mirror of
https://github.com/OpenSpace/OpenSpace.git
synced 2026-05-07 20:09:58 -05:00
31 lines
747 B
GLSL
31 lines
747 B
GLSL
#version 440
|
|
const vec2 corners[4] = {
|
|
vec2(0.0, 1.0),
|
|
vec2(0.0, 0.0),
|
|
vec2(1.0, 1.0),
|
|
vec2(1.0, 0.0)
|
|
};
|
|
|
|
layout(points) in;
|
|
//layout(points, max_vertices = 1) out;
|
|
layout(triangle_strip, max_vertices = 4) out;
|
|
|
|
uniform vec4 campos;
|
|
|
|
float spriteSize = 0.000007; // set here for now.
|
|
out vec2 texCoord;
|
|
|
|
void main(){
|
|
//TODO: implement distance metric.
|
|
float distToPoint = 1;//(50.0*(length(gl_in[0].gl_Position - campos)) );
|
|
|
|
// EMIT QUAD
|
|
for(int i=0; i<4; ++i){
|
|
vec4 pos = gl_in[0].gl_Position;
|
|
pos.xy += spriteSize*distToPoint *(corners[i] - vec2(0.5));
|
|
gl_Position = pos;
|
|
texCoord = corners[i];
|
|
EmitVertex();
|
|
}
|
|
EndPrimitive();
|
|
} |