Files
OpenSpace/modules/base/rendering/renderablesphere.cpp
2017-07-21 16:31:58 -04:00

267 lines
9.2 KiB
C++

/*****************************************************************************************
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* OpenSpace *
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* Copyright (c) 2014-2017 *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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#include <modules/base/rendering/renderablesphere.h>
#include <openspace/documentation/documentation.h>
#include <openspace/documentation/verifier.h>
#include <openspace/engine/openspaceengine.h>
#include <openspace/rendering/renderengine.h>
#include <openspace/util/powerscaledsphere.h>
#include <openspace/util/updatestructures.h>
#include <ghoul/filesystem/filesystem.h>
#include <ghoul/io/texture/texturereader.h>
#include <ghoul/opengl/texture.h>
#include <ghoul/opengl/textureunit.h>
#include <ghoul/opengl/programobject.h>
#define _USE_MATH_DEFINES
#include <math.h>
namespace {
const char* KeySize = "Size";
const char* KeySegments = "Segments";
const char* KeyTexture = "Texture";
const char* KeyOrientation = "Orientation";
enum Orientation {
Outside = 1,
Inside = 2
};
} // namespace
namespace openspace {
documentation::Documentation RenderableSphere::Documentation() {
using namespace documentation;
return {
"RenderableSphere",
"base_renderable_sphere",
{
{
KeySize,
new DoubleVerifier,
"Specifies the radius of the sphere in meters.",
Optional::No
},
{
KeySegments,
new IntVerifier,
"Specifies the number of segments the sphere is separated in.",
Optional::No
},
{
KeyTexture,
new StringVerifier,
"Specifies the texture that is applied to the sphere.",
Optional::No
},
{
KeyOrientation,
new StringInListVerifier({ "Inside", "Outside", "Inside/Outside" }),
"Specifies whether the texture is applied to the inside of the sphere, "
"the outside of the sphere, or both. The default value is 'Outside'.",
Optional::Yes
}
}
};
}
RenderableSphere::RenderableSphere(const ghoul::Dictionary& dictionary)
: Renderable(dictionary)
, _texturePath("texture", "Texture", "") // @TODO Missing documentation
, _orientation("orientation", "Orientation", "") // @TODO Missing documentation
, _size("size", "Size", "", 1.f, 0.f, std::pow(10.f, 45)) // @TODO Missing documentation
, _segments("segments", "Segments", "", 8, 4, 100) // @TODO Missing documentation
, _transparency("transparency", "Transparency", "", 1.f, 0.f, 1.f) // @TODO Missing documentation
, _shader(nullptr)
, _texture(nullptr)
, _sphere(nullptr)
, _sphereIsDirty(false)
{
documentation::testSpecificationAndThrow(
Documentation(),
dictionary,
"RenderableSphere"
);
_size = static_cast<float>(dictionary.value<double>(KeySize));
_segments = static_cast<int>(dictionary.value<double>(KeySegments));
_texturePath = absPath(dictionary.value<std::string>(KeyTexture));
_orientation.addOption(Outside, "Outside");
_orientation.addOption(Inside, "Inside");
_orientation.addOption(Outside | Inside, "Inside/Outside");
if (dictionary.hasKey(KeyOrientation)) {
const std::string v = dictionary.value<std::string>(KeyOrientation);
if (v == "Inside") {
_orientation = Inside;
}
else if (v == "Outside") {
_orientation = Outside;
}
else if (v == "Inside/Outside") {
_orientation = Outside | Inside;
}
else {
ghoul_assert(false, "Missing 'case' label");
}
}
else {
_orientation = Outside;
}
addProperty(_orientation);
addProperty(_size);
_size.onChange([this](){ _sphereIsDirty = true; });
addProperty(_segments);
_segments.onChange([this](){ _sphereIsDirty = true; });
addProperty(_transparency);
addProperty(_texturePath);
_texturePath.onChange([this]() {loadTexture(); });
setRenderBin(Renderable::RenderBin::Transparent);
}
bool RenderableSphere::isReady() const {
return _shader && _texture;
}
bool RenderableSphere::initialize() {
_sphere = std::make_unique<PowerScaledSphere>(
PowerScaledScalar::CreatePSS(_size), _segments
);
_sphere->initialize();
// pscstandard
_shader = OsEng.renderEngine().buildRenderProgram("Sphere",
"${MODULE_BASE}/shaders/sphere_vs.glsl",
"${MODULE_BASE}/shaders/sphere_fs.glsl");
loadTexture();
return isReady();
}
bool RenderableSphere::deinitialize() {
_texture = nullptr;
if (_shader) {
OsEng.renderEngine().removeRenderProgram(_shader);
_shader = nullptr;
}
return true;
}
void RenderableSphere::render(const RenderData& data, RendererTasks&) {
glm::mat4 transform = glm::mat4(1.0);
transform = glm::rotate(transform, static_cast<float>(M_PI_2), glm::vec3(1, 0, 0));
// Activate shader
using IgnoreError = ghoul::opengl::ProgramObject::IgnoreError;
_shader->activate();
_shader->setIgnoreUniformLocationError(IgnoreError::Yes);
_shader->setUniform("ViewProjection", data.camera.viewProjectionMatrix());
_shader->setUniform("ModelTransform", transform);
setPscUniforms(*_shader.get(), data.camera, data.position);
_shader->setUniform("alpha", _transparency);
ghoul::opengl::TextureUnit unit;
unit.activate();
_texture->bind();
_shader->setUniform("texture1", unit);
glEnable(GL_CULL_FACE);
glCullFace(GL_BACK);
bool usingFramebufferRenderer =
OsEng.renderEngine().rendererImplementation() == RenderEngine::RendererImplementation::Framebuffer;
bool usingABufferRenderer =
OsEng.renderEngine().rendererImplementation() == RenderEngine::RendererImplementation::ABuffer;
if (usingABufferRenderer) {
_shader->setUniform("additiveBlending", true);
}
if (usingFramebufferRenderer) {
glBlendFunc(GL_SRC_ALPHA, GL_ONE);
}
_sphere->render();
if (usingFramebufferRenderer) {
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
}
_shader->setIgnoreUniformLocationError(IgnoreError::No);
_shader->deactivate();
}
void RenderableSphere::update(const UpdateData&) {
if (_shader->isDirty()) {
_shader->rebuildFromFile();
}
if (_sphereIsDirty) {
_sphere = std::make_unique<PowerScaledSphere>(
PowerScaledScalar::CreatePSS(_size), _segments
);
_sphere->initialize();
_sphereIsDirty = false;
}
}
void RenderableSphere::loadTexture() {
if (_texturePath.value() != "") {
std::unique_ptr<ghoul::opengl::Texture> texture = ghoul::io::TextureReader::ref().loadTexture(_texturePath);
if (texture) {
LDEBUGC(
"RenderableSphere",
"Loaded texture from '" << absPath(_texturePath) << "'"
);
texture->uploadTexture();
// Textures of planets looks much smoother with AnisotropicMipMap rather than linear
// TODO: AnisotropicMipMap crashes on ATI cards ---abock
//texture->setFilter(ghoul::opengl::Texture::FilterMode::AnisotropicMipMap);
texture->setFilter(ghoul::opengl::Texture::FilterMode::Linear);
_texture = std::move(texture);
}
}
}
} // namespace openspace