Files
OpenSpace/include/openspace/rendering/model/renderablemodel.h
Anton Arbring 914b3896ad SPICE error handling, position/rotation estimation etc...
- When loading SPICE kernels, coverage for each body is stored.
- If the body does not have spk coverage a position is estimated.
- Added "pulsating" transparency levels for renderableModels with
  estimated position.
- Spice manager clean up, left a few unused methods but removed a lot of
  dead code.
- To support multiple missins being loaded, some errors are simply
  ignored in spicemanager, for better or worse.
- Added start time and stop time as dictionary keys for renderables.
- Made RenderableTrails only show the time between gaps.
- Added but out commented vesta coordinate system swich in renderengine.

NOTE: Renderables using spiceEphemeris will give errors if body keyword
is omitted in modfile (When checking SPK coverage in position update).
2015-04-09 17:35:30 -04:00

80 lines
3.1 KiB
C++

/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2015 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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#ifndef __RENDERABLEMODEL_H__
#define __RENDERABLEMODEL_H__
#include <openspace/rendering/renderable.h>
#include <openspace/properties/stringproperty.h>
#include <openspace/util/updatestructures.h>
#include <ghoul/opengl/programobject.h>
#include <ghoul/opengl/texture.h>
namespace openspace {
namespace modelgeometry {
class ModelGeometry;
}
class RenderableModel : public Renderable {
public:
RenderableModel(const ghoul::Dictionary& dictionary);
bool initialize() override;
bool deinitialize() override;
bool isReady() const override;
void render(const RenderData& data) override;
void update(const UpdateData& data) override;
protected:
void loadTexture();
private:
properties::StringProperty _colorTexturePath;
ghoul::opengl::ProgramObject* _programObject;
ghoul::opengl::Texture* _texture;
modelgeometry::ModelGeometry* _geometry;
float _alpha;
glm::dmat3 _stateMatrix;
std::string _source;
std::string _destination;
std::string _target;
psc _sunPosition;
properties::BoolProperty _performShading;
};
} // namespace openspace
#endif // __RENDERABLEMODEL_H__