Files
OpenSpace/modules/autonavigation/atnodenavigator.cpp
2020-05-01 13:15:17 +02:00

130 lines
5.5 KiB
C++

/*****************************************************************************************
* *
* OpenSpace *
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* Copyright (c) 2014-2019 *
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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#include <modules/autonavigation/atnodenavigator.h>
#include <modules/autonavigation/helperfunctions.h>
#include <modules/autonavigation/waypoint.h>
#include <openspace/engine/globals.h>
#include <openspace/interaction/navigationhandler.h>
#include <openspace/query/query.h>
#include <openspace/scene/scenegraphnode.h>
#include <openspace/util/camera.h>
#include <ghoul/logging/logmanager.h>
#include <glm/gtx/rotate_vector.hpp>
namespace {
constexpr const char* _loggerCat = "AtNodeNavigator";
const double Epsilon = 1E-7;
constexpr const openspace::properties::Property::PropertyInfo OrbitSpeedFactorInfo = {
"OrbitSpeedFactor",
"Orbit Speed Factor",
"Controls the speed of the orbiting around an anchor."
};
} // namespace
namespace openspace::autonavigation {
AtNodeNavigator::AtNodeNavigator()
: properties::PropertyOwner({ "AtNodeNavigator" })
, _orbitSpeedFactor(OrbitSpeedFactorInfo, 0.5, 0.0, 20.0)
{
addProperty(_orbitSpeedFactor);
_behavior = Behavior::None;
}
AtNodeNavigator::~AtNodeNavigator() {} // NOLINT
const AtNodeNavigator::Behavior AtNodeNavigator::behavior() const {
return _behavior;
}
void AtNodeNavigator::setBehavior(Behavior behavior) {
_behavior = behavior;
}
void AtNodeNavigator::updateCamera(double deltaTime) {
switch (_behavior)
{
case Behavior::Orbit:
orbitNode(deltaTime);
break;
case Behavior::None:
// Do nothing
break;
default:
LERROR("Behavior type not implemented.");
break;
}
}
Camera* AtNodeNavigator::camera() const {
return global::navigationHandler.camera();
}
const SceneGraphNode* AtNodeNavigator::anchor() const {
return global::navigationHandler.anchorNode();
}
// Move along the right vector for the camera, while looking at the center of the node
void AtNodeNavigator::orbitNode(double deltaTime) {
ghoul_assert(anchor() != nullptr, "Node to orbit must be set!")
glm::dvec3 prevPosition = camera()->positionVec3();
glm::dquat prevRotation = camera()->rotationQuaternion();
const glm::dvec3 up = camera()->lookUpVectorWorldSpace();
const double speedFactor = 0.1 * _orbitSpeedFactor;
glm::dvec3 nodeCenter = anchor()->worldPosition();
double orbitRadius = glm::distance(prevPosition, nodeCenter);
double distanceToSurface = orbitRadius - anchor()->boundingSphere();
double orbitSpeed = distanceToSurface * speedFactor;
// compute a new position along the orbit
glm::dquat lookAtNodeRotation = helpers::getLookAtQuaternion(prevPosition, nodeCenter, up);
glm::dvec3 targetForward = lookAtNodeRotation * glm::dvec3(0.0, 0.0, -1.0);
glm::dvec3 rightOrbitTangent = glm::normalize(glm::cross(targetForward, up));
glm::dvec3 newPosition = prevPosition + orbitSpeed * deltaTime * rightOrbitTangent;
// adjust for numerical error
glm::dvec3 nodeToNewPos = newPosition - nodeCenter;
double distanceDiff = glm::length(nodeToNewPos) - glm::distance(prevPosition, nodeCenter);
newPosition -= distanceDiff * glm::normalize(nodeToNewPos);
// rotate with the orbit, but keep the relative orientation with regards to the anchor
glm::dquat localRotation = glm::inverse(lookAtNodeRotation) * prevRotation;
glm::dquat newLookAtRotation =
helpers::getLookAtQuaternion(newPosition, nodeCenter, up);
glm::dquat newRotation = newLookAtRotation * localRotation;
camera()->setPositionVec3(newPosition);
camera()->setRotation(newRotation);
}
} // namespace openspace::autonavigation