Files
OpenSpace/src/interaction/keybindingmanager.cpp
Emma Broman b1550d5f8f Fix typo
2020-09-21 10:47:57 +02:00

253 lines
9.8 KiB
C++

/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2020 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#include <openspace/interaction/keybindingmanager.h>
#include <openspace/engine/globals.h>
#include <openspace/scripting/lualibrary.h>
#include <openspace/scripting/scriptengine.h>
#include <ghoul/misc/profiling.h>
#include <ghoul/glm.h>
#include <sstream>
#include "keybindingmanager_lua.inl"
namespace openspace::interaction {
KeybindingManager::KeybindingManager()
: DocumentationGenerator(
"Keybindings",
"keybinding",
{
{ "keybindingTemplate", "${WEB}/documentation/keybinding.hbs" }
}
)
{}
void KeybindingManager::keyboardCallback(Key key, KeyModifier modifier, KeyAction action)
{
if (action == KeyAction::Press || action == KeyAction::Repeat) {
// iterate over key bindings
auto ret = _keyLua.equal_range({ key, modifier });
for (auto it = ret.first; it != ret.second; ++it) {
using RS = scripting::ScriptEngine::RemoteScripting;
global::scriptEngine.queueScript(
it->second.command,
it->second.synchronization ? RS::Yes : RS::No
);
}
}
}
void KeybindingManager::resetKeyBindings() {
_keyLua.clear();
}
void KeybindingManager::bindKeyLocal(Key key, KeyModifier modifier,
std::string luaCommand, std::string documentation,
std::string name, std::string guiPath)
{
#ifdef WIN32
const bool isShift = hasKeyModifier(modifier, KeyModifier::Shift);
const bool isKeypad = key == Key::Keypad0 || key == Key::Keypad1 ||
key == Key::Keypad2 || key == Key::Keypad3 || key == Key::Keypad4 ||
key == Key::Keypad5 || key == Key::Keypad6 || key == Key::Keypad7 ||
key == Key::Keypad8 || key == Key::Keypad9 || key == Key::KeypadEnter ||
key == Key::KeypadAdd || key == Key::KeypadSubtract ||
key == Key::KeypadMultiply || key == Key::KeypadDivide;
if (isShift && isKeypad) {
LWARNINGC(
"bindKey",
"Windows does not support binding keys to Shift + Keyboard as it will "
"internally convert these into Home, End, etc, keys."
);
}
#endif // WIN32
_keyLua.insert({
{ key, modifier },
{
std::move(luaCommand),
IsSynchronized::No,
std::move(documentation),
std::move(name),
std::move(guiPath)
}
});
}
void KeybindingManager::bindKey(Key key, KeyModifier modifier, std::string luaCommand,
std::string documentation, std::string name,
std::string guiPath)
{
#ifdef WIN32
const bool isShift = hasKeyModifier(modifier, KeyModifier::Shift);
const bool isKeypad = key == Key::Keypad0 || key == Key::Keypad1 ||
key == Key::Keypad2 || key == Key::Keypad3 || key == Key::Keypad4 ||
key == Key::Keypad5 || key == Key::Keypad6 || key == Key::Keypad7 ||
key == Key::Keypad8 || key == Key::Keypad9 || key == Key::KeypadEnter ||
key == Key::KeypadAdd || key == Key::KeypadSubtract ||
key == Key::KeypadMultiply || key == Key::KeypadDivide;
if (isShift && isKeypad) {
LWARNINGC(
"bindKey",
"Windows does not support binding keys to Shift + Keypad as it will "
"internally convert these into Home, End, etc, keys."
);
}
#endif // WIN32
_keyLua.insert({
{ key, modifier },
{
std::move(luaCommand),
IsSynchronized::Yes,
std::move(documentation),
std::move(name),
std::move(guiPath)
}
});
}
void KeybindingManager::removeKeyBinding(const std::string& key) {
// Erase-remove idiom does not work for std::multimap so we have to do this on foot
KeyWithModifier k = stringToKey(key);
for (auto it = _keyLua.begin(); it != _keyLua.end(); ) {
// If the current iterator is the key that we are looking for, delete it
// (std::multimap::erase will return the iterator to the next element for us)
if (it->first == k) {
it = _keyLua.erase(it);
}
else {
// If it is not, we continue iteration
++it;
}
}
}
std::vector<std::pair<KeyWithModifier, KeybindingManager::KeyInformation>>
KeybindingManager::keyBinding(const std::string& key) const
{
std::vector<std::pair<KeyWithModifier, KeyInformation>> result;
KeyWithModifier k = stringToKey(key);
auto itRange = _keyLua.equal_range(k);
for (auto it = itRange.first; it != itRange.second; ++it) {
result.emplace_back(it->first, it->second);
}
return result;
}
const std::multimap<KeyWithModifier, KeybindingManager::KeyInformation>&
KeybindingManager::keyBindings() const
{
return _keyLua;
}
std::string KeybindingManager::generateJson() const {
ZoneScoped
std::stringstream json;
json << "[";
bool first = true;
for (const std::pair<const KeyWithModifier, KeyInformation>& p : _keyLua) {
if (!first) {
json << ",";
}
first = false;
json << "{";
json << R"("key": ")" << ghoul::to_string(p.first) << "\",";
json << R"("script": ")" << escapedJson(p.second.command) << "\",";
json << R"("remoteScripting": )"
<< (p.second.synchronization ? "true," : "false,");
json << R"("documentation": ")" << escapedJson(p.second.documentation) << "\",";
json << R"("name": ")" << escapedJson(p.second.name) << "\"";
json << "}";
}
json << "]";
return json.str();
}
scripting::LuaLibrary KeybindingManager::luaLibrary() {
return {
"",
{
{
"clearKeys",
&luascriptfunctions::clearKeys,
{},
"",
"Clear all key bindings"
},
{
"clearKey",
&luascriptfunctions::clearKey,
{},
"string or strings",
"Unbinds the key or keys that have been provided. This function can be "
"called with a single key or with an array of keys to remove all of the "
"provided keys at once"
},
{
"bindKey",
&luascriptfunctions::bindKey,
{},
"string, string [, string]",
"Binds a key by name to a lua string command to execute both locally "
"and to broadcast to clients if this is the host of a parallel session. "
"The first argument is the key, the second argument is the Lua command "
"that is to be executed, and the optional third argument is a human "
"readable description of the command for documentation purposes."
},
{
"bindKeyLocal",
&luascriptfunctions::bindKeyLocal,
{},
"string, string [, string]",
"Binds a key by name to a lua string command to execute only locally. "
"The first argument is the key, the second argument is the Lua command "
"that is to be executed, and the optional third argument is a human "
"readable description of the command for documentation purposes."
},
{
"getKeyBinding",
&luascriptfunctions::getKeyBindings,
{},
"string",
"Returns a list of information about the keybindings for the provided "
"key. Each element in the list is a table describing the 'Command' that "
"was bound and whether it was a 'Remote' script or not."
}
}
};
}
} // namespace openspace::interaction