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* Rename OnScreenGui module to ImGui * Support multiple external module folders (closes #31) * Cleaning up CMake files * Restructure application specification * Add parameter for library mode to all modules * Add functions to handle global variable state * Misc/remove warnings (#383) * Increase build timeout and do a clean rebuild every commit
135 lines
5.2 KiB
C++
135 lines
5.2 KiB
C++
/*****************************************************************************************
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* *
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* OpenSpace *
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* *
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* Copyright (c) 2014-2017 *
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* software and associated documentation files (the "Software"), to deal in the Software *
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* without restriction, including without limitation the rights to use, copy, modify, *
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* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
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* permit persons to whom the Software is furnished to do so, subject to the following *
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* conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in all copies *
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* or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#include <modules/space/rendering/simplespheregeometry.h>
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#include <openspace/documentation/verifier.h>
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#include <openspace/scene/scenegraphnode.h>
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#include <openspace/rendering/renderable.h>
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#include <openspace/util/powerscaledsphere.h>
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namespace {
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static const openspace::properties::Property::PropertyInfo RadiusInfo = {
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"Radius",
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"Radius",
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"This value specifies the radius of this sphere in meters."
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};
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static const openspace::properties::Property::PropertyInfo SegmentsInfo = {
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"Segments",
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"Segments",
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"This value specifies the number of segments that this sphere is split into."
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};
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} // namespace
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namespace openspace::planetgeometry {
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documentation::Documentation SimpleSphereGeometry::Documentation() {
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using namespace documentation;
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return {
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"SimpleSphereGeometry",
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"space_geometry_simplesphere",
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{
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{
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RadiusInfo.identifier,
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new OrVerifier(
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new DoubleVerifier,
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new DoubleVector3Verifier
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),
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Optional::No,
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RadiusInfo.description
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},
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{
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SegmentsInfo.identifier,
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new IntVerifier,
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Optional::No,
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SegmentsInfo.description
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}
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}
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};
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}
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SimpleSphereGeometry::SimpleSphereGeometry(const ghoul::Dictionary& dictionary)
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: PlanetGeometry()
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, _radius(RadiusInfo, glm::vec3(1.f), glm::vec3(0.f), glm::vec3(std::pow(10.f, 20.f)))
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, _segments(SegmentsInfo, 20, 1, 5000)
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, _sphere(nullptr)
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{
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documentation::testSpecificationAndThrow(
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Documentation(),
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dictionary,
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"SimpleSphereGeometry"
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);
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glm::vec3 ellipsoidRadius;
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if (dictionary.hasKeyAndValue<double>(RadiusInfo.identifier)) {
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const float r = static_cast<float>(
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dictionary.value<double>(RadiusInfo.identifier)
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);
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_radius = { r, r, r };
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}
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else {
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_radius = dictionary.value<glm::vec3>(RadiusInfo.identifier);
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}
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_segments = static_cast<int>(dictionary.value<double>(SegmentsInfo.identifier));
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// The shader need the radii values but they are not changeable runtime
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// TODO: Possibly add a scaling property @AA
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// Changing the radius/scaling should affect the shader but not the geometry? @AA
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_radius.onChange([&]() { createSphere(); });
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addProperty(_radius);
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_segments.onChange([&]() { createSphere(); });
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addProperty(_segments);
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}
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SimpleSphereGeometry::~SimpleSphereGeometry() {}
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bool SimpleSphereGeometry::initialize(Renderable* parent) {
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bool success = PlanetGeometry::initialize(parent);
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createSphere();
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return success;
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}
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void SimpleSphereGeometry::deinitialize() {
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delete _sphere;
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_sphere = nullptr;
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}
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void SimpleSphereGeometry::render() {
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_sphere->render();
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}
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void SimpleSphereGeometry::createSphere() {
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const glm::vec3 radius = _radius.value();
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_parent->setBoundingSphere(std::max(std::max(radius[0], radius[1]), radius[2]));
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delete _sphere;
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_sphere = new PowerScaledSphere(glm::vec4(radius, 0.0), _segments);
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_sphere->initialize();
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}
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} // namespace openspace::planetgeometry
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