Files
OpenSpace/modules/fieldlinessequence/rendering/renderablefieldlinessequence.h
2017-10-09 22:55:28 +02:00

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11 KiB
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/*****************************************************************************************
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* OpenSpace *
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* Copyright (c) 2014-2017 *
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#ifndef __OPENSPACE_MODULE_FIELDLINESSEQUENCE___RENDERABLEFIELDLINESSEQUENCE___H__
#define __OPENSPACE_MODULE_FIELDLINESSEQUENCE___RENDERABLEFIELDLINESSEQUENCE___H__
#include <openspace/rendering/renderable.h>
#include <openspace/properties/optionproperty.h>
#include <openspace/properties/scalar/intproperty.h>
#include <openspace/properties/stringproperty.h>
#include <openspace/properties/triggerproperty.h>
#include <openspace/properties/vector/vec2property.h>
#include <openspace/properties/vector/vec4property.h>
#include <openspace/rendering/transferfunction.h>
#include <modules/fieldlinessequence/util/fieldlinesstate.h>
#include <atomic>
namespace {
enum class SourceFileType;
}
namespace openspace {
class RenderableFieldlinesSequence : public Renderable {
public:
RenderableFieldlinesSequence(const ghoul::Dictionary& dictionary);
void initialize() override;
void deinitialize() override;
bool isReady() const override;
void render(const RenderData& data, RendererTasks& rendererTask) override;
void update(const UpdateData& data) override;
private:
// ------------------------------------- ENUMS -------------------------------------//
enum ColorMethod : int { // Used to determine if lines should be colored UNIFORMLY or by an extraQuantity
UNIFORM = 0,
BY_QUANTITY
};
// ------------------------------------ STRINGS ------------------------------------//
std::string _name; // Name of the Node!
// ------------------------------------- FLAGS -------------------------------------//
std::atomic<bool> _isLoadingStateFromDisk { false}; // Used for 'runtime-states'. True when loading a new state from disk on another thread.
bool _isReady = false; // If initialization proved successful
bool _loadingStatesDynamically = false; // False => states are stored in RAM (using 'in-RAM-states'), True => states are loaded from disk during runtime (using 'runtime-states')
bool _mustLoadNewStateFromDisk = false; // Used for 'runtime-states': True if new 'runtime-state' must be loaded from disk. False => the previous frame's state should still be shown
bool _needsUpdate = false; // Used for 'in-RAM-states' : True if new 'in-RAM-state' must be loaded. False => the previous frame's state should still be shown
std::atomic<bool> _newStateIsReady { false}; // Used for 'runtime-states'. True when finished loading a new state from disk on another thread.
bool _shouldUpdateColorBuffer = false; // True when new state is loaded or user change which quantity to color the lines by
bool _shouldUpdateMaskingBuffer = false; // True when new state is loaded or user change which quantity used for masking out line segments
// --------------------------------- NUMERICALS ----------------------------------- //
int _activeStateIndex = -1; // Active index of _states. If(==-1)=>no state available for current time. Always the same as _activeTriggerTimeIndex if(_loadingStatesDynamically==true), else always = 0
int _activeTriggerTimeIndex = -1; // Active index of _startTimes
size_t _nStates = 0; // Number of states in the sequence
float _scalingFactor = 1.f; // In setup it is used to scale JSON coordinates. During runtime it is used to scale domain limits.
double _sequenceEndTime; // Estimated end of sequence.
GLuint _vertexArrayObject = 0; // OpenGL Vertex Array Object
GLuint _vertexColorBuffer = 0; // OpenGL Vertex Buffer Object containing the extraQuantity values used for coloring the lines
GLuint _vertexMaskingBuffer = 0; // OpenGL Vertex Buffer Object containing the extraQuantity values used for masking out segments of the lines
GLuint _vertexPositionBuffer = 0; // OpenGL Vertex Buffer Object containing the vertex positions
// ----------------------------------- POINTERS ------------------------------------//
std::unique_ptr<ghoul::Dictionary> _dictionary; // The Lua-Modfile-Dictionary used during initialization
std::unique_ptr<FieldlinesState> _newState; // Used for 'runtime-states' when switching out current state to a new state
std::unique_ptr<ghoul::opengl::ProgramObject> _shaderProgram;
std::shared_ptr<TransferFunction> _transferFunction; // Transfer function used to color lines when _pColorMethod is set to BY_QUANTITY
// ------------------------------------ VECTORS ----------------------------------- //
std::vector<std::string> _colorTablePaths; // Paths to color tables. One for each 'extraQuantity'
std::vector<glm::vec2> _colorTableRanges; // Values represents min & max values represented in the color table
std::vector<glm::vec2> _maskingRanges; // Values represents min & max limits for valid masking range
std::vector<std::string> _sourceFiles; // Stores the provided source file paths if using 'runtime-states', else emptied after initialization
std::vector<double> _startTimes; // Contains the _triggerTimes for all FieldlineStates in the sequence
std::vector<FieldlinesState> _states; // Stores the FieldlineStates
// ---------------------------------- Properties ---------------------------------- //
properties::PropertyOwner _pColorGroup; // Group to hold the color properties
properties::OptionProperty _pColorMethod; // Uniform/transfer function/topology?
properties::OptionProperty _pColorQuantity; // Index of the extra quantity to color lines by
properties::StringProperty _pColorQuantityMin; // Color table/transfer function min
properties::StringProperty _pColorQuantityMax; // Color table/transfer function max
properties::StringProperty _pColorTablePath; // Color table/transfer function for "By Quantity" coloring
properties::Vec4Property _pColorUniform; // Uniform Field Line Color
properties::BoolProperty _pColorABlendEnabled; // Whether or not to use additive blending
properties::BoolProperty _pDomainEnabled; // Whether or not to use Domain
properties::PropertyOwner _pDomainGroup; // Group to hold the Domain properties
properties::Vec2Property _pDomainX; // Domain Limits along x-axis
properties::Vec2Property _pDomainY; // Domain Limits along y-axis
properties::Vec2Property _pDomainZ; // Domain Limits along z-axis
properties::Vec2Property _pDomainR; // Domain Limits radially
properties::Vec4Property _pFlowColor; // Simulated particles' color
properties::BoolProperty _pFlowEnabled; // Toggle flow [ON/OFF]
properties::PropertyOwner _pFlowGroup; // Group to hold the flow/particle properties
properties::IntProperty _pFlowParticleSize; // Size of simulated flow particles
properties::IntProperty _pFlowParticleSpacing; // Size of simulated flow particles
properties::BoolProperty _pFlowReversed; // Toggle flow direction [FORWARDS/BACKWARDS]
properties::IntProperty _pFlowSpeed; // Speed of simulated flow
properties::BoolProperty _pMaskingEnabled; // Whether or not to use masking
properties::PropertyOwner _pMaskingGroup; // Group to hold the masking properties
properties::StringProperty _pMaskingMin; // Lower limit for allowed values
properties::StringProperty _pMaskingMax; // Upper limit for allowed values
properties::OptionProperty _pMaskingQuantity; // Index of the extra quantity to use for masking
properties::TriggerProperty _pFocusOnOriginBtn; // Button which sets camera focus to parent node of the renderable
properties::TriggerProperty _pJumpToStartBtn; // Button which executes a time jump to start of sequence
// --------------------- FUNCTIONS USED DURING INITIALIZATION --------------------- //
void computeSequenceEndTime();
void definePropertyCallbackFunctions();
bool extractJsonInfoFromDictionary(fls::Model& model);
bool extractMandatoryInfoFromDictionary(SourceFileType& sourceFileType);
void extractOptionalInfoFromDictionary(std::string& outputFolderPath);
void extractOsflsInfoFromDictionary();
void extractTriggerTimesFromFileNames();
void setModelDependentConstants();
void setupProperties();
// ------------------------- FUNCTIONS USED DURING RUNTIME ------------------------ //
inline bool isWithinSequenceInterval(const double CURRENT_TIME) const;
void readNewState(const std::string& FILEPATH);
void updateActiveTriggerTimeIndex(const double CURRENT_TIME);
void updateVertexPositionBuffer();
void updateVertexColorBuffer();
void updateVertexMaskingBuffer();
};
} // namespace openspace
#endif // __OPENSPACE_MODULE_FIELDLINESSEQUENCE___RENDERABLEFIELDLINESSEQUENCE___H__