mirror of
https://github.com/OpenSpace/OpenSpace.git
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138 lines
6.0 KiB
C++
138 lines
6.0 KiB
C++
/*****************************************************************************************
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* *
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* OpenSpace *
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* *
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* Copyright (c) 2014-2017 *
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* software and associated documentation files (the "Software"), to deal in the Software *
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* without restriction, including without limitation the rights to use, copy, modify, *
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* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
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* permit persons to whom the Software is furnished to do so, subject to the following *
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* conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in all copies *
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* or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#ifndef __OPENSPACE_MODULE_GLOBEBROWSING___RENDERABLEGLOBE___H__
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#define __OPENSPACE_MODULE_GLOBEBROWSING___RENDERABLEGLOBE___H__
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#include <openspace/rendering/renderable.h>
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#include <modules/globebrowsing/geometry/ellipsoid.h>
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#include <modules/globebrowsing/other/distanceswitch.h>
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#include <openspace/properties/scalar/floatproperty.h>
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#include <openspace/properties/scalar/intproperty.h>
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#include <openspace/properties/scalar/boolproperty.h>
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namespace openspace::globebrowsing {
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class ChunkedLodGlobe;
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class PointGlobe;
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class LayerManager;
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/**
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* A <code>RenderableGlobe</code> is a globe modeled as an ellipsoid using a chunked LOD
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* algorithm for rendering.
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* The renderable uses a <code>DistanceSwitch</code> to determine if the renderable
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* should be rendered.
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*/
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class RenderableGlobe : public Renderable {
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public:
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/**
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* These properties are specific for <code>ChunkedLodGlobe</code> and separated from
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* the general properties of <code>RenderableGlobe</code>.
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*/
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struct DebugProperties {
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properties::BoolProperty saveOrThrowCamera;
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properties::BoolProperty showChunkEdges;
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properties::BoolProperty showChunkBounds;
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properties::BoolProperty showChunkAABB;
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properties::BoolProperty showHeightResolution;
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properties::BoolProperty showHeightIntensities;
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properties::BoolProperty performFrustumCulling;
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properties::BoolProperty performHorizonCulling;
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properties::BoolProperty levelByProjectedAreaElseDistance;
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properties::BoolProperty resetTileProviders;
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properties::BoolProperty collectStats;
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properties::BoolProperty limitLevelByAvailableData;
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properties::IntProperty modelSpaceRenderingCutoffLevel;
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};
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struct GeneralProperties {
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properties::BoolProperty performShading;
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properties::BoolProperty atmosphereEnabled;
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properties::BoolProperty useAccurateNormals;
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properties::FloatProperty lodScaleFactor;
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properties::FloatProperty cameraMinHeight;
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properties::FloatProperty orenNayarRoughness;
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};
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RenderableGlobe(const ghoul::Dictionary& dictionary);
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~RenderableGlobe() = default;
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void initialize() override;
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void deinitialize() override;
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bool isReady() const override;
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void render(const RenderData& data, RendererTasks& rendererTask) override;
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void update(const UpdateData& data) override;
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// Getters that perform calculations
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glm::dvec3 projectOnEllipsoid(glm::dvec3 position);
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float getHeight(glm::dvec3 position);
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// Getters
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std::shared_ptr<ChunkedLodGlobe> chunkedLodGlobe() const;
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LayerManager* layerManager() const;
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const Ellipsoid& ellipsoid() const;
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const glm::dmat4& modelTransform() const;
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const glm::dmat4& inverseModelTransform() const;
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const DebugProperties& debugProperties() const;
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const GeneralProperties& generalProperties() const;
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const std::shared_ptr<const Camera> savedCamera() const;
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double interactionDepthBelowEllipsoid();
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// Setters
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void setSaveCamera(std::shared_ptr<Camera> camera);
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virtual SurfacePositionHandle calculateSurfacePositionHandle(
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const glm::dvec3& targetModelSpace) override;
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private:
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// Globes. These are renderables inserted in a distance switch so that the heavier
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// <code>ChunkedLodGlobe</code> does not have to be rendered at far distances.
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std::shared_ptr<ChunkedLodGlobe> _chunkedLodGlobe;
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//std::shared_ptr<PointGlobe> _pointGlobe;
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Ellipsoid _ellipsoid;
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std::shared_ptr<LayerManager> _layerManager;
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DistanceSwitch _distanceSwitch;
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std::shared_ptr<Camera> _savedCamera;
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std::string _frame;
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double _time;
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glm::dmat4 _cachedModelTransform;
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glm::dmat4 _cachedInverseModelTransform;
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// Properties
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DebugProperties _debugProperties;
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GeneralProperties _generalProperties;
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properties::PropertyOwner _debugPropertyOwner;
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};
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} // namespace openspace::globebrowsing
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#endif // __OPENSPACE_MODULE_GLOBEBROWSING___RENDERABLEGLOBE___H__
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