Files
OpenSpace/modules/base/rendering/renderablenodeline.cpp
Alexander Bock 6d821d4f91 Feature/codegen (#1480)
* Add the ability to automatically generate code to extract values out of a Dictionary (see https://github.com/openspace/codegen for more information on how to use this)
* Applied this technique to a large number of cases in the codebase
* Don't add _codegen files to the repository

Co-authored-by: Emma Broman <emma.broman@liu.se>
2021-02-09 09:12:43 +01:00

298 lines
10 KiB
C++

/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2021 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
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* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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****************************************************************************************/
#include <modules/base/rendering/renderablenodeline.h>
#include <modules/base/basemodule.h>
#include <openspace/documentation/verifier.h>
#include <openspace/engine/globals.h>
#include <openspace/interaction/navigationhandler.h>
#include <openspace/interaction/orbitalnavigator.h>
#include <openspace/rendering/renderengine.h>
#include <openspace/scene/scene.h>
#include <openspace/scene/translation.h>
#include <openspace/util/updatestructures.h>
#include <ghoul/filesystem/filesystem.h>
#include <ghoul/logging/logmanager.h>
#include <ghoul/opengl/openglstatecache.h>
#include <ghoul/opengl/programobject.h>
namespace {
constexpr const char* _loggerCat = "RenderableNodeLine";
constexpr const char* ProgramName = "NodeLineProgram";
constexpr const char* Root = "Root";
constexpr openspace::properties::Property::PropertyInfo StartNodeInfo = {
"StartNode",
"Start Node",
"The identifier of the node the line starts from. "
"Defaults to 'Root' if not specified. "
};
constexpr openspace::properties::Property::PropertyInfo EndNodeInfo = {
"EndNode",
"End Node",
"The identifier of the node the line ends at. "
"Defaults to 'Root' if not specified. "
};
constexpr openspace::properties::Property::PropertyInfo LineColorInfo = {
"Color",
"Color",
"This value determines the RGB color for the line."
};
constexpr openspace::properties::Property::PropertyInfo LineWidthInfo = {
"LineWidth",
"Line Width",
"This value specifies the line width."
};
// Returns a position that is relative to the current anchor node. This is a method to
// handle precision problems that occur when approaching a line end point
glm::dvec3 coordinatePosFromAnchorNode(const glm::dvec3& worldPos) {
using namespace openspace;
glm::dvec3 anchorNodePos(0.0);
const interaction::OrbitalNavigator& nav =
global::navigationHandler->orbitalNavigator();
if (nav.anchorNode()) {
anchorNodePos = nav.anchorNode()->worldPosition();
}
glm::dvec3 diffPos = worldPos - anchorNodePos;
return diffPos;
}
struct [[codegen::Dictionary(RenderableNodeLine)]] Parameters {
// [[codegen::verbatim(StartNodeInfo.description)]]
std::optional<std::string> startNode;
// [[codegen::verbatim(EndNodeInfo.description)]]
std::optional<std::string> endNode;
// [[codegen::verbatim(LineColorInfo.description)]]
std::optional<glm::vec3> color;
// [[codegen::verbatim(LineWidthInfo.description)]]
std::optional<float> lineWidth;
};
#include "renderablenodeline_codegen.cpp"
} // namespace
namespace openspace {
documentation::Documentation RenderableNodeLine::Documentation() {
documentation::Documentation doc = codegen::doc<Parameters>();
doc.id = "base_renderable_renderablenodeline";
return doc;
}
RenderableNodeLine::RenderableNodeLine(const ghoul::Dictionary& dictionary)
: Renderable(dictionary)
, _start(StartNodeInfo, Root)
, _end(EndNodeInfo, Root)
, _lineColor(LineColorInfo, glm::vec3(1.f), glm::vec3(0.f), glm::vec3(1.f))
, _lineWidth(LineWidthInfo, 2.f, 1.f, 20.f)
{
const Parameters p = codegen::bake<Parameters>(dictionary);
_start = p.startNode.value_or(_start);
_start.onChange([&]() { validateNodes(); });
addProperty(_start);
_end = p.endNode.value_or(_end);
_end.onChange([&]() { validateNodes(); });
addProperty(_end);
_lineColor = p.color.value_or(_lineColor);
addProperty(_lineColor);
_lineWidth = p.lineWidth.value_or(_lineWidth);
addProperty(_lineWidth);
addProperty(_opacity);
}
double RenderableNodeLine::distance() const {
return glm::distance(_startPos, _endPos);
}
std::string RenderableNodeLine::start() const {
return _start;
}
std::string RenderableNodeLine::end() const {
return _end;
}
void RenderableNodeLine::initializeGL() {
_program = BaseModule::ProgramObjectManager.request(
ProgramName,
[]() -> std::unique_ptr<ghoul::opengl::ProgramObject> {
return global::renderEngine->buildRenderProgram(
ProgramName,
absPath("${MODULE_BASE}/shaders/line_vs.glsl"),
absPath("${MODULE_BASE}/shaders/line_fs.glsl")
);
}
);
// Generate
glGenVertexArrays(1, &_vaoId);
glGenBuffers(1, &_vBufferId);
bindGL();
glVertexAttribPointer(_locVertex, 3, GL_FLOAT, GL_FALSE, 3 * sizeof(float), nullptr);
glEnableVertexAttribArray(_locVertex);
unbindGL();
}
void RenderableNodeLine::deinitializeGL() {
glDeleteVertexArrays(1, &_vaoId);
_vaoId = 0;
glDeleteBuffers(1, &_vBufferId);
_vBufferId = 0;
BaseModule::ProgramObjectManager.release(
ProgramName,
[](ghoul::opengl::ProgramObject* p) {
global::renderEngine->removeRenderProgram(p);
}
);
_program = nullptr;
}
bool RenderableNodeLine::isReady() const {
bool ready = true;
ready &= (_program != nullptr);
return ready;
}
void RenderableNodeLine::unbindGL() {
glBindBuffer(GL_ARRAY_BUFFER, 0);
glBindVertexArray(0);
}
void RenderableNodeLine::bindGL() {
glBindVertexArray(_vaoId);
glBindBuffer(GL_ARRAY_BUFFER, _vBufferId);
}
void RenderableNodeLine::updateVertexData() {
_vertexArray.clear();
// Update the positions of the nodes
_startPos = coordinatePosFromAnchorNode(
global::renderEngine->scene()->sceneGraphNode(_start)->worldPosition()
);
_endPos = coordinatePosFromAnchorNode(
global::renderEngine->scene()->sceneGraphNode(_end)->worldPosition()
);
_vertexArray.push_back(static_cast<float>(_startPos.x));
_vertexArray.push_back(static_cast<float>(_startPos.y));
_vertexArray.push_back(static_cast<float>(_startPos.z));
_vertexArray.push_back(static_cast<float>(_endPos.x));
_vertexArray.push_back(static_cast<float>(_endPos.y));
_vertexArray.push_back(static_cast<float>(_endPos.z));
bindGL();
glBufferData(
GL_ARRAY_BUFFER,
_vertexArray.size() * sizeof(float),
_vertexArray.data(),
GL_DYNAMIC_DRAW
);
// update vertex attributes
glVertexAttribPointer(_locVertex, 3, GL_FLOAT, GL_FALSE, 3 * sizeof(float), nullptr);
unbindGL();
}
void RenderableNodeLine::render(const RenderData& data, RendererTasks&) {
updateVertexData();
_program->activate();
glm::dmat4 anchorTranslation(1.0);
// Update anchor node information, used to counter precision problems
if (global::navigationHandler->orbitalNavigator().anchorNode()) {
anchorTranslation = glm::translate(
glm::dmat4(1.0),
global::navigationHandler->orbitalNavigator().anchorNode()->worldPosition()
);
}
const glm::dmat4 modelTransform =
glm::translate(glm::dmat4(1.0), data.modelTransform.translation) *
glm::dmat4(data.modelTransform.rotation) *
glm::scale(glm::dmat4(1.0), glm::dvec3(data.modelTransform.scale));
const glm::dmat4 modelViewTransform = data.camera.combinedViewMatrix() *
modelTransform * anchorTranslation;
_program->setUniform("modelViewTransform", glm::mat4(modelViewTransform));
_program->setUniform("projectionTransform", data.camera.projectionMatrix());
_program->setUniform("color", glm::vec4(_lineColor.value(), _opacity));
// Change GL state:
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glEnablei(GL_BLEND, 0);
glEnable(GL_LINE_SMOOTH);
glLineWidth(_lineWidth);
// Bind and draw
bindGL();
glDrawArrays(GL_LINES, 0, 2);
// Restore GL State
unbindGL();
_program->deactivate();
global::renderEngine->openglStateCache().resetBlendState();
global::renderEngine->openglStateCache().resetLineState();
}
void RenderableNodeLine::validateNodes() {
if (!global::renderEngine->scene()->sceneGraphNode(_start)) {
LERROR(fmt::format(
"There is no scenegraph node with id {}, defaults to 'Root'", _start
));
_start = Root;
}
if (!global::renderEngine->scene()->sceneGraphNode(_end)) {
LERROR(fmt::format(
"There is no scenegraph node with id {}, defaults to 'Root'", _end
));
_end = Root;
}
}
} // namespace openspace