mirror of
https://github.com/OpenSpace/OpenSpace.git
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267 lines
9.2 KiB
C++
267 lines
9.2 KiB
C++
/*****************************************************************************************
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* *
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* OpenSpace *
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* *
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* Copyright (c) 2014-2017 *
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* software and associated documentation files (the "Software"), to deal in the Software *
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* without restriction, including without limitation the rights to use, copy, modify, *
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* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
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* permit persons to whom the Software is furnished to do so, subject to the following *
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* conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in all copies *
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* or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#include <modules/base/rendering/renderablesphere.h>
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#include <openspace/documentation/documentation.h>
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#include <openspace/documentation/verifier.h>
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#include <openspace/engine/openspaceengine.h>
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#include <openspace/rendering/renderengine.h>
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#include <openspace/util/powerscaledsphere.h>
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#include <openspace/util/updatestructures.h>
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#include <ghoul/filesystem/filesystem.h>
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#include <ghoul/io/texture/texturereader.h>
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#include <ghoul/opengl/texture.h>
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#include <ghoul/opengl/textureunit.h>
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#include <ghoul/opengl/programobject.h>
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#define _USE_MATH_DEFINES
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#include <math.h>
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namespace {
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const char* KeySize = "Size";
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const char* KeySegments = "Segments";
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const char* KeyTexture = "Texture";
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const char* KeyOrientation = "Orientation";
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enum Orientation {
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Outside = 1,
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Inside = 2
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};
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} // namespace
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namespace openspace {
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documentation::Documentation RenderableSphere::Documentation() {
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using namespace documentation;
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return {
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"RenderableSphere",
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"base_renderable_sphere",
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{
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{
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KeySize,
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new DoubleVerifier,
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"Specifies the radius of the sphere in meters.",
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Optional::No
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},
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{
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KeySegments,
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new IntVerifier,
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"Specifies the number of segments the sphere is separated in.",
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Optional::No
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},
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{
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KeyTexture,
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new StringVerifier,
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"Specifies the texture that is applied to the sphere.",
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Optional::No
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},
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{
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KeyOrientation,
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new StringInListVerifier({ "Inside", "Outside", "Inside/Outside" }),
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"Specifies whether the texture is applied to the inside of the sphere, "
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"the outside of the sphere, or both. The default value is 'Outside'.",
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Optional::Yes
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}
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}
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};
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}
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RenderableSphere::RenderableSphere(const ghoul::Dictionary& dictionary)
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: Renderable(dictionary)
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, _texturePath("texture", "Texture", "") // @TODO Missing documentation
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, _orientation("orientation", "Orientation", "") // @TODO Missing documentation
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, _size("size", "Size", "", 1.f, 0.f, std::pow(10.f, 45)) // @TODO Missing documentation
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, _segments("segments", "Segments", "", 8, 4, 100) // @TODO Missing documentation
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, _transparency("transparency", "Transparency", "", 1.f, 0.f, 1.f) // @TODO Missing documentation
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, _shader(nullptr)
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, _texture(nullptr)
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, _sphere(nullptr)
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, _sphereIsDirty(false)
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{
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documentation::testSpecificationAndThrow(
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Documentation(),
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dictionary,
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"RenderableSphere"
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);
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_size = static_cast<float>(dictionary.value<double>(KeySize));
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_segments = static_cast<int>(dictionary.value<double>(KeySegments));
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_texturePath = absPath(dictionary.value<std::string>(KeyTexture));
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_orientation.addOption(Outside, "Outside");
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_orientation.addOption(Inside, "Inside");
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_orientation.addOption(Outside | Inside, "Inside/Outside");
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if (dictionary.hasKey(KeyOrientation)) {
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const std::string v = dictionary.value<std::string>(KeyOrientation);
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if (v == "Inside") {
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_orientation = Inside;
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}
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else if (v == "Outside") {
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_orientation = Outside;
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}
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else if (v == "Inside/Outside") {
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_orientation = Outside | Inside;
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}
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else {
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ghoul_assert(false, "Missing 'case' label");
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}
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}
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else {
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_orientation = Outside;
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}
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addProperty(_orientation);
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addProperty(_size);
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_size.onChange([this](){ _sphereIsDirty = true; });
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addProperty(_segments);
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_segments.onChange([this](){ _sphereIsDirty = true; });
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addProperty(_transparency);
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addProperty(_texturePath);
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_texturePath.onChange([this]() {loadTexture(); });
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setRenderBin(Renderable::RenderBin::Transparent);
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}
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bool RenderableSphere::isReady() const {
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return _shader && _texture;
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}
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bool RenderableSphere::initialize() {
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_sphere = std::make_unique<PowerScaledSphere>(
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PowerScaledScalar::CreatePSS(_size), _segments
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);
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_sphere->initialize();
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// pscstandard
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_shader = OsEng.renderEngine().buildRenderProgram("Sphere",
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"${MODULE_BASE}/shaders/sphere_vs.glsl",
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"${MODULE_BASE}/shaders/sphere_fs.glsl");
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loadTexture();
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return isReady();
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}
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bool RenderableSphere::deinitialize() {
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_texture = nullptr;
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if (_shader) {
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OsEng.renderEngine().removeRenderProgram(_shader);
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_shader = nullptr;
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}
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return true;
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}
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void RenderableSphere::render(const RenderData& data, RendererTasks&) {
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glm::mat4 transform = glm::mat4(1.0);
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transform = glm::rotate(transform, static_cast<float>(M_PI_2), glm::vec3(1, 0, 0));
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// Activate shader
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using IgnoreError = ghoul::opengl::ProgramObject::IgnoreError;
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_shader->activate();
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_shader->setIgnoreUniformLocationError(IgnoreError::Yes);
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_shader->setUniform("ViewProjection", data.camera.viewProjectionMatrix());
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_shader->setUniform("ModelTransform", transform);
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setPscUniforms(*_shader.get(), data.camera, data.position);
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_shader->setUniform("alpha", _transparency);
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ghoul::opengl::TextureUnit unit;
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unit.activate();
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_texture->bind();
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_shader->setUniform("texture1", unit);
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glEnable(GL_CULL_FACE);
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glCullFace(GL_BACK);
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bool usingFramebufferRenderer =
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OsEng.renderEngine().rendererImplementation() == RenderEngine::RendererImplementation::Framebuffer;
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bool usingABufferRenderer =
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OsEng.renderEngine().rendererImplementation() == RenderEngine::RendererImplementation::ABuffer;
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if (usingABufferRenderer) {
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_shader->setUniform("additiveBlending", true);
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}
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if (usingFramebufferRenderer) {
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glBlendFunc(GL_SRC_ALPHA, GL_ONE);
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}
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_sphere->render();
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if (usingFramebufferRenderer) {
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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}
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_shader->setIgnoreUniformLocationError(IgnoreError::No);
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_shader->deactivate();
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}
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void RenderableSphere::update(const UpdateData&) {
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if (_shader->isDirty()) {
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_shader->rebuildFromFile();
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}
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if (_sphereIsDirty) {
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_sphere = std::make_unique<PowerScaledSphere>(
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PowerScaledScalar::CreatePSS(_size), _segments
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);
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_sphere->initialize();
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_sphereIsDirty = false;
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}
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}
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void RenderableSphere::loadTexture() {
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if (_texturePath.value() != "") {
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std::unique_ptr<ghoul::opengl::Texture> texture = ghoul::io::TextureReader::ref().loadTexture(_texturePath);
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if (texture) {
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LDEBUGC(
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"RenderableSphere",
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"Loaded texture from '" << absPath(_texturePath) << "'"
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);
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texture->uploadTexture();
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// Textures of planets looks much smoother with AnisotropicMipMap rather than linear
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// TODO: AnisotropicMipMap crashes on ATI cards ---abock
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//texture->setFilter(ghoul::opengl::Texture::FilterMode::AnisotropicMipMap);
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texture->setFilter(ghoul::opengl::Texture::FilterMode::Linear);
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_texture = std::move(texture);
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}
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}
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}
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} // namespace openspace
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