Files
OpenSpace/modules/base/rendering/renderableplane.cpp
2017-07-21 16:31:58 -04:00

311 lines
11 KiB
C++

/*****************************************************************************************
* *
* OpenSpace *
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* Copyright (c) 2014-2017 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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#include <modules/base/rendering/renderableplane.h>
#include <openspace/documentation/documentation.h>
#include <openspace/documentation/verifier.h>
#include <openspace/engine/openspaceengine.h>
#include <openspace/rendering/renderengine.h>
#include <openspace/scene/scenegraphnode.h>
#include <openspace/util/updatestructures.h>
#include <ghoul/filesystem/filesystem>
#include <ghoul/io/texture/texturereader.h>
#include <ghoul/opengl/programobject.h>
#include <ghoul/opengl/texture.h>
#include <ghoul/opengl/textureunit.h>
namespace {
const char* KeySize = "Size";
const char* KeyBillboard = "Billboard";
const char* KeyBlendMode = "BlendMode";
const char* KeyTexture = "Texture";
} // namespace
namespace openspace {
documentation::Documentation RenderablePlane::Documentation() {
using namespace documentation;
return {
"Renderable Plane",
"base_renderable_plane",
{
{
KeySize,
new DoubleVerifier,
"Specifies the size of the square plane in meters.",
Optional::No
},
{
KeyBillboard,
new BoolVerifier,
"Specifies whether the plane is a billboard, which means that it is "
"always facing the camera. If this is false, it can be oriented using "
"other transformations. The default is 'false'.",
Optional::Yes
},
{
KeyBlendMode,
new StringInListVerifier({ "Normal", "Additive" }),
"Specifies the blend mode that is applied to this plane. The default "
"value is 'Normal'.",
Optional::Yes
},
{
KeyTexture,
new StringVerifier,
"Specifies the texture that is applied to this plane. This image has to "
"be a square image.",
Optional::No
}
}
};
}
RenderablePlane::RenderablePlane(const ghoul::Dictionary& dictionary)
: Renderable(dictionary)
, _texturePath("texture", "Texture", "") // @TODO Missing documentation
, _billboard("billboard", "Billboard", "", false) // @TODO Missing documentation
, _size("size", "Size", "", 10, 0, std::pow(10, 25)) // @TODO Missing documentation
, _shader(nullptr)
, _texture(nullptr)
, _blendMode(BlendMode::Normal)
, _quad(0)
, _vertexPositionBuffer(0)
, _planeIsDirty(false)
, _textureIsDirty(false)
{
documentation::testSpecificationAndThrow(
Documentation(),
dictionary,
"RenderablePlane"
);
_size = static_cast<float>(dictionary.value<double>(KeySize));
if (dictionary.hasKey(KeyBillboard)) {
_billboard = dictionary.value<bool>(KeyBillboard);
}
if (dictionary.hasKey(KeyBlendMode)) {
const std::string v = dictionary.value<std::string>(KeyBlendMode);
if (v == "Normal") {
_blendMode = BlendMode::Normal;
}
else if (v == "Additive") {
_blendMode = BlendMode::Additive;
setRenderBin(Renderable::RenderBin::Transparent);
}
}
_texturePath = absPath(dictionary.value<std::string>(KeyTexture));
_textureFile = std::make_unique<ghoul::filesystem::File>(_texturePath);
addProperty(_billboard);
addProperty(_texturePath);
_texturePath.onChange([this]() {loadTexture(); });
_textureFile->setCallback(
[this](const ghoul::filesystem::File&) { _textureIsDirty = true; }
);
addProperty(_size);
_size.onChange([this](){ _planeIsDirty = true; });
setBoundingSphere(_size);
}
bool RenderablePlane::isReady() const {
return _shader && _texture;
}
bool RenderablePlane::initialize() {
glGenVertexArrays(1, &_quad); // generate array
glGenBuffers(1, &_vertexPositionBuffer); // generate buffer
createPlane();
_shader = OsEng.renderEngine().buildRenderProgram("PlaneProgram",
"${MODULE_BASE}/shaders/plane_vs.glsl",
"${MODULE_BASE}/shaders/plane_fs.glsl"
);
loadTexture();
return isReady();
}
bool RenderablePlane::deinitialize() {
glDeleteVertexArrays(1, &_quad);
_quad = 0;
glDeleteBuffers(1, &_vertexPositionBuffer);
_vertexPositionBuffer = 0;
_textureFile = nullptr;
RenderEngine& renderEngine = OsEng.renderEngine();
if (_shader) {
renderEngine.removeRenderProgram(_shader);
_shader = nullptr;
}
return true;
}
void RenderablePlane::render(const RenderData& data, RendererTasks&) {
_shader->activate();
//if (_projectionListener){
// //get parent node-texture and set with correct dimensions
// SceneGraphNode* textureNode = OsEng.renderEngine().scene()->sceneGraphNode(_nodeName)->parent();
// if (textureNode != nullptr){
// RenderablePlanetProjection* t = static_cast<RenderablePlanetProjection*>(textureNode->renderable());
// _texture = std::unique_ptr<ghoul::opengl::Texture>(&(t->baseTexture()));
// unsigned int h = _texture->height();
// unsigned int w = _texture->width();
// float scale = static_cast<float>(h) / static_cast<float>(w);
// scaleTransform = glm::scale(glm::mat4(1.0), glm::vec3(1.f, scale, 1.f));
// }
//}
// Model transform and view transform needs to be in double precision
const glm::dmat4 rotationTransform = _billboard ?
glm::inverse(glm::dmat4(data.camera.viewRotationMatrix())) :
glm::dmat4(data.modelTransform.rotation);
const glm::dmat4 modelTransform =
glm::translate(glm::dmat4(1.0), data.modelTransform.translation) *
rotationTransform *
glm::dmat4(glm::scale(glm::dmat4(1.0), glm::dvec3(data.modelTransform.scale))) *
glm::dmat4(1.0);
const glm::dmat4 modelViewTransform = data.camera.combinedViewMatrix() * modelTransform;
_shader->setUniform("modelViewProjectionTransform",
data.camera.projectionMatrix() * glm::mat4(modelViewTransform));
ghoul::opengl::TextureUnit unit;
unit.activate();
_texture->bind();
_shader->setUniform("texture1", unit);
bool usingFramebufferRenderer =
OsEng.renderEngine().rendererImplementation() == RenderEngine::RendererImplementation::Framebuffer;
bool usingABufferRenderer =
OsEng.renderEngine().rendererImplementation() == RenderEngine::RendererImplementation::ABuffer;
if (usingABufferRenderer) {
_shader->setUniform("additiveBlending", _blendMode == BlendMode::Additive);
}
bool additiveBlending = _blendMode == BlendMode::Additive && usingFramebufferRenderer;
if (additiveBlending) {
glDepthMask(false);
glBlendFunc(GL_SRC_ALPHA, GL_ONE);
}
glBindVertexArray(_quad);
glDrawArrays(GL_TRIANGLES, 0, 6);
if (additiveBlending) {
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glDepthMask(true);
}
_shader->deactivate();
}
void RenderablePlane::update(const UpdateData&) {
if (_shader->isDirty())
_shader->rebuildFromFile();
if (_planeIsDirty)
createPlane();
if (_textureIsDirty) {
loadTexture();
_textureIsDirty = false;
}
}
void RenderablePlane::loadTexture() {
if (_texturePath.value() != "") {
std::unique_ptr<ghoul::opengl::Texture> texture =
ghoul::io::TextureReader::ref().loadTexture(absPath(_texturePath));
if (texture) {
LDEBUGC(
"RenderablePlane",
"Loaded texture from '" << absPath(_texturePath) << "'"
);
texture->uploadTexture();
// Textures of planets looks much smoother with AnisotropicMipMap rather than linear
texture->setFilter(ghoul::opengl::Texture::FilterMode::Linear);
_texture = std::move(texture);
_textureFile = std::make_unique<ghoul::filesystem::File>(_texturePath);
_textureFile->setCallback([&](const ghoul::filesystem::File&) { _textureIsDirty = true; });
}
}
}
void RenderablePlane::createPlane() {
const GLfloat size = _size;
const GLfloat vertexData[] = {
// x y z w s t
-size, -size, 0.f, 0.f, 0.f, 0.f,
size, size, 0.f, 0.f, 1.f, 1.f,
-size, size, 0.f, 0.f, 0.f, 1.f,
-size, -size, 0.f, 0.f, 0.f, 0.f,
size, -size, 0.f, 0.f, 1.f, 0.f,
size, size, 0.f, 0.f, 1.f, 1.f,
};
glBindVertexArray(_quad);
glBindBuffer(GL_ARRAY_BUFFER, _vertexPositionBuffer);
glBufferData(GL_ARRAY_BUFFER, sizeof(vertexData), vertexData, GL_STATIC_DRAW);
glEnableVertexAttribArray(0);
glVertexAttribPointer(
0,
4,
GL_FLOAT,
GL_FALSE,
sizeof(GLfloat) * 6,
reinterpret_cast<void*>(0)
);
glEnableVertexAttribArray(1);
glVertexAttribPointer(
1,
2,
GL_FLOAT,
GL_FALSE,
sizeof(GLfloat) * 6,
reinterpret_cast<void*>(sizeof(GLfloat) * 4)
);
}
} // namespace openspace