Files
OpenSpace/modules/softwareintegration/rendering/renderablepointscloud.h
Emma Broman ad7455152f Very large datasets can now be loaded
Use a centralized storage in the module if a dataset is too large to be feasible to pass in the dictionary
2021-02-11 16:09:11 +01:00

87 lines
3.8 KiB
C++

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#ifndef __OPENSPACE_MODULE_SOFTWAREINTEGRATION___RENDERABLEPOINTSCLOUD___H__
#define __OPENSPACE_MODULE_SOFTWAREINTEGRATION___RENDERABLEPOINTSCLOUD___H__
#include <openspace/rendering/renderable.h>
#include <openspace/properties/scalar/boolproperty.h>
#include <openspace/properties/scalar/floatproperty.h>
#include <openspace/properties/vector/vec3property.h>
#include <ghoul/opengl/ghoul_gl.h>
#include <optional>
namespace openspace::documentation { struct Documentation; }
namespace ghoul::filesystem { class File; }
namespace ghoul::opengl { class ProgramObject; }
namespace openspace {
class RenderablePointsCloud : public Renderable {
public:
RenderablePointsCloud(const ghoul::Dictionary& dictionary);
void initialize() override;
void initializeGL() override;
void deinitializeGL() override;
bool isReady() const override;
void render(const RenderData& data, RendererTasks& rendererTask) override;
void update(const UpdateData& data) override;
static documentation::Documentation Documentation();
protected:
void createDataSlice();
void loadData();
bool _hasPointData = false;
bool _isDirty = true;
std::unique_ptr<ghoul::opengl::ProgramObject> _shaderProgram = nullptr;
properties::BoolProperty _isVisible;
properties::FloatProperty _size;
properties::Vec3Property _color;
std::vector<glm::vec3> _pointData;
std::vector<float> _fullData;
std::vector<float> _slicedData;
std::optional<std::string> _dataStorageKey = std::nullopt;
int _nPoints = 0;
int _nValuesPerPoint = 0;
GLuint _vertexArrayObjectID = 0;
GLuint _vertexBufferObjectID = 0;
};
}// namespace openspace
#endif // __OPENSPACE_MODULE_SOFTWAREINTEGRATION___RENDERABLEPOINTSCLOUD___H__