Files
OpenSpace/modules/base/lightsource/scenegraphlightsource.h
Emil Axelsson 6007f1d70d Feature/model lighting (#670)
* Fix NH texture and add lighting options
* Add missing comma
* Light sources: work in progress.
* Add light sources
* Remove unused values
* Add types to documentation
* Add light sources to various missions
* Code cleanup based on review
2018-07-13 09:01:43 +02:00

58 lines
3.0 KiB
C++

/*****************************************************************************************
* *
* OpenSpace *
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* Copyright (c) 2014-2018 *
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#ifndef __OPENSPACE_MODULE_BASE___SCENEGRAPHLIGHTSOURCE___H__
#define __OPENSPACE_MODULE_BASE___SCENEGRAPHLIGHTSOURCE___H__
#include <openspace/scene/lightsource.h>
#include <openspace/properties/scalar/floatproperty.h>
#include <openspace/properties/stringproperty.h>
namespace openspace {
namespace documentation { struct Documentation; }
class SceneGraphLightSource : public LightSource {
public:
SceneGraphLightSource();
SceneGraphLightSource(const ghoul::Dictionary& dictionary);
static documentation::Documentation Documentation();
bool initialize() override;
glm::vec3 directionViewSpace(const RenderData& renderData) const override;
float intensity() const override;
private:
properties::FloatProperty _intensity;
properties::StringProperty _sceneGraphNodeReference;
SceneGraphNode* _sceneGraphNode = nullptr;
};
} // namespace openspace
#endif // __OPENSPACE_MODULE_BASE___SCENEGRAPHLIGHTSOURCE___H__