Files
OpenSpace/include/openspace/rendering/planets/renderableplanetprojection.h
Anton Arbring b79e6df763 Planets shape creation & fixed texture longitude
Instead of spheres, the planets are now created as triaxial ellipsoids
according to the corresponding radii values in the SPICE kernels (if such
values are available). Apart from being more scientifically accurate, the
planets are shaped as the intersection functions in SPICE expects.

The textures will now also be aligned in longitude as in reality (w.r.t.
UTC) when using a texture map ranging from -180 in the left end to +180 on the
right, with 0 longitude in the middle (such as Greenwich in Earth texture)
2015-03-20 19:59:26 -04:00

121 lines
4.4 KiB
C++

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#ifndef __RENDERABLEPLANETPROJECTION_H__
#define __RENDERABLEPLANETPROJECTION_H__
#include <ghoul/opengl/textureunit.h>
// open space includes
#include <openspace/rendering/renderable.h>
#include <openspace/util/imagesequencer.h>
#include <openspace/properties/stringproperty.h>
#include <openspace/properties/triggerproperty.h>
#include <openspace/util/updatestructures.h>
#include <ghoul/opengl/framebufferobject.h>
// ghoul includes
#include <ghoul/opengl/programobject.h>
#include <ghoul/opengl/texture.h>
#include <openspace/query/query.h>
namespace openspace {
namespace planetgeometryprojection {
class PlanetGeometryProjection;
}
class RenderablePlanetProjection : public Renderable {
public:
RenderablePlanetProjection(const ghoul::Dictionary& dictionary);
~RenderablePlanetProjection();
bool initialize() override;
bool deinitialize() override;
bool isReady() const override;
void render(const RenderData& data) override;
void update(const UpdateData& data) override;
protected:
void loadTexture();
void loadProjectionTexture();
bool auxiliaryRendertarget();
glm::mat4 computeProjectorMatrix(const glm::vec3 loc, glm::dvec3 aim, const glm::vec3 up);
void attitudeParameters(double time);
private:
void imageProjectGPU();
properties::StringProperty _colorTexturePath;
properties::StringProperty _projectionTexturePath;
properties::TriggerProperty _imageTrigger;
properties::IntProperty _rotation;
ghoul::opengl::ProgramObject* _programObject;
ghoul::opengl::ProgramObject* _fboProgramObject;
ghoul::opengl::Texture* _texture;
ghoul::opengl::Texture* _textureProj;
planetgeometryprojection::PlanetGeometryProjection* _geometry;
glm::vec2 _camScaling;
glm::vec3 _up;
glm::mat4 _transform;
glm::mat4 _projectorMatrix;
// spice
std::string _instrumentID;
std::string _projectorID;
std::string _projecteeID;
std::string _aberration;
std::vector<std::string> _potentialTargets; // @TODO copy-n-paste from renderablefov
float _fovy;
float _aspectRatio;
float _nearPlane;
float _farPlane;
glm::dmat3 _stateMatrix;
glm::dmat3 _instrumentMatrix;
glm::vec3 _boresight;
double _time[2];
double lightTime;
std::string _target;
std::string _defaultProjImage;
std::string _next;
bool _capture;
// FBO stuff
GLuint _fboID;
GLuint _quad;
GLuint _vertexPositionBuffer;
};
} // namespace openspace
#endif // __RENDERABLEPLANETPROJECTION_H__