk size "
|
|
"property.",
|
|
openspace::properties::Property::Visibility::AdvancedUser
|
|
};
|
|
|
|
constexpr openspace::properties::Property::PropertyInfo AccurateTrailPositionsInfo = {
|
|
"AccurateTrailPositions",
|
|
"Number of Accurate Trail Points",
|
|
"The number of vertices, each side of the object, that will be recalculated "
|
|
"for greater accuracy. This also ensures that the object connects with the "
|
|
"trail.",
|
|
openspace::properties::Property::Visibility::AdvancedUser
|
|
};
|
|
|
|
struct [[codegen::Dictionary(RenderableTrailTrajectory)]] Parameters {
|
|
// [[codegen::verbatim(StartTimeInfo.description)]]
|
|
std::string startTime [[codegen::annotation("A valid date in ISO 8601 format")]];
|
|
|
|
// [[codegen::verbatim(EndTimeInfo.description)]]
|
|
std::string endTime [[codegen::annotation("A valid date in ISO 8601 format")]];
|
|
|
|
// [[codegen::verbatim(SampleIntervalInfo.description)]]
|
|
double sampleInterval;
|
|
|
|
// [[codegen::verbatim(TimeSubSampleInfo.description)]]
|
|
std::optional<int> timeStampSubsampleFactor;
|
|
|
|
// [[codegen::verbatim(RenderFullPathInfo.description)]]
|
|
std::optional<bool> showFullTrail;
|
|
|
|
// [[codegen::verbatim(SweepChunkSizeInfo.description)]]
|
|
std::optional<int> sweepChunkSize;
|
|
|
|
// [[codegen::verbatim(SweepChunkSizeInfo.description)]]
|
|
std::optional<int> enableSweepChunking;
|
|
|
|
// [[codegen::verbatim(AccurateTrailPositionsInfo.description)]]
|
|
std::optional<int> accurateTrailPositions;
|
|
};
|
|
#include "renderabletrailtrajectory_codegen.cpp"
|
|
} // namespace
|
|
|
|
namespace openspace {
|
|
|
|
documentation::Documentation RenderableTrailTrajectory::Documentation() {
|
|
return codegen::doc<Parameters>(
|
|
"base_renderable_renderabletrailtrajectory",
|
|
RenderableTrail::Documentation()
|
|
);
|
|
}
|
|
|
|
RenderableTrailTrajectory::RenderableTrailTrajectory(const ghoul::Dictionary& dictionary)
|
|
: RenderableTrail(dictionary)
|
|
, _startTime(StartTimeInfo)
|
|
, _endTime(EndTimeInfo)
|
|
, _sampleInterval(SampleIntervalInfo, 2.0, 2.0, 1e6)
|
|
, _timeStampSubsamplingFactor(TimeSubSampleInfo, 1, 1, 1000000000)
|
|
, _renderFullTrail(RenderFullPathInfo, false)
|
|
, _maxVertex(glm::vec3(-std::numeric_limits<float>::max()))
|
|
, _minVertex(glm::vec3(std::numeric_limits<float>::max()))
|
|
, _sweepChunkSize(SweepChunkSizeInfo, 200, 50, 5000)
|
|
, _enableSweepChunking(EnableSweepChunkingInfo, false)
|
|
, _numberOfReplacementPoints(AccurateTrailPositionsInfo, 100, 0, 1000)
|
|
{
|
|
const Parameters p = codegen::bake<Parameters>(dictionary);
|
|
|
|
_translation->onParameterChange([this]() { reset(); });
|
|
|
|
_renderFullTrail = p.showFullTrail.value_or(_renderFullTrail);
|
|
addProperty(_renderFullTrail);
|
|
|
|
_startTime = p.startTime;
|
|
_startTime.onChange([this] { reset(); });
|
|
addProperty(_startTime);
|
|
|
|
_endTime = p.endTime;
|
|
_endTime.onChange([this] { reset(); });
|
|
addProperty(_endTime);
|
|
|
|
_sampleInterval = p.sampleInterval;
|
|
_sampleInterval.onChange([this] { reset(); });
|
|
addProperty(_sampleInterval);
|
|
|
|
_timeStampSubsamplingFactor =
|
|
p.timeStampSubsampleFactor.value_or(_timeStampSubsamplingFactor);
|
|
_timeStampSubsamplingFactor.onChange([this] { _subsamplingIsDirty = true; });
|
|
addProperty(_timeStampSubsamplingFactor);
|
|
|
|
_numberOfReplacementPoints = p.accurateTrailPositions.value_or(
|
|
_numberOfReplacementPoints
|
|
);
|
|
addProperty(_numberOfReplacementPoints);
|
|
|
|
_enableSweepChunking = p.enableSweepChunking.value_or(_enableSweepChunking);
|
|
addProperty(_enableSweepChunking);
|
|
|
|
_sweepChunkSize = p.sweepChunkSize.value_or(_sweepChunkSize);
|
|
addProperty(_sweepChunkSize);
|
|
|
|
// We store the vertices with ascending temporal order
|
|
_primaryRenderInformation.sorting = RenderInformation::VertexSorting::OldestFirst;
|
|
_secondaryRenderInformation.sorting = RenderInformation::VertexSorting::OldestFirst;
|
|
|
|
// Activate special render mode for renderableTrailTrajectory
|
|
_useSplitRenderMode = true;
|
|
}
|
|
|
|
void RenderableTrailTrajectory::initializeGL() {
|
|
RenderableTrail::initializeGL();
|
|
|
|
// We don't need an index buffer, so we keep it at the default value of 0
|
|
glGenVertexArrays(1, &_primaryRenderInformation._vaoID);
|
|
glGenBuffers(1, &_primaryRenderInformation._vBufferID);
|
|
|
|
// We do need an additional render information bucket for the additional line from the
|
|
// last shown permanent line to the current position of the object
|
|
glGenVertexArrays(1, &_floatingRenderInformation._vaoID);
|
|
glGenBuffers(1, &_floatingRenderInformation._vBufferID);
|
|
_floatingRenderInformation.sorting = RenderInformation::VertexSorting::OldestFirst;
|
|
|
|
_secondaryRenderInformation._vaoID = _primaryRenderInformation._vaoID;
|
|
_secondaryRenderInformation._vBufferID = _primaryRenderInformation._vBufferID;
|
|
}
|
|
|
|
void RenderableTrailTrajectory::deinitializeGL() {
|
|
glDeleteVertexArrays(1, &_primaryRenderInformation._vaoID);
|
|
glDeleteBuffers(1, &_primaryRenderInformation._vBufferID);
|
|
|
|
glDeleteVertexArrays(1, &_floatingRenderInformation._vaoID);
|
|
glDeleteBuffers(1, &_floatingRenderInformation._vBufferID);
|
|
|
|
RenderableTrail::deinitializeGL();
|
|
}
|
|
|
|
void RenderableTrailTrajectory::reset() {
|
|
_needsFullSweep = true;
|
|
_sweepIteration = 0;
|
|
_maxVertex = glm::vec3(-std::numeric_limits<float>::max());
|
|
_minVertex = glm::vec3(std::numeric_limits<float>::max());
|
|
}
|
|
|
|
void RenderableTrailTrajectory::update(const UpdateData& data) {
|
|
if (_needsFullSweep) {
|
|
|
|
if (_sweepIteration == 0) {
|
|
// Max number of vertices
|
|
constexpr unsigned int maxNumberOfVertices = 1000000;
|
|
|
|
// Convert the start and end time from string representations to J2000 seconds
|
|
_start = SpiceManager::ref().ephemerisTimeFromDate(_startTime);
|
|
_end = SpiceManager::ref().ephemerisTimeFromDate(_endTime);
|
|
const double timespan = _end - _start;
|
|
|
|
_totalSampleInterval = _sampleInterval / _timeStampSubsamplingFactor;
|
|
|
|
// Cap _numberOfVertices in order to prevent overflow and extreme performance
|
|
// degredation/RAM usage
|
|
_numberOfVertices = std::min(
|
|
static_cast<unsigned int>(std::ceil(timespan / _totalSampleInterval)),
|
|
maxNumberOfVertices
|
|
);
|
|
|
|
// We need to recalcuate the _totalSampleInterval if _numberOfVertices eqals
|
|
// maxNumberOfVertices. If we don't do this the position for each vertex
|
|
// will not be correct for the number of vertices we are doing along the trail
|
|
_totalSampleInterval = (_numberOfVertices == maxNumberOfVertices) ?
|
|
(timespan / _numberOfVertices) : _totalSampleInterval;
|
|
|
|
// Make space for the vertices
|
|
_vertexArray.clear();
|
|
_dVertexArray.clear();
|
|
_timeVector.clear();
|
|
_vertexArray.resize(_numberOfVertices + 1);
|
|
_dVertexArray.resize(_numberOfVertices + 1);
|
|
_timeVector.resize(_numberOfVertices + 1);
|
|
}
|
|
|
|
// Calculate sweeping range for this iteration
|
|
const unsigned int startIndex = _sweepIteration * _sweepChunkSize;
|
|
const unsigned int nextIndex = (_sweepIteration + 1) * _sweepChunkSize;
|
|
unsigned int stopIndex = std::min(nextIndex, _numberOfVertices);
|
|
|
|
// If iterative calculations are disabled
|
|
if (!_enableSweepChunking) {
|
|
stopIndex = _numberOfVertices;
|
|
}
|
|
|
|
// Calculate all vertex positions
|
|
for (unsigned int i = startIndex; i < stopIndex; i++) {
|
|
const glm::dvec3 dp = _translation->position({
|
|
{},
|
|
Time(_start + i * _totalSampleInterval),
|
|
Time(0.0)
|
|
});
|
|
const glm::vec3 p(dp.x, dp.y, dp.z);
|
|
_vertexArray[i] = { p.x, p.y, p.z };
|
|
_timeVector[i] = Time(_start + i * _totalSampleInterval).j2000Seconds();
|
|
_dVertexArray[i] = {dp.x, dp.y, dp.z};
|
|
|
|
// Set max and min vertex for bounding sphere calculations
|
|
_maxVertex = glm::max(_maxVertex, dp);
|
|
_minVertex = glm::min(_minVertex, dp);
|
|
}
|
|
++_sweepIteration;
|
|
|
|
// Full sweep is complete here.
|
|
// Adds the last point in time to the _vertexArray so that we
|
|
// ensure that points for _start and _end always exists
|
|
if (stopIndex == _numberOfVertices) {
|
|
const glm::dvec3 dp = _translation->position({
|
|
{},
|
|
Time(_end),
|
|
Time(0.0)
|
|
});
|
|
const glm::vec3 p(dp.x, dp.y, dp.z);
|
|
_vertexArray[stopIndex] = { p.x, p.y, p.z };
|
|
_timeVector[stopIndex] = Time(_end).j2000Seconds();
|
|
_dVertexArray[stopIndex] = { dp.x, dp.y, dp.z };
|
|
|
|
_sweepIteration = 0;
|
|
setBoundingSphere(glm::distance(_maxVertex, _minVertex) / 2.0);
|
|
}
|
|
else {
|
|
// Early return as we don't need to render if we are still
|
|
// doing full sweep calculations
|
|
return;
|
|
}
|
|
|
|
// Upload vertices to the GPU
|
|
glBindVertexArray(_primaryRenderInformation._vaoID);
|
|
glBindBuffer(GL_ARRAY_BUFFER, _primaryRenderInformation._vBufferID);
|
|
glBufferData(
|
|
GL_ARRAY_BUFFER,
|
|
_vertexArray.size() * sizeof(TrailVBOLayout<float>),
|
|
_vertexArray.data(),
|
|
GL_STATIC_DRAW
|
|
);
|
|
|
|
glEnableVertexAttribArray(0);
|
|
glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 0, nullptr);
|
|
|
|
// We clear the indexArray just in case. The base class will take care not to use
|
|
// it if it is empty
|
|
_indexArray.clear();
|
|
|
|
_subsamplingIsDirty = true;
|
|
_needsFullSweep = false;
|
|
}
|
|
|
|
// This has to be done every update step;
|
|
const double j2k = data.time.j2000Seconds();
|
|
|
|
if (j2k >= _start && j2k < _end) {
|
|
_replacementPoints.clear();
|
|
|
|
// Calculates number of vertices for the first segment (start point to object)
|
|
_primaryRenderInformation.count = static_cast<GLsizei>(
|
|
std::distance(
|
|
_timeVector.begin(),
|
|
std::lower_bound(_timeVector.begin(), _timeVector.end(), j2k)
|
|
)
|
|
);
|
|
|
|
if (_renderFullTrail) {
|
|
// Calculates number of vertices for the second segment (object to end point)
|
|
_secondaryRenderInformation.first = _primaryRenderInformation.count;
|
|
_secondaryRenderInformation.count = static_cast<GLsizei>(
|
|
_vertexArray.size() - (_primaryRenderInformation.count)
|
|
);
|
|
|
|
// Calculate number of vertices in the trail
|
|
_numberOfUniqueVertices = static_cast<GLsizei>(
|
|
std::distance(_timeVector.begin(), _timeVector.end())
|
|
);
|
|
}
|
|
else {
|
|
// If we don't render full trail there's no trail after the object
|
|
_secondaryRenderInformation.first = 0;
|
|
_secondaryRenderInformation.count = 0;
|
|
|
|
// Set number of vertices in the trail
|
|
_numberOfUniqueVertices = _primaryRenderInformation.count;
|
|
}
|
|
|
|
// Determine the number of points to be recalculated
|
|
int prePaddingDelta = 0;
|
|
if (!_renderFullTrail && _numberOfReplacementPoints == 0) {
|
|
// Enables trail from last point to current position
|
|
// if we don't do any replacement points
|
|
prePaddingDelta = 1;
|
|
}
|
|
else {
|
|
prePaddingDelta = std::min(
|
|
static_cast<int>(_primaryRenderInformation.count),
|
|
static_cast<int>(_numberOfReplacementPoints)
|
|
);
|
|
}
|
|
int postPaddingDelta = std::min(
|
|
static_cast<int>(_secondaryRenderInformation.count),
|
|
static_cast<int>(_numberOfReplacementPoints)
|
|
);
|
|
|
|
// Get current position of the object
|
|
const glm::dvec3 p = _translation->position(data);
|
|
|
|
// Calculates all replacement points before the object
|
|
glm::dvec3 v = p;
|
|
for (int i = 0; i < prePaddingDelta; ++i) {
|
|
const int floatPointIndex =
|
|
_primaryRenderInformation.count - prePaddingDelta + i;
|
|
|
|
glm::dvec3 fp = glm::dvec3(
|
|
_vertexArray[floatPointIndex].x,
|
|
_vertexArray[floatPointIndex].y,
|
|
_vertexArray[floatPointIndex].z
|
|
);
|
|
|
|
glm::dvec3 dp = glm::dvec3(
|
|
_dVertexArray[floatPointIndex].x,
|
|
_dVertexArray[floatPointIndex].y,
|
|
_dVertexArray[floatPointIndex].z
|
|
);
|
|
|
|
glm::dvec3 dv = fp - dp;
|
|
glm::dvec3 newPoint = dp - v;
|
|
|
|
// Scales position offset for smooth transition from '
|
|
// original points to accurate points
|
|
double mult = 0.0;
|
|
if (i == prePaddingDelta - 1) {
|
|
mult = (i == 0) ? 1.0 : 0.0;
|
|
}
|
|
else {
|
|
mult = (prePaddingDelta - i) / static_cast<double>(prePaddingDelta);
|
|
}
|
|
|
|
newPoint = newPoint + dv * mult;
|
|
_replacementPoints.push_back({
|
|
static_cast<float>(newPoint.x),
|
|
static_cast<float>(newPoint.y),
|
|
static_cast<float>(newPoint.z)
|
|
});
|
|
}
|
|
|
|
// Mid-point (model-space position for the object)
|
|
if (_numberOfReplacementPoints > 0 || !_renderFullTrail) {
|
|
_replacementPoints.push_back({ 0.f, 0.f, 0.f });
|
|
}
|
|
|
|
// Calculates all replacement points after the object
|
|
v = glm::dvec3(p.x, p.y, p.z);
|
|
for (int i = 0; i < postPaddingDelta; ++i) {
|
|
const int floatPointIndex = _secondaryRenderInformation.first + i;
|
|
|
|
glm::dvec3 fp = glm::dvec3(
|
|
_vertexArray[floatPointIndex].x,
|
|
_vertexArray[floatPointIndex].y,
|
|
_vertexArray[floatPointIndex].z
|
|
);
|
|
|
|
glm::dvec3 dp = glm::dvec3(
|
|
_dVertexArray[floatPointIndex].x,
|
|
_dVertexArray[floatPointIndex].y,
|
|
_dVertexArray[floatPointIndex].z
|
|
);
|
|
|
|
glm::dvec3 dv = fp - dp;
|
|
glm::dvec3 newPoint = dp - v;
|
|
|
|
// Scales position offset for smooth transition from '
|
|
// original points to accurate points
|
|
double mult = (i == postPaddingDelta - 1) ?
|
|
1.0 :
|
|
1.0 - (postPaddingDelta - i) / static_cast<double>(postPaddingDelta);
|
|
|
|
newPoint = newPoint + dv * mult;
|
|
_replacementPoints.push_back({
|
|
static_cast<float>(newPoint.x),
|
|
static_cast<float>(newPoint.y),
|
|
static_cast<float>(newPoint.z)
|
|
});
|
|
}
|
|
|
|
// Set variables for floating segments
|
|
_floatingRenderInformation.first = 0;
|
|
_floatingRenderInformation.count =
|
|
static_cast<GLsizei>(_replacementPoints.size());
|
|
|
|
_floatingRenderInformation._localTransform = glm::translate(
|
|
glm::dmat4(1.0),
|
|
p
|
|
);
|
|
|
|
// Adjusts number of unique vertices if we have inserted a new mid point
|
|
if (_floatingRenderInformation.count > 0 && _renderFullTrail) {
|
|
_numberOfUniqueVertices++;
|
|
}
|
|
|
|
// Recalculate .count and .first based on the recalculated (floating) vertices
|
|
_primaryRenderInformation.count -= std::max(0, prePaddingDelta - 1);
|
|
_secondaryRenderInformation.first += std::max(0, postPaddingDelta - 1);
|
|
_secondaryRenderInformation.count -= std::max(0, postPaddingDelta - 1);
|
|
|
|
// Adjusts count such that it takes into account if we don't have any line
|
|
// connecting with the object
|
|
if (_renderFullTrail && _numberOfReplacementPoints == 0) {
|
|
_primaryRenderInformation.count += 1;
|
|
}
|
|
|
|
|
|
glBindVertexArray(_floatingRenderInformation._vaoID);
|
|
glBindBuffer(GL_ARRAY_BUFFER, _floatingRenderInformation._vBufferID);
|
|
glBufferData(
|
|
GL_ARRAY_BUFFER,
|
|
_replacementPoints.size() * sizeof(TrailVBOLayout<float>),
|
|
_replacementPoints.data(),
|
|
GL_DYNAMIC_DRAW
|
|
);
|
|
glEnableVertexAttribArray(0);
|
|
glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 0, nullptr);
|
|
}
|
|
else if (j2k >= _end || (j2k < _start && _renderFullTrail)) {
|
|
// Renders the whole trail if time has passed the end time
|
|
_primaryRenderInformation.first = 0;
|
|
_primaryRenderInformation.count = static_cast<GLsizei>(_vertexArray.size());
|
|
_numberOfUniqueVertices = _primaryRenderInformation.count;
|
|
_secondaryRenderInformation.first = 0;
|
|
_secondaryRenderInformation.count = 0;
|
|
_floatingRenderInformation.first = 0;
|
|
_floatingRenderInformation.count = 0;
|
|
}
|
|
else {
|
|
_primaryRenderInformation.first = 0;
|
|
_primaryRenderInformation.count = 0;
|
|
_secondaryRenderInformation.first = 0;
|
|
_secondaryRenderInformation.count = 0;
|
|
_floatingRenderInformation.first = 0;
|
|
_floatingRenderInformation.count = 0;
|
|
}
|
|
|
|
if (_subsamplingIsDirty) {
|
|
// If the subsampling information has changed (either by a property change or by
|
|
// a request of a full sweep) we update it here
|
|
|
|
_primaryRenderInformation.stride = _timeStampSubsamplingFactor;
|
|
_secondaryRenderInformation.stride = _timeStampSubsamplingFactor;
|
|
_floatingRenderInformation.stride = _timeStampSubsamplingFactor;
|
|
|
|
_subsamplingIsDirty = false;
|
|
}
|
|
|
|
glBindVertexArray(0);
|
|
|
|
}
|
|
|
|
} // namespace openspace
|