Files
OpenSpace/modules/digitaluniverse/shaders/points_vs.glsl
T
2020-02-10 21:51:01 +01:00

52 lines
2.7 KiB
GLSL

/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2020 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
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* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
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* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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#version __CONTEXT__
#include "PowerScaling/powerScaling_vs.hglsl"
in dvec4 in_position;
in dvec4 in_colormap;
uniform dmat4 modelViewProjectionTransform;
uniform float scaleFactor;
out float vs_screenSpaceDepth;
out float vs_scaleFactor;
out vec4 colorMap;
void main() {
vec4 positionClipSpace = vec4(modelViewProjectionTransform * in_position);
// positionClipSpace = vec4( modelViewProjectionTransform *
// vec4(0,0,0,1));
vec4 positionScreenSpace = vec4(z_normalization(positionClipSpace));
vs_screenSpaceDepth = positionScreenSpace.w;
vs_scaleFactor = scaleFactor;
colorMap = vec4(in_colormap);
gl_PointSize = scaleFactor;
gl_Position = positionScreenSpace;
}