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OpenSpace/modules/statemachine/statemachinemodule_lua.inl
Alexander Bock 4f4764209f Happy new year
2023-01-02 11:19:33 +01:00

147 lines
6.6 KiB
C++

/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2023 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
namespace {
/**
* Creates a state machine from a list of states and transitions. See State and Transition
* documentation for details. The optional thrid argument is the identifier of the desired
* initial state. If left out, the first state in the list will be used.
*/
[[codegen::luawrap]] void createStateMachine(ghoul::Dictionary states,
ghoul::Dictionary transitions,
std::optional<std::string> startState)
{
using namespace openspace;
StateMachineModule* module = global::moduleEngine->module<StateMachineModule>();
module->initializeStateMachine(
std::move(states),
std::move(transitions),
std::move(startState)
);
}
// Destroys the current state machine and deletes all the memory.
[[codegen::luawrap]] void destroyStateMachine() {
using namespace openspace;
StateMachineModule* module = global::moduleEngine->module<StateMachineModule>();
module->deinitializeStateMachine();
}
/**
* Triggers a transition from the current state to the state with the given identifier.
* Requires that the specified string corresponds to an existing state, and that a
* transition between the two states exists.
*/
[[codegen::luawrap]] void goToState(std::string newState) {
using namespace openspace;
StateMachineModule* module = global::moduleEngine->module<StateMachineModule>();
module->transitionTo(newState);
LINFOC("StateMachine", "Transitioning to " + newState);
}
/**
* Immediately sets the current state to the state with the given name, if it exists. This
* is done without doing a transition and completely ignores the previous state.
*/
[[codegen::luawrap]] void setInitialState(std::string startState) {
using namespace openspace;
StateMachineModule* module = global::moduleEngine->module<StateMachineModule>();
module->setInitialState(startState);
LINFOC("StateMachine", "Initial state set to: " + startState);
}
// Returns the string name of the current state that the statemachine is in.
[[codegen::luawrap]] std::string currentState() {
using namespace openspace;
StateMachineModule* module = global::moduleEngine->module<StateMachineModule>();
std::string currentState = module->currentState();
return currentState;
}
/**
* Returns a list with the identifiers of all the states that can be transitioned to from
* the current state.
*/
[[codegen::luawrap]] std::vector<std::string> possibleTransitions() {
using namespace openspace;
StateMachineModule* module = global::moduleEngine->module<StateMachineModule>();
std::vector<std::string> transitions = module->possibleTransitions();
return transitions;
}
/**
* Returns true if there is a defined transition between the current state and the given
* string name of a state, otherwise false.
*/
[[codegen::luawrap]] bool canGoToState(std::string state) {
using namespace openspace;
StateMachineModule* module = global::moduleEngine->module<StateMachineModule>();
bool canTransition = module->canGoToState(state);
return canTransition;
}
/**
* Prints information about the current state and possible transitions to the log.
*/
[[codegen::luawrap]] void printCurrentStateInfo() {
using namespace openspace;
StateMachineModule* module = global::moduleEngine->module<StateMachineModule>();
if (module->hasStateMachine()) {
std::string currentState = module->currentState();
std::vector<std::string> transitions = module->possibleTransitions();
LINFOC("StateMachine", fmt::format(
"Currently in state: '{}'. Can transition to states: [ {} ]",
currentState,
ghoul::join(transitions, ",")
));
}
else {
LINFOC("StateMachine", "No state machine has been created");
}
}
/**
* Saves the current state machine to a .dot file as a directed graph. The resulting graph
* can be rendered using external tools such as Graphviz. The first parameter is the name
* of the file, and the second is an optional directory. If no directory is given, the
* file is saved to the temp folder.
*/
[[codegen::luawrap]] void saveToDotFile(std::string filename,
std::optional<std::string> directory)
{
using namespace openspace;
StateMachineModule* module = global::moduleEngine->module<StateMachineModule>();
if (directory.has_value()) {
module->saveToFile(filename, *directory);
}
else {
module->saveToFile(filename);
}
}
#include "statemachinemodule_lua_codegen.cpp"
} // namespace