mirror of
https://github.com/OpenSpace/OpenSpace.git
synced 2026-01-05 19:19:39 -06:00
147 lines
6.6 KiB
C++
147 lines
6.6 KiB
C++
/*****************************************************************************************
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* *
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* OpenSpace *
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* *
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* Copyright (c) 2014-2023 *
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* software and associated documentation files (the "Software"), to deal in the Software *
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* without restriction, including without limitation the rights to use, copy, modify, *
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* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
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* permit persons to whom the Software is furnished to do so, subject to the following *
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* conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in all copies *
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* or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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namespace {
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/**
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* Creates a state machine from a list of states and transitions. See State and Transition
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* documentation for details. The optional thrid argument is the identifier of the desired
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* initial state. If left out, the first state in the list will be used.
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*/
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[[codegen::luawrap]] void createStateMachine(ghoul::Dictionary states,
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ghoul::Dictionary transitions,
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std::optional<std::string> startState)
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{
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using namespace openspace;
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StateMachineModule* module = global::moduleEngine->module<StateMachineModule>();
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module->initializeStateMachine(
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std::move(states),
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std::move(transitions),
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std::move(startState)
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);
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}
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// Destroys the current state machine and deletes all the memory.
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[[codegen::luawrap]] void destroyStateMachine() {
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using namespace openspace;
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StateMachineModule* module = global::moduleEngine->module<StateMachineModule>();
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module->deinitializeStateMachine();
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}
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/**
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* Triggers a transition from the current state to the state with the given identifier.
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* Requires that the specified string corresponds to an existing state, and that a
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* transition between the two states exists.
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*/
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[[codegen::luawrap]] void goToState(std::string newState) {
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using namespace openspace;
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StateMachineModule* module = global::moduleEngine->module<StateMachineModule>();
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module->transitionTo(newState);
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LINFOC("StateMachine", "Transitioning to " + newState);
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}
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/**
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* Immediately sets the current state to the state with the given name, if it exists. This
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* is done without doing a transition and completely ignores the previous state.
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*/
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[[codegen::luawrap]] void setInitialState(std::string startState) {
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using namespace openspace;
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StateMachineModule* module = global::moduleEngine->module<StateMachineModule>();
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module->setInitialState(startState);
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LINFOC("StateMachine", "Initial state set to: " + startState);
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}
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// Returns the string name of the current state that the statemachine is in.
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[[codegen::luawrap]] std::string currentState() {
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using namespace openspace;
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StateMachineModule* module = global::moduleEngine->module<StateMachineModule>();
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std::string currentState = module->currentState();
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return currentState;
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}
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/**
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* Returns a list with the identifiers of all the states that can be transitioned to from
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* the current state.
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*/
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[[codegen::luawrap]] std::vector<std::string> possibleTransitions() {
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using namespace openspace;
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StateMachineModule* module = global::moduleEngine->module<StateMachineModule>();
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std::vector<std::string> transitions = module->possibleTransitions();
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return transitions;
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}
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/**
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* Returns true if there is a defined transition between the current state and the given
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* string name of a state, otherwise false.
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*/
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[[codegen::luawrap]] bool canGoToState(std::string state) {
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using namespace openspace;
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StateMachineModule* module = global::moduleEngine->module<StateMachineModule>();
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bool canTransition = module->canGoToState(state);
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return canTransition;
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}
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/**
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* Prints information about the current state and possible transitions to the log.
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*/
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[[codegen::luawrap]] void printCurrentStateInfo() {
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using namespace openspace;
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StateMachineModule* module = global::moduleEngine->module<StateMachineModule>();
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if (module->hasStateMachine()) {
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std::string currentState = module->currentState();
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std::vector<std::string> transitions = module->possibleTransitions();
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LINFOC("StateMachine", fmt::format(
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"Currently in state: '{}'. Can transition to states: [ {} ]",
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currentState,
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ghoul::join(transitions, ",")
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));
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}
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else {
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LINFOC("StateMachine", "No state machine has been created");
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}
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}
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/**
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* Saves the current state machine to a .dot file as a directed graph. The resulting graph
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* can be rendered using external tools such as Graphviz. The first parameter is the name
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* of the file, and the second is an optional directory. If no directory is given, the
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* file is saved to the temp folder.
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*/
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[[codegen::luawrap]] void saveToDotFile(std::string filename,
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std::optional<std::string> directory)
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{
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using namespace openspace;
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StateMachineModule* module = global::moduleEngine->module<StateMachineModule>();
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if (directory.has_value()) {
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module->saveToFile(filename, *directory);
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}
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else {
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module->saveToFile(filename);
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}
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}
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#include "statemachinemodule_lua_codegen.cpp"
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} // namespace
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