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Added functionality: - New class renderablesphericalgrid is repurposed code from powerscaledsphere class. Due to z-buffer issues used as reference grid to confirm planetary orbits are correct. This has been a major problem as prior we had no visual reference. Now we have a Galactic-, Celestial- and Ecliptic-coordinate grid. To this also added separate shader: grid_vs.glsl / grid_fs.glsl These grids have a static-rotational matrix derived from partiview (thanks to Brian) since spice req. to-from frame to compute rotational matrix. Time dependency: - Added struct RuntimeData - which for now only contains openspace time and is passed to all renderables - All renderables accept runtimeData, keep private reference and use for computation of rotational matrix - This obviously carries corresponding changes to Scenegraph and ScenegraphNode. Spicemanager: - Added function that more easily provides access to rotational matrix used in spice (used in renderableplanet for computing planetary objects spin around axis) Ephemeris-classes: - Now compute ephemeris from spice based on timeepoch in runtimedata TODO: once z-buffer fixed - set ephemeris correctly as meters (not kilometers) Renderengine: - Advances time with the advanceTime method in RuntimeData struct ISSUES: - Our Y axis NOT same as SPICE or star-catalogue, all renderables rotated now 90deg, needs redefinition, lots of debugging and major headaches before this conclusion. - Depth buffer needs to be fixed in order to properly place planets. - Spice kernels have finite time-range, when time stops - simulation ends - ugly fix: reset time to zero. Possible fix: kernels de431 (part 1-2) cover huge timespan and most likely have functions to extrapolate time, drawback is that they are 1,7 gb each. TODO: - Compute and draw dynamic ephemeries for each renderable. Either do full year sweep then update for each point or create a tail of linesegments for each planet. Dont know yet how to do this, would like spicephemeris to be sub-class of Renderable (have own render() method) - good/bad?
75 lines
3.2 KiB
C++
75 lines
3.2 KiB
C++
/*****************************************************************************************
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* *
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* OpenSpace *
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* *
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* Copyright (c) 2014 *
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* software and associated documentation files (the "Software"), to deal in the Software *
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* without restriction, including without limitation the rights to use, copy, modify, *
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* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
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* permit persons to whom the Software is furnished to do so, subject to the following *
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* conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in all copies *
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* or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#ifndef __RENDERABLESPHERICALGRID_H__
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#define __RENDERABLESPHERICALGRID_H__
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// more or less a brutal adaptation of powerscaledsphere class
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// open space includes
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#include <openspace/rendering/renderable.h>
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#include <openspace/properties/stringproperty.h>
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// ghoul includes
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#include <ghoul/opengl/programobject.h>
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#include <ghoul/opengl/texture.h>
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namespace openspace {
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class RenderableSphericalGrid : public Renderable{
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public:
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RenderableSphericalGrid(const ghoul::Dictionary& dictionary);
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~RenderableSphericalGrid();
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bool initialize() override;
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bool deinitialize() override;
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void render(const Camera* camera, const psc& position, RuntimeData* runtimeData) override;
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void update() override;
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private:
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protected:
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typedef struct {
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GLfloat location[4];
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GLfloat tex[2];
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GLfloat normal[3];
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GLubyte padding[28]; // Pads the struct out to 64 bytes for performance increase
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} Vertex;
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ghoul::opengl::ProgramObject* _gridProgram;
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std::string _gridType;
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glm::vec4 _gridColor;
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glm::mat4 _gridMatrix;
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int _segments;
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GLuint _vaoID = 3;
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GLuint _vBufferID = 4;
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GLuint _iBufferID = 5;
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GLenum _mode;
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unsigned int _isize;
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unsigned int _vsize;
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Vertex* _varray;
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int* _iarray;
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};
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}// namespace openspace
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#endif |