Files
OpenSpace/include/openspace/scene/profile.h

207 lines
7.2 KiB
C++

/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2020 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#ifndef __OPENSPACE_CORE___PROFILE___H__
#define __OPENSPACE_CORE___PROFILE___H__
#include <openspace/engine/globals.h>
#include <openspace/interaction/navigationhandler.h>
#include <openspace/properties/propertyowner.h>
#include <openspace/util/keys.h>
#include <optional>
#include <string>
#include <variant>
#include <vector>
namespace openspace {
namespace scripting { struct LuaLibrary; }
class Profile {
public:
// Version
struct Version {
int major = 0;
int minor = 0;
};
struct Module {
std::string name;
std::string loadedInstruction;
std::string notLoadedInstruction;
};
struct Meta {
std::string name;
std::string version;
std::string description;
std::string author;
std::string url;
std::string license;
};
struct Asset {
std::string path;
std::string name;
};
struct Property {
enum class SetType {
SetPropertyValue,
SetPropertyValueSingle
};
SetType setType;
std::string name;
std::string value;
};
struct Keybinding {
KeyWithModifier key;
std::string documentation;
std::string name;
std::string guiPath;
bool isLocal;
std::string script;
};
struct Time {
enum class Type {
Absolute,
Relative
};
Type type;
std::string time;
};
struct CameraNavState {
static constexpr const char* Type = "setNavigationState";
std::string anchor;
std::string aim;
std::string referenceFrame;
glm::dvec3 position;
std::optional<glm::dvec3> up;
std::optional<double> yaw;
std::optional<double> pitch;
};
struct CameraGoToGeo {
static constexpr const char* Type = "goToGeo";
std::string anchor;
double latitude;
double longitude;
std::optional<double> altitude;
};
using CameraType = std::variant<CameraNavState, CameraGoToGeo>;
struct ParsingError : public ghoul::RuntimeError {
explicit ParsingError(std::string msg)
: ghoul::RuntimeError(std::move(msg), "profileFile")
{}
ParsingError(unsigned int lineNum, std::string msg)
: ghoul::RuntimeError(
fmt::format("Error @ line {}: {}", lineNum, std::move(msg)),
"profileFile"
)
{}
};
Profile() = default;
Profile(const std::vector<std::string>& content);
std::string serialize() const;
std::string convertToScene() const;
/**
* Saves all current settings, starting from the profile that was loaded at startup,
* and all of the property & asset changes that were made since startup.
*/
void saveCurrentSettingsToProfile(const properties::PropertyOwner& rootOwner,
std::string currentTime,
interaction::NavigationHandler::NavigationState navState);
/// If the value passed to this function is 'true', the addAsset and removeAsset
/// functions will be no-ops instead
void setIgnoreUpdates(bool ignoreUpdates);
/// Adds a new asset and checks for duplicates
void addAsset(const std::string& path, const std::string& varName = "");
/// Removes an asset
void removeAsset(const std::string& path);
/// Removes all assets
void clearAssets();
Version version() const;
std::vector<Module> modules() const;
std::optional<Meta> meta() const;
std::vector<Asset> assets() const;
std::vector<Property> properties() const;
std::vector<Keybinding> keybindings() const;
std::optional<Time> time() const;
std::vector<double> deltaTimes() const;
std::optional<CameraType> camera() const;
std::vector<std::string> markNodes() const;
std::vector<std::string> additionalScripts() const;
void clearMeta();
void clearTime();
void clearCamera();
void setVersion(Version v);
void setModules(std::vector<Module>& m);
void setMeta(Meta m);
void setProperties(std::vector<Property>& p);
void setKeybindings(std::vector<Keybinding>& k);
void setTime(Time t);
void setDeltaTimes(std::vector<double> dt);
void setCamera(CameraType c);
void setMarkNodes(std::vector<std::string>& n);
void setAdditionalScripts(std::vector<std::string>& s);
/**
* Returns the Lua library that contains all Lua functions available to provide
* profile functionality.
* \return The Lua library that contains all Lua functions available for profiles
*/
static scripting::LuaLibrary luaLibrary();
private:
static constexpr const Version CurrentVersion = Version { 1, 0 };
Version _version = CurrentVersion;
std::vector<Module> _modules;
std::optional<Meta> _meta;
std::vector<Asset> _assets;
std::vector<Property> _properties;
std::vector<Keybinding> _keybindings;
std::optional<Time> _time;
std::vector<double> _deltaTimes;
std::optional<CameraType> _camera;
std::vector<std::string> _markNodes;
std::vector<std::string> _additionalScripts;
bool _ignoreUpdates = false;
};
} // namespace openspace
#endif // __OPENSPACE_CORE___PROFILE___H__