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OpenSpace/modules/gaia/rendering/octreeculler.h
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2020-02-10 21:51:01 +01:00

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/*****************************************************************************************
* *
* OpenSpace *
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* Copyright (c) 2014-2020 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* The above copyright notice and this permission notice shall be included in all copies *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
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#ifndef __OPENSPACE_MODULE_GAIA___OCTREECULLER___H__
#define __OPENSPACE_MODULE_GAIA___OCTREECULLER___H__
#include <modules/globebrowsing/src/basictypes.h>
#include <vector>
// TODO: Move /geometry/* to libOpenSpace so as not to depend on globebrowsing.
namespace openspace {
/**
* Culls all octree nodes that are completely outside the view frustum.
*
* The frustum culling uses a 2D axis aligned bounding box for the OctreeNode in
* screen space.
*/
class OctreeCuller {
public:
/**
* \param viewFrustum is the view space in normalized device coordinates space.
* Hence it is an axis aligned bounding box and not a real frustum.
*/
OctreeCuller(globebrowsing::AABB3 viewFrustum);
~OctreeCuller() = default;
/**
* \return true if any part of the node is visible in the current view.
*/
bool isVisible(const std::vector<glm::dvec4>& corners, const glm::dmat4& mvp);
/**
* \return the size [in pixels] of the node in clipping space.
*/
glm::vec2 getNodeSizeInPixels(const std::vector<glm::dvec4>& corners,
const glm::dmat4& mvp, const glm::vec2& screenSize);
private:
/**
* Creates an axis-aligned bounding box containing all \p corners in clipping space.
*/
void createNodeBounds(const std::vector<glm::dvec4>& corners, const glm::dmat4& mvp);
const globebrowsing::AABB3 _viewFrustum;
globebrowsing::AABB3 _nodeBounds;
};
} // namespace openspace
#endif // __OPENSPACE_MODULE_GAIA___OCTREECULLER___H__