Files
OpenSpace/modules/globebrowsing/chunk/chunkedlodglobe.cpp
2016-06-14 11:19:22 -04:00

199 lines
7.5 KiB
C++

/*****************************************************************************************
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* OpenSpace *
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* Copyright (c) 2014-2016 *
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#include <modules/globebrowsing/chunk/chunkedlodglobe.h>
#include <modules/globebrowsing/meshes/skirtedgrid.h>
#include <modules/globebrowsing/chunk/culling.h>
#include <modules/globebrowsing/chunk/chunklevelevaluator.h>
// open space includes
#include <openspace/engine/openspaceengine.h>
#include <openspace/rendering/renderengine.h>
#include <openspace/util/spicemanager.h>
#include <openspace/scene/scenegraphnode.h>
// ghoul includes
#include <ghoul/misc/assert.h>
#define _USE_MATH_DEFINES
#include <math.h>
namespace {
const std::string _loggerCat = "ChunkLodGlobe";
}
namespace openspace {
const GeodeticPatch ChunkedLodGlobe::LEFT_HEMISPHERE = GeodeticPatch(0, -M_PI/2, M_PI/2, M_PI/2);
const GeodeticPatch ChunkedLodGlobe::RIGHT_HEMISPHERE = GeodeticPatch(0, M_PI/2, M_PI/2, M_PI/2);
const ChunkIndex ChunkedLodGlobe::LEFT_HEMISPHERE_INDEX = ChunkIndex(0, 0, 1);
const ChunkIndex ChunkedLodGlobe::RIGHT_HEMISPHERE_INDEX = ChunkIndex(1, 0, 1);
ChunkedLodGlobe::ChunkedLodGlobe(
const Ellipsoid& ellipsoid,
size_t segmentsPerPatch,
std::shared_ptr<TileProviderManager> tileProviderManager)
: _ellipsoid(ellipsoid)
, _leftRoot(new ChunkNode(Chunk(this, LEFT_HEMISPHERE_INDEX)))
, _rightRoot(new ChunkNode(Chunk(this, RIGHT_HEMISPHERE_INDEX)))
, minSplitDepth(2)
, maxSplitDepth(22)
, _savedCamera(nullptr)
, _tileProviderManager(tileProviderManager)
{
auto geometry = std::make_shared<SkirtedGrid>(
(unsigned int) segmentsPerPatch,
(unsigned int) segmentsPerPatch,
TriangleSoup::Positions::No,
TriangleSoup::TextureCoordinates::Yes,
TriangleSoup::Normals::No);
_chunkCullers.push_back(new HorizonCuller());
_chunkCullers.push_back(new FrustumCuller(AABB3(vec3(-1, -1, 0), vec3(1, 1, 1e35))));
_chunkEvaluatorByAvailableTiles = std::make_unique<EvaluateChunkLevelByAvailableTileData>();
_chunkEvaluatorByProjectedArea = std::make_unique<EvaluateChunkLevelByProjectedArea>();
_chunkEvaluatorByDistance = std::make_unique<EvaluateChunkLevelByDistance>();
_patchRenderer = std::make_unique<ChunkRenderer>(geometry, tileProviderManager);
}
ChunkedLodGlobe::~ChunkedLodGlobe() {
}
bool ChunkedLodGlobe::initialize() {
return isReady();
}
bool ChunkedLodGlobe::deinitialize() {
return true;
}
bool ChunkedLodGlobe::isReady() const {
bool ready = true;
return ready;
}
std::shared_ptr<TileProviderManager> ChunkedLodGlobe::getTileProviderManager() const {
return _tileProviderManager;
}
ChunkRenderer& ChunkedLodGlobe::getPatchRenderer() const{
return *_patchRenderer;
}
bool ChunkedLodGlobe::testIfCullable(const Chunk& chunk, const RenderData& renderData) const {
if (doHorizonCulling && _chunkCullers[0]->isCullable(chunk, renderData)) {
return true;
}
if (doFrustumCulling && _chunkCullers[1]->isCullable(chunk, renderData)) {
return true;
}
return false;
}
int ChunkedLodGlobe::getDesiredLevel(const Chunk& chunk, const RenderData& renderData) const {
int desiredLevel = 0;
if (levelByProjArea) {
desiredLevel = _chunkEvaluatorByProjectedArea->getDesiredLevel(chunk, renderData);
}
else {
desiredLevel = _chunkEvaluatorByDistance->getDesiredLevel(chunk, renderData);
}
if (limitLevelByAvailableHeightData) {
int desiredLevelByAvailableData = _chunkEvaluatorByAvailableTiles->getDesiredLevel(chunk, renderData);
if (desiredLevelByAvailableData != ChunkLevelEvaluator::UNKNOWN_DESIRED_LEVEL) {
desiredLevel = min(desiredLevel, desiredLevelByAvailableData);
}
}
desiredLevel = glm::clamp(desiredLevel, minSplitDepth, maxSplitDepth);
return desiredLevel;
}
void ChunkedLodGlobe::render(const RenderData& data){
minDistToCamera = INFINITY;
ChunkNode::renderedChunks = 0;
_leftRoot->updateChunkTree(data);
_rightRoot->updateChunkTree(data);
renderChunkTree(_leftRoot.get(), data);
renderChunkTree(_rightRoot.get(), data);
//LDEBUG("min distnace to camera: " << minDistToCamera);
Vec3 cameraPos = data.camera.position().dvec3();
//LDEBUG("cam pos x: " << cameraPos.x << " y: " << cameraPos.y << " z: " << cameraPos.z);
//LDEBUG("ChunkNode count: " << ChunkNode::chunkNodeCount);
//LDEBUG("RenderedPatches count: " << ChunkNode::renderedChunks);
//LDEBUG(ChunkNode::renderedChunks << " / " << ChunkNode::chunkNodeCount << " chunks rendered");
}
void ChunkedLodGlobe::renderChunkTree(ChunkNode* node, const RenderData& data) const {
if (renderSmallChunksFirst) {
node->renderReversedBreadthFirst(data);
}
else {
node->renderDepthFirst(data);
}
}
void ChunkedLodGlobe::update(const UpdateData& data) {
_patchRenderer->update();
}
void ChunkedLodGlobe::setStateMatrix(const glm::dmat3& stateMatrix)
{
_stateMatrix = stateMatrix;
}
const glm::dmat3& ChunkedLodGlobe::stateMatrix()
{
return _stateMatrix;
}
const Ellipsoid& ChunkedLodGlobe::ellipsoid() const
{
return _ellipsoid;
}
} // namespace openspace