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* Solve bug related to corrupted texture tiles for certain sizes. * Regard layer settings when sampling height map. * Make Tile in to a class instead of a struct. * Memory aware lru cache. Needs cleanup. * Clean up and comment. * Clean up and comment. * Clean up * Clean up and comment. * Fix compilation error on Windows. * Specify data type explicitly in GDAL xml config files for Utah height maps. Closes #242 * Update the key type for the memory aware lru cache and use a unordered map instead of a map. * Solve pixel row size bug. * Solve initialization bug. * Add cache size as property of the globe browsing module. * Use memory aware tile cache for text tile provider. * Log GDAL errors as GHOUL messages * Add the ability to toggle tile level limiting by available data * Add ability to toggle GDAL logging * Add lock guard to memory aware tile cache * create base class rawtiledatareader that can be extended with different implementations than GDAL. * Let GdalWrapper take care of global GDAL settings. * Move iodescription to separate file * Move some functionality from gdalrawtiledatareader to rawtiledatareader * Move functionality from gdalrawtiledatareader to rawtiledatareader. * GDAL is no longer a necessary dependency for the globebrowsing module. However to read tiles, the SimpleRawTileDataReader needs to be implemented. Otherwise GDAL is needed. * Add ifdef check for GLOBEBROWSING_USE_GDAL * Implement SimpleRawTileDataReader. Currently can only read pow 2 textures. * Change ints to unsigned long longs * Limit number of texture creations per tile provider per frame * Solve linker error on windows * Fix Windows build errors * Fix crash in reading local patches * Update lodglobe descriptions * Abstract away overviews in gdal raw tile data reader * Update Mars and Moon configs. * Update screenshot script * Update ghoul version * Remove use of interaction depth below ellipsoid * Normalize direction vector * Use scale for distance swotch * Go back to use of interaction depth below ellipsoid * Fix comments on pull request. * TileProviderByLevel error does not propagate up. * Comment on mars and moon mod file * Add model space cut off level as a property * Update ChunkTile struct * Minor clean up * Go back tu constructor for ChunkTile
109 lines
4.8 KiB
C++
109 lines
4.8 KiB
C++
/*****************************************************************************************
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* *
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* OpenSpace *
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* *
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* Copyright (c) 2014-2017 *
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* software and associated documentation files (the "Software"), to deal in the Software *
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* without restriction, including without limitation the rights to use, copy, modify, *
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* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
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* permit persons to whom the Software is furnished to do so, subject to the following *
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* conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in all copies *
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* or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#include <modules/globebrowsing/tile/tileselector.h>
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#include <modules/globebrowsing/rendering/layer/layergroup.h>
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#include <modules/globebrowsing/tile/tileprovider/tileprovider.h>
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#include <modules/globebrowsing/rendering/layer/layerrendersettings.h>
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namespace openspace {
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namespace globebrowsing {
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namespace tileselector {
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ChunkTile getHighestResolutionTile(const LayerGroup& layerGroup, const TileIndex& tileIndex) {
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TileUvTransform uvTransform;
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uvTransform.uvScale.x = 0;
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ChunkTile mostHighResolution{ Tile::TileUnavailable, uvTransform, TileDepthTransform() };
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mostHighResolution.tile = Tile::TileUnavailable;
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for (const auto& layer : layerGroup.activeLayers()) {
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ChunkTile chunkTile = layer->tileProvider()->getChunkTile(tileIndex);
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bool tileIsOk = chunkTile.tile.status() == Tile::Status::OK;
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bool tileHasMetaData = chunkTile.tile.metaData() != nullptr;
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bool tileIsHigherResolution =
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chunkTile.uvTransform.uvScale.x > mostHighResolution.uvTransform.uvScale.x;
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if (tileIsOk && tileHasMetaData && tileIsHigherResolution) {
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mostHighResolution = chunkTile;
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}
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}
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return mostHighResolution;
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}
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std::vector<ChunkTile> getTilesSortedByHighestResolution(const LayerGroup& layerGroup,
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const TileIndex& tileIndex)
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{
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std::vector<ChunkTile> tiles;
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for (const auto& layer : layerGroup.activeLayers()) {
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tiles.push_back(layer->tileProvider()->getChunkTile(tileIndex));
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}
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std::sort(
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tiles.begin(),
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tiles.end(),
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[](const ChunkTile& lhs, const ChunkTile& rhs) {
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return lhs.uvTransform.uvScale.x > rhs.uvTransform.uvScale.x;
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}
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);
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return tiles;
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}
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std::vector<std::pair<ChunkTile, const LayerRenderSettings*> >
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getTilesAndSettingsSortedByHighestResolution(const LayerGroup& layerGroup,
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const TileIndex& tileIndex)
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{
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std::vector<std::pair<ChunkTile, const LayerRenderSettings*> > tilesAndSettings;
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for (const auto& layer : layerGroup.activeLayers()) {
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tilesAndSettings.push_back({ layer->tileProvider()->getChunkTile(tileIndex), &layer->renderSettings() });
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}
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std::sort(
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tilesAndSettings.begin(),
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tilesAndSettings.end(),
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[](const std::pair<ChunkTile, const LayerRenderSettings*> & lhs,
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const std::pair<ChunkTile, const LayerRenderSettings*> & rhs)
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{
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return lhs.first.uvTransform.uvScale.x > rhs.first.uvTransform.uvScale.x;
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}
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);
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return tilesAndSettings;
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}
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void ascendToParent(TileIndex& tileIndex, TileUvTransform& uv) {
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uv.uvOffset *= 0.5;
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uv.uvScale *= 0.5;
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uv.uvOffset += tileIndex.positionRelativeParent();
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--tileIndex;
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}
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} // namespace tileselector¢
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} // namespace globebrowsing
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} // namespace openspace
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