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OpenSpace/modules/globebrowsing/globes/renderableglobe.h
Alexander Bock b50b52d351 Cleanup for coding style
Add strict mode to check_style_guide script
2017-11-08 10:35:39 -06:00

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/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2017 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#ifndef __OPENSPACE_MODULE_GLOBEBROWSING___RENDERABLEGLOBE___H__
#define __OPENSPACE_MODULE_GLOBEBROWSING___RENDERABLEGLOBE___H__
#include <openspace/rendering/renderable.h>
#include <modules/globebrowsing/geometry/ellipsoid.h>
#include <modules/globebrowsing/other/distanceswitch.h>
#include <openspace/properties/scalar/floatproperty.h>
#include <openspace/properties/scalar/intproperty.h>
#include <openspace/properties/scalar/boolproperty.h>
namespace openspace::globebrowsing {
class ChunkedLodGlobe;
class PointGlobe;
class LayerManager;
/**
* A <code>RenderableGlobe</code> is a globe modeled as an ellipsoid using a chunked LOD
* algorithm for rendering.
* The renderable uses a <code>DistanceSwitch</code> to determine if the renderable
* should be rendered.
*/
class RenderableGlobe : public Renderable {
public:
/**
* These properties are specific for <code>ChunkedLodGlobe</code> and separated from
* the general properties of <code>RenderableGlobe</code>.
*/
struct DebugProperties {
properties::BoolProperty saveOrThrowCamera;
properties::BoolProperty showChunkEdges;
properties::BoolProperty showChunkBounds;
properties::BoolProperty showChunkAABB;
properties::BoolProperty showHeightResolution;
properties::BoolProperty showHeightIntensities;
properties::BoolProperty performFrustumCulling;
properties::BoolProperty performHorizonCulling;
properties::BoolProperty levelByProjectedAreaElseDistance;
properties::BoolProperty resetTileProviders;
properties::BoolProperty collectStats;
properties::BoolProperty limitLevelByAvailableData;
properties::IntProperty modelSpaceRenderingCutoffLevel;
};
struct GeneralProperties {
properties::BoolProperty performShading;
properties::BoolProperty atmosphereEnabled;
properties::BoolProperty useAccurateNormals;
properties::FloatProperty lodScaleFactor;
properties::FloatProperty cameraMinHeight;
properties::FloatProperty orenNayarRoughness;
};
RenderableGlobe(const ghoul::Dictionary& dictionary);
~RenderableGlobe() = default;
void initialize() override;
void deinitialize() override;
bool isReady() const override;
void render(const RenderData& data, RendererTasks& rendererTask) override;
void update(const UpdateData& data) override;
// Getters that perform calculations
glm::dvec3 projectOnEllipsoid(glm::dvec3 position);
float getHeight(glm::dvec3 position);
// Getters
std::shared_ptr<ChunkedLodGlobe> chunkedLodGlobe() const;
LayerManager* layerManager() const;
const Ellipsoid& ellipsoid() const;
const glm::dmat4& modelTransform() const;
const glm::dmat4& inverseModelTransform() const;
const DebugProperties& debugProperties() const;
const GeneralProperties& generalProperties() const;
const std::shared_ptr<const Camera> savedCamera() const;
double interactionDepthBelowEllipsoid();
// Setters
void setSaveCamera(std::shared_ptr<Camera> camera);
virtual SurfacePositionHandle calculateSurfacePositionHandle(
const glm::dvec3& targetModelSpace) override;
private:
// Globes. These are renderables inserted in a distance switch so that the heavier
// <code>ChunkedLodGlobe</code> does not have to be rendered at far distances.
std::shared_ptr<ChunkedLodGlobe> _chunkedLodGlobe;
//std::shared_ptr<PointGlobe> _pointGlobe;
Ellipsoid _ellipsoid;
std::shared_ptr<LayerManager> _layerManager;
DistanceSwitch _distanceSwitch;
std::shared_ptr<Camera> _savedCamera;
std::string _frame;
double _time;
glm::dmat4 _cachedModelTransform;
glm::dmat4 _cachedInverseModelTransform;
// Properties
DebugProperties _debugProperties;
GeneralProperties _generalProperties;
properties::PropertyOwner _debugPropertyOwner;
};
} // namespace openspace::globebrowsing
#endif // __OPENSPACE_MODULE_GLOBEBROWSING___RENDERABLEGLOBE___H__