mirror of
https://github.com/OpenSpace/OpenSpace.git
synced 2026-01-02 09:41:13 -06:00
* Rename OnScreenGui module to ImGui * Support multiple external module folders (closes #31) * Cleaning up CMake files * Restructure application specification * Add parameter for library mode to all modules * Add functions to handle global variable state * Misc/remove warnings (#383) * Increase build timeout and do a clean rebuild every commit
437 lines
16 KiB
C++
437 lines
16 KiB
C++
/*****************************************************************************************
|
|
* *
|
|
* OpenSpace *
|
|
* *
|
|
* Copyright (c) 2014-2017 *
|
|
* *
|
|
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
|
|
* software and associated documentation files (the "Software"), to deal in the Software *
|
|
* without restriction, including without limitation the rights to use, copy, modify, *
|
|
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
|
|
* permit persons to whom the Software is furnished to do so, subject to the following *
|
|
* conditions: *
|
|
* *
|
|
* The above copyright notice and this permission notice shall be included in all copies *
|
|
* or substantial portions of the Software. *
|
|
* *
|
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
|
|
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
|
|
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
|
|
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
|
|
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
|
|
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
|
|
****************************************************************************************/
|
|
|
|
#include <modules/space/rendering/renderableconstellationbounds.h>
|
|
|
|
#include <openspace/documentation/documentation.h>
|
|
#include <openspace/documentation/verifier.h>
|
|
#include <openspace/engine/openspaceengine.h>
|
|
#include <openspace/rendering/renderengine.h>
|
|
#include <openspace/util/spicemanager.h>
|
|
#include <openspace/util/updatestructures.h>
|
|
|
|
#include <ghoul/filesystem/filesystem.h>
|
|
#include <ghoul/glm.h>
|
|
|
|
#include <fstream>
|
|
|
|
#include "SpiceUsr.h"
|
|
#include "SpiceZpr.h"
|
|
|
|
namespace {
|
|
float convertHrsToRadians(float rightAscension) {
|
|
// 360 degrees / 24h = 15 degrees/h
|
|
return glm::radians(rightAscension * 15);
|
|
}
|
|
|
|
|
|
static const openspace::properties::Property::PropertyInfo VertexInfo = {
|
|
"File",
|
|
"Vertex File Path",
|
|
"The file pointed to with this value contains the vertex locations of the "
|
|
"constellations."
|
|
};
|
|
|
|
static const openspace::properties::Property::PropertyInfo ConstellationInfo = {
|
|
"ConstellationFile",
|
|
"Constellation File Path",
|
|
"Specifies the file that contains the mapping between constellation "
|
|
"abbreviations and full name of the constellation. If this value is empty, the "
|
|
"abbreviations are used as the full names."
|
|
};
|
|
|
|
static const openspace::properties::Property::PropertyInfo DistanceInfo = {
|
|
"Distance",
|
|
"Distance to the celestial sphere",
|
|
"This value specifies the value to the celestial sphere in kilometers at which "
|
|
"the constellations are projected."
|
|
};
|
|
|
|
static const openspace::properties::Property::PropertyInfo SelectionInfo = {
|
|
"ConstellationSelection",
|
|
"Constellation Selection",
|
|
"The constellations that are selected are displayed on the celestial sphere."
|
|
};
|
|
} // namespace
|
|
|
|
namespace openspace {
|
|
|
|
documentation::Documentation RenderableConstellationBounds::Documentation() {
|
|
using namespace documentation;
|
|
return {
|
|
"RenderableConstellationBounds",
|
|
"space_renderable_constellationbounds",
|
|
{
|
|
{
|
|
VertexInfo.identifier,
|
|
new StringVerifier,
|
|
Optional::No,
|
|
VertexInfo.description
|
|
},
|
|
{
|
|
ConstellationInfo.identifier,
|
|
new StringVerifier,
|
|
Optional::Yes,
|
|
"Specifies the file that contains the mapping between constellation "
|
|
"abbreviations and full name of the constellation. If the file is "
|
|
"omitted, the abbreviations are used as the full names."
|
|
},
|
|
{
|
|
DistanceInfo.identifier,
|
|
new DoubleVerifier,
|
|
Optional::Yes,
|
|
DistanceInfo.description
|
|
},
|
|
{
|
|
SelectionInfo.identifier,
|
|
new StringListVerifier,
|
|
Optional::Yes,
|
|
SelectionInfo.description
|
|
}
|
|
}
|
|
};
|
|
}
|
|
|
|
|
|
RenderableConstellationBounds::RenderableConstellationBounds(
|
|
const ghoul::Dictionary& dictionary)
|
|
: Renderable(dictionary)
|
|
, _vertexFilename(VertexInfo)
|
|
, _constellationFilename(ConstellationInfo)
|
|
, _distance(DistanceInfo, 15.f, 0.f, 30.f)
|
|
, _constellationSelection(SelectionInfo)
|
|
, _vao(0)
|
|
, _vbo(0)
|
|
{
|
|
documentation::testSpecificationAndThrow(
|
|
Documentation(),
|
|
dictionary,
|
|
"RenderableConstellationBounds"
|
|
);
|
|
|
|
_vertexFilename.onChange([&](){
|
|
loadVertexFile();
|
|
});
|
|
addProperty(_vertexFilename);
|
|
_vertexFilename = dictionary.value<std::string>(VertexInfo.identifier);
|
|
|
|
_constellationFilename.onChange([&](){
|
|
loadConstellationFile();
|
|
});
|
|
addProperty(_constellationFilename);
|
|
if (dictionary.hasKey(ConstellationInfo.identifier)) {
|
|
_constellationFilename = dictionary.value<std::string>(ConstellationInfo.identifier);
|
|
}
|
|
|
|
if (dictionary.hasKey(DistanceInfo.identifier)) {
|
|
_distance = static_cast<float>(dictionary.value<double>(DistanceInfo.identifier));
|
|
}
|
|
addProperty(_distance);
|
|
|
|
fillSelectionProperty();
|
|
_constellationSelection.onChange([this]() { selectionPropertyHasChanged(); });
|
|
addProperty(_constellationSelection);
|
|
|
|
if (dictionary.hasKey(SelectionInfo.identifier)) {
|
|
const ghoul::Dictionary selection = dictionary.value<ghoul::Dictionary>(
|
|
SelectionInfo.identifier
|
|
);
|
|
|
|
std::vector<properties::SelectionProperty::Option> options =
|
|
_constellationSelection.options();
|
|
std::vector<int> selectedIndices;
|
|
|
|
for (size_t i = 1; i <= selection.size(); ++i) {
|
|
const std::string s = selection.value<std::string>(std::to_string(i));
|
|
|
|
auto it = std::find_if(
|
|
options.begin(),
|
|
options.end(),
|
|
[&s](const properties::SelectionProperty::Option& o) {
|
|
return o.description == s;
|
|
}
|
|
);
|
|
if (it == options.end()) {
|
|
// The user has specified a constellation name that doesn't exist
|
|
LWARNINGC(
|
|
"RenderableConstellationBounds",
|
|
"Option '" << s << "' not found in list of constellations"
|
|
);
|
|
}
|
|
else {
|
|
// If the found the option, we push the index of the found value into the
|
|
// array
|
|
selectedIndices.push_back(static_cast<int>(
|
|
std::distance(options.begin(), it)
|
|
));
|
|
}
|
|
}
|
|
|
|
_constellationSelection = selectedIndices;
|
|
}
|
|
|
|
}
|
|
|
|
void RenderableConstellationBounds::initialize() {
|
|
_program = OsEng.renderEngine().buildRenderProgram(
|
|
"ConstellationBounds",
|
|
"${MODULE_SPACE}/shaders/constellationbounds_vs.glsl",
|
|
"${MODULE_SPACE}/shaders/constellationbounds_fs.glsl"
|
|
);
|
|
|
|
|
|
glGenVertexArrays(1, &_vao);
|
|
glBindVertexArray(_vao);
|
|
|
|
glGenBuffers(1, &_vbo);
|
|
glBindBuffer(GL_ARRAY_BUFFER, _vbo);
|
|
glBufferData(
|
|
GL_ARRAY_BUFFER,
|
|
_vertexValues.size() * 3 * sizeof(float),
|
|
&_vertexValues[0],
|
|
GL_STATIC_DRAW
|
|
);
|
|
|
|
GLint positionAttrib = _program->attributeLocation("in_position");
|
|
glEnableVertexAttribArray(positionAttrib);
|
|
glVertexAttribPointer(positionAttrib, 3, GL_FLOAT, GL_FALSE, 0, nullptr);
|
|
|
|
glBindVertexArray(0);
|
|
}
|
|
|
|
void RenderableConstellationBounds::deinitialize() {
|
|
glDeleteBuffers(1, &_vbo);
|
|
_vbo = 0;
|
|
glDeleteVertexArrays(1, &_vao);
|
|
_vao = 0;
|
|
|
|
if (_program) {
|
|
OsEng.renderEngine().removeRenderProgram(_program);
|
|
_program = nullptr;
|
|
}
|
|
}
|
|
|
|
bool RenderableConstellationBounds::isReady() const {
|
|
return (_vao != 0) && (_vbo != 0) && _program;
|
|
}
|
|
|
|
void RenderableConstellationBounds::render(const RenderData& data, RendererTasks&) {
|
|
_program->activate();
|
|
|
|
setPscUniforms(*_program.get(), data.camera, data.position);
|
|
|
|
glm::dmat4 modelTransform =
|
|
glm::translate(glm::dmat4(1.0), data.modelTransform.translation) * // Translation
|
|
glm::dmat4(data.modelTransform.rotation) *
|
|
glm::scale(glm::dmat4(1.0), glm::dvec3(data.modelTransform.scale));
|
|
|
|
|
|
_program->setUniform("exponent", _distance);
|
|
_program->setUniform("ViewProjection", data.camera.viewProjectionMatrix());
|
|
_program->setUniform("ModelTransform", glm::mat4(modelTransform));
|
|
|
|
glBindVertexArray(_vao);
|
|
for (const ConstellationBound& bound : _constellationBounds) {
|
|
if (bound.isEnabled) {
|
|
glDrawArrays(
|
|
GL_LINE_LOOP,
|
|
static_cast<GLsizei>(bound.startIndex),
|
|
static_cast<GLsizei>(bound.nVertices)
|
|
);
|
|
}
|
|
}
|
|
glBindVertexArray(0);
|
|
_program->deactivate();
|
|
}
|
|
|
|
bool RenderableConstellationBounds::loadVertexFile() {
|
|
if (_vertexFilename.value().empty()) {
|
|
return false;
|
|
}
|
|
|
|
std::string fileName = absPath(_vertexFilename);
|
|
std::ifstream file;
|
|
file.exceptions(std::ifstream::goodbit);
|
|
file.open(fileName);
|
|
|
|
ConstellationBound currentBound;
|
|
currentBound.constellationAbbreviation = "";
|
|
|
|
std::string currentLine;
|
|
int currentLineNumber = 1;
|
|
|
|
// Overview of the reading algorithm:
|
|
// We keep an active ConstellationBound (currentBound) and update it until we read
|
|
// a new constellation name, at which point the currentBound is stored away, a new,
|
|
// empty ConstellationBound is created and set at the currentBound
|
|
while (file.good()) {
|
|
std::getline(file, currentLine);
|
|
if (currentLine.empty()) {
|
|
continue;
|
|
}
|
|
|
|
// @CHECK: Is this the best way of doing this? ---abock
|
|
std::stringstream s(currentLine);
|
|
float ra;
|
|
s >> ra;
|
|
|
|
float dec;
|
|
s >> dec;
|
|
|
|
std::string constellationName;
|
|
s >> constellationName;
|
|
|
|
if (!s.good()) {
|
|
// If this evaluates to true, the stream was not completely filled, which
|
|
// means that the line was incomplete, so there was an error
|
|
LERRORC(
|
|
"RenderableConstellationBounds",
|
|
"Error reading file '" << fileName << "' at line #" << currentLineNumber
|
|
);
|
|
break;
|
|
}
|
|
|
|
// Did we arrive at a new constellation?
|
|
if (constellationName != currentBound.constellationAbbreviation) {
|
|
// Store how many vertices we read during the active time of the constellation
|
|
currentBound.nVertices = (_vertexValues.size() - currentBound.startIndex);
|
|
// Store the constellation and start a new one
|
|
_constellationBounds.push_back(currentBound);
|
|
currentBound = ConstellationBound();
|
|
currentBound.isEnabled = true;
|
|
currentBound.constellationAbbreviation = constellationName;
|
|
currentBound.constellationFullName = constellationName;
|
|
currentBound.startIndex = _vertexValues.size();
|
|
}
|
|
|
|
// The file format stores the right ascension in hours, while SPICE expects them
|
|
// to be in radians
|
|
ra = convertHrsToRadians(ra);
|
|
|
|
// Likewise, the declination is stored in degrees and needs to be converted
|
|
dec = glm::radians(dec);
|
|
|
|
// Convert the (right ascension, declination) to rectangular coordinates)
|
|
// The 1.0 is the distance of the celestial sphere, we will scale that in the
|
|
// render function
|
|
double rectangularValues[3];
|
|
radrec_c(1.0, ra, dec, rectangularValues);
|
|
|
|
// Add the new vertex to our list of vertices
|
|
_vertexValues.push_back({{
|
|
static_cast<float>(rectangularValues[0]),
|
|
static_cast<float>(rectangularValues[1]),
|
|
static_cast<float>(rectangularValues[2])
|
|
}});
|
|
++currentLineNumber;
|
|
}
|
|
|
|
// Due to the way we read the file, the first (empty) constellation bounds will not
|
|
// contain any valid values. So we have to remove it
|
|
_constellationBounds.erase(_constellationBounds.begin());
|
|
|
|
// And we still have the one value that was left when we exited the loop
|
|
currentBound.nVertices = (_vertexValues.size() - currentBound.startIndex);
|
|
_constellationBounds.push_back(currentBound);
|
|
|
|
return true;
|
|
}
|
|
|
|
bool RenderableConstellationBounds::loadConstellationFile() {
|
|
if (_constellationFilename.value().empty()) {
|
|
return true;
|
|
}
|
|
|
|
std::ifstream file;
|
|
file.exceptions(std::ifstream::goodbit);
|
|
file.open(absPath(_constellationFilename));
|
|
|
|
std::string line;
|
|
int index = 0;
|
|
while (file.good()) {
|
|
std::getline(file, line);
|
|
if (line.empty()) {
|
|
continue;
|
|
}
|
|
|
|
std::string abbreviation;
|
|
std::stringstream s(line);
|
|
s >> abbreviation;
|
|
|
|
auto it = std::find_if(
|
|
_constellationBounds.begin(),
|
|
_constellationBounds.end(),
|
|
[abbreviation](const ConstellationBound& bound) {
|
|
return bound.constellationAbbreviation == abbreviation;
|
|
}
|
|
);
|
|
if (it == _constellationBounds.end()) {
|
|
LERRORC(
|
|
"RenderableConstellationBounds",
|
|
"Could not find constellation '" << abbreviation << "' in list"
|
|
);
|
|
return false;
|
|
}
|
|
|
|
// Update the constellations full name
|
|
s >> it->constellationFullName;
|
|
++index;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void RenderableConstellationBounds::fillSelectionProperty() {
|
|
// Each constellation is associated with its position in the array as this is unique
|
|
// and will be constant during the runtime
|
|
for (int i = 0 ; i < static_cast<int>(_constellationBounds.size()); ++i) {
|
|
const ConstellationBound& bound = _constellationBounds[i];
|
|
_constellationSelection.addOption( { i, bound.constellationFullName } );
|
|
}
|
|
}
|
|
|
|
void RenderableConstellationBounds::selectionPropertyHasChanged() {
|
|
const std::vector<int>& values = _constellationSelection;
|
|
// If no values are selected (the default), we want to show all constellations
|
|
if (values.size() == 0) {
|
|
for (ConstellationBound& b : _constellationBounds) {
|
|
b.isEnabled = true;
|
|
}
|
|
}
|
|
else {
|
|
// In the worst case, this algorithm runs with 2 * nConstellations, which is
|
|
// acceptable as the number of constellations is < 100
|
|
// First disable all constellations
|
|
for (ConstellationBound& b : _constellationBounds) {
|
|
b.isEnabled = false;
|
|
}
|
|
// then re-enable the ones for which we have indices
|
|
for (int value : values) {
|
|
_constellationBounds[value].isEnabled = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
} // namespace openspace
|