Files
OpenSpace/src/scene/assetmanager_lua.inl
T
Alexander Bock 820e90eab4 Happy new year
2025-01-14 16:21:08 +01:00

105 lines
4.5 KiB
C++

/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2025 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
namespace {
/**
* Adds an asset to the current scene. The parameter passed into this function is the path
* to the file that should be loaded.
*/
[[codegen::luawrap]] void add(std::string assetName) {
openspace::global::openSpaceEngine->assetManager().add(assetName);
}
/**
* Removes the asset with the specfied name from the scene. The parameter to this function
* is the same that was originally used to load this asset, i.e. the path to the asset
* file.
*/
[[codegen::luawrap]] void remove(std::string assetName) {
openspace::global::openSpaceEngine->assetManager().remove(assetName);
}
/**
* Removes all assets that are currently loaded
*/
[[codegen::luawrap]] void removeAll() {
using namespace openspace;
std::vector<const Asset*> as = global::openSpaceEngine->assetManager().rootAssets();
std::reverse(as.begin(), as.end());
for (const Asset* asset : as) {
global::openSpaceEngine->assetManager().remove(asset->path().string());
}
}
/**
* Returns true if the referenced asset already has been loaded. Otherwise false is
* returned. The parameter to this function is the path of the asset that should be
* tested.
*/
[[codegen::luawrap]] bool isLoaded(std::string assetName) {
using namespace openspace;
std::vector<const Asset*> as = global::openSpaceEngine->assetManager().allAssets();
for (const Asset* a : as) {
if (a->path() == assetName) {
return true;
}
}
return false;
}
/**
* Returns the paths to all loaded assets, loaded directly or indirectly, as a table
* containing the paths to all loaded assets.
*/
[[codegen::luawrap]] std::vector<std::filesystem::path> allAssets() {
using namespace openspace;
std::vector<const Asset*> as = global::openSpaceEngine->assetManager().allAssets();
std::vector<std::filesystem::path> res;
res.reserve(as.size());
for (const Asset* a : as) {
res.push_back(a->path());
}
return res;
}
/**
* Returns the paths to all loaded root assets, which are assets that are loaded directly
* either through a profile or by calling the `openspace.asset.add` method.
*/
[[codegen::luawrap]] std::vector<std::filesystem::path> rootAssets() {
using namespace openspace;
std::vector<const Asset*> as = global::openSpaceEngine->assetManager().rootAssets();
std::vector<std::filesystem::path> res;
res.reserve(as.size());
for (const Asset* a : as) {
res.push_back(a->path());
}
return res;
}
#include "assetmanager_lua_codegen.cpp"
} // namespace