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62 lines
3.0 KiB
C++
62 lines
3.0 KiB
C++
/*****************************************************************************************
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* *
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* OpenSpace *
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* *
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* Copyright (c) 2014-2018 *
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* software and associated documentation files (the "Software"), to deal in the Software *
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* without restriction, including without limitation the rights to use, copy, modify, *
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* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
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* permit persons to whom the Software is furnished to do so, subject to the following *
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* conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in all copies *
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* or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#ifndef __OPENSPACE_MODULE_SERVER___JSON_CONVERTERS___H__
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#define __OPENSPACE_MODULE_SERVER___JSON_CONVERTERS___H__
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#include <openspace/properties/property.h>
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#include <openspace/scene/scenegraphnode.h>
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#include <openspace/rendering/renderable.h>
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#include <ext/json/json.hpp>
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#include <ghoul/glm.h>
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using json = nlohmann::json;
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namespace openspace::properties {
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void to_json(json &j, const Property &p);
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void to_json(json &j, const Property* pP);
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void to_json(json &j, const PropertyOwner &p);
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void to_json(json &j, const PropertyOwner *p);
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} // namespace openspace::properties
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namespace openspace {
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void to_json(json &j, const SceneGraphNode &n);
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void to_json(json &j, const SceneGraphNode* pN);
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void to_json(json &j, const Renderable &r);
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void to_json(json &j, const Renderable* pR);
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} // namespace openspace
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namespace glm {
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void to_json(json &j, const dvec3 &v);
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} // namespace glm
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#endif // __OPENSPACE_MODULE_SERVER___JSON_CONVERTERS___H__
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