Files
OpenSpace/modules/globebrowsing/tile/tileselector.cpp
Kalle Bladin 8a617ee254 Feature/globebrowsing (#281)
* Solve bug related to corrupted texture tiles for certain sizes.

* Regard layer settings when sampling height map.

* Make Tile in to a class instead of a struct.

* Memory aware lru cache. Needs cleanup.

* Clean up and comment.

* Clean up and comment.

* Clean up

* Clean up and comment.

* Fix compilation error on Windows.

* Specify data type explicitly in GDAL xml config files for Utah height maps. Closes #242

* Update the key type for the memory aware lru cache and use a unordered map instead of a map.

* Solve pixel row size bug.

* Solve initialization bug.

* Add cache size as property of the globe browsing module.

* Use memory aware tile cache for text tile provider.

* Log GDAL errors as GHOUL messages

* Add the ability to toggle tile level limiting by available data

* Add ability to toggle GDAL logging

* Add lock guard to memory aware tile cache

* create base class rawtiledatareader that can be extended with different implementations than GDAL.

* Let GdalWrapper take care of global GDAL settings.

* Move iodescription to separate file

* Move some functionality from gdalrawtiledatareader to rawtiledatareader

* Move functionality from gdalrawtiledatareader to rawtiledatareader.

* GDAL is no longer a necessary dependency for the globebrowsing module. However to read tiles, the SimpleRawTileDataReader needs to be implemented. Otherwise GDAL is needed.

* Add ifdef check for GLOBEBROWSING_USE_GDAL

* Implement SimpleRawTileDataReader. Currently can only read pow 2 textures.

* Change ints to unsigned long longs

* Limit number of texture creations per tile provider per frame

* Solve linker error on windows

* Fix Windows build errors

* Fix crash in reading local patches

* Update lodglobe descriptions

* Abstract away overviews in gdal raw tile data reader

* Update Mars and Moon configs.

* Update screenshot script

* Update ghoul version

* Remove use of interaction depth below ellipsoid

* Normalize direction vector

* Use scale for distance swotch

* Go back to use of interaction depth below ellipsoid

* Fix comments on pull request.

* TileProviderByLevel error does not propagate up.

* Comment on mars and moon mod file

* Add model space cut off level as a property

* Update ChunkTile struct

* Minor clean up

* Go back tu constructor for ChunkTile
2017-04-13 10:14:47 +02:00

109 lines
4.8 KiB
C++

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#include <modules/globebrowsing/tile/tileselector.h>
#include <modules/globebrowsing/rendering/layer/layergroup.h>
#include <modules/globebrowsing/tile/tileprovider/tileprovider.h>
#include <modules/globebrowsing/rendering/layer/layerrendersettings.h>
namespace openspace {
namespace globebrowsing {
namespace tileselector {
ChunkTile getHighestResolutionTile(const LayerGroup& layerGroup, const TileIndex& tileIndex) {
TileUvTransform uvTransform;
uvTransform.uvScale.x = 0;
ChunkTile mostHighResolution{ Tile::TileUnavailable, uvTransform, TileDepthTransform() };
mostHighResolution.tile = Tile::TileUnavailable;
for (const auto& layer : layerGroup.activeLayers()) {
ChunkTile chunkTile = layer->tileProvider()->getChunkTile(tileIndex);
bool tileIsOk = chunkTile.tile.status() == Tile::Status::OK;
bool tileHasMetaData = chunkTile.tile.metaData() != nullptr;
bool tileIsHigherResolution =
chunkTile.uvTransform.uvScale.x > mostHighResolution.uvTransform.uvScale.x;
if (tileIsOk && tileHasMetaData && tileIsHigherResolution) {
mostHighResolution = chunkTile;
}
}
return mostHighResolution;
}
std::vector<ChunkTile> getTilesSortedByHighestResolution(const LayerGroup& layerGroup,
const TileIndex& tileIndex)
{
std::vector<ChunkTile> tiles;
for (const auto& layer : layerGroup.activeLayers()) {
tiles.push_back(layer->tileProvider()->getChunkTile(tileIndex));
}
std::sort(
tiles.begin(),
tiles.end(),
[](const ChunkTile& lhs, const ChunkTile& rhs) {
return lhs.uvTransform.uvScale.x > rhs.uvTransform.uvScale.x;
}
);
return tiles;
}
std::vector<std::pair<ChunkTile, const LayerRenderSettings*> >
getTilesAndSettingsSortedByHighestResolution(const LayerGroup& layerGroup,
const TileIndex& tileIndex)
{
std::vector<std::pair<ChunkTile, const LayerRenderSettings*> > tilesAndSettings;
for (const auto& layer : layerGroup.activeLayers()) {
tilesAndSettings.push_back({ layer->tileProvider()->getChunkTile(tileIndex), &layer->renderSettings() });
}
std::sort(
tilesAndSettings.begin(),
tilesAndSettings.end(),
[](const std::pair<ChunkTile, const LayerRenderSettings*> & lhs,
const std::pair<ChunkTile, const LayerRenderSettings*> & rhs)
{
return lhs.first.uvTransform.uvScale.x > rhs.first.uvTransform.uvScale.x;
}
);
return tilesAndSettings;
}
void ascendToParent(TileIndex& tileIndex, TileUvTransform& uv) {
uv.uvOffset *= 0.5;
uv.uvScale *= 0.5;
uv.uvOffset += tileIndex.positionRelativeParent();
--tileIndex;
}
} // namespace tileselector¢
} // namespace globebrowsing
} // namespace openspace